Author Topic: AGS engine Mac OS X port  (Read 32211 times)

Re: AGS engine Mac OS X port
« Reply #120 on: 02 Jan 2018, 02:38 »
@Radiant: I'm away from my workstation right now, but have you tried to build Janet's 'osx-nick' branch? It built fine for me on Sierra with the latest Xcode. The trick for me was building the libraries using Terminal properly. If you can get it to build, it might help narrow down your header/search path issues.
« Last Edit: 02 Jan 2018, 02:41 by vga256 »


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Re: AGS engine Mac OS X port
« Reply #121 on: 02 Jan 2018, 07:39 »
I was using the main AGS branch so far, I'll give Janet's branch a shot. What do you mean by "using Terminal properly"?

Re: AGS engine Mac OS X port
« Reply #122 on: 02 Jan 2018, 22:35 »
Gah, sorry. Back at my workstation now.

To clarify, I meant that I needed to build the libraries properly in the /buildlibs folder, and I had to do it from within the Terminal.
In the osx-nick branch, the /ags/OSX/buildlibs folder has a file that details how to build the libraries from scratch:
1. install homebrew
2. brew install pkg-config autoconf automake libtool cmake curl
3. install xcode *and* the command line tools
4. sudo xcode-select --reset
5. build the libraries with: make install

I initially missed those steps the first time I checked out the osx-nick branch and could not build.. hence why I meant 'using Terminal properly' ;)