Thanks for the explanation of the theme. No offense taken; I'm sure that players realize that the "Canadian" flavour of the game was more in the theme of Bob and Doug MacKenzie humour and have little reflection of Canada (other than the prevalence of Tim Horton's...lol)
Anyway, my thoughts:
- The game certainly meets the theme, so you get points there!
- The idea of the game was for some wacky humour "Canadian" style, so you get more points for that. I had a lot of good laughs and I think that was the idea

- The puzzles were funny and clever and not too difficult. The graphics and sound effects were simple and adequate.
- Cute and simple plot
One comment on a puzzle that many people had trouble with:
Areas to improve:
- I have trouble with games that have seemingly endless dialogue that doesn't contribute to the gameplay or plot. I have even bigger trouble with games with said dialogue where a hint required to proceed is buried in endless talking. The jokes were good, I give you that, but this is something I would rather see more limited. I recently stopped playing and deleted two games just for endless, drivel, silly dialogue.
- The
puzzle was a real minus to me. If a game is over, it should be clear that it's over. If it's not, then some action other than clicking endless dialogue (see previous) choices and letting the character do all the work should make it clear that you're still playing. This was confusing and I had trouble being patient for this part of the game.
- To polish the game a bit more: consider adding sound effects other than "room" effects and music. Also, a user interface for loading and saving the game, inventory access and so on would have been better than expecting the user to know what keyboard buttons to use.
My conclusion is that the game was overall enjoyable and some out of the box thinking for the puzzles with the Canadian twist make this game worth playing!
Looking forward to the sequel

SHADOW