AGS 3.3.0 Release Candidate

Started by Crimson Wizard, Thu 04/04/2013 19:16:28

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Crimson Wizard

Reuploaded "final" build:

http://www.adventuregamestudio.co.uk/finals/AGS-3.3.0.exe
http://www.adventuregamestudio.co.uk/finals/AGS-3.3.0.zip

No MP3 engine:
http://www.adventuregamestudio.co.uk/finals/AGS-3.3.0-noMP3.zip

Looks like I finally made a correct name for zip archive. :tongue:


Regarding "Undo" bug, it seem there's a fix, but it sounds like a serious change to program logic. In other circumstances that won't be a big deal, but at the moment I am somewhat paranoid, so I suggested to put it into 3.3.1 branch instead.
I suppose it will be possible to release a first test version of 3.3.1 in following weeks.

Radiant

Sorry to say this, but there appears to be another bug in importing games from AGS2.7. When importing a GUI named (e.g.) SAVE, its internal name should be set to gSave (which is a pointer to the GUI, whereas SAVE is a constant containing the number of the GUI). Instead, the internal name is set to SAVE, causing compiler errors on any lines such as "if (IsGUIOn (SAVE)) ..."  This did work in earlier release candidates.

Crimson Wizard

:(

I will make a hotfix release.

Radiant


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