Coding ... together!

Started by Miez, Thu 11/04/2013 12:49:57

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Miez

This looks kind of interesting - a way to code & chat together:
http://techcrunch.com/2013/04/10/hiring-developers-codassium-mashes-up-a-collaborative-code-editor-with-real-time-video-chat/

The usefulness to AGS is limited of course, given how integrated the AGS editor is with all its' AGS-specific functionality, but I thought it was a link worth sharing anyway...

Stupot

I could see something like this being used more for private programming lessons or something.

Ponch

Quote from: Stupot+ on Thu 11/04/2013 16:50:44
I could see something like this being used more for private programming lessons or something.
Ooh! It sounds so... intimate. Should I light some candles and break out the wine? Be right back, ladies. I gotta find my Barry White CD before we can... "search for nested functions." Ooohhh yeahhhhh :kiss:

EDIT: Found it!
[embed=425,349]http://youtu.be/x0I6mhZ5wMw[/embed]

Ghost

I like the idea- sometimes a savy programmer can fix a problem with ease that leaves a beginner frustrated even before he starts.

Downside: Ponch will probably play Barry White to all of us. For teh ev4rz!

Ponch

#4
There is no downside to Barry White, Ghost. Nevars. Besides, I won't be playing "The Big B" for you (wrong), only for the AGS Ladies (Hello, ladies. 8-) )

As far as frustrated programming goes, I still experience it from time to time. I'd like to think that after ten years of using AGS, I'd be past that sort of thing. But sadly, no. There are some parts of the engine I never mess with and when I suddenly find myself forced to, I usually turn to Tzachs, Monkey, or Baron to help me out (behind the scenes, in PM Land, dig?). Then I study what they did to solve my problem so I'll know how to address it in the future. Heck, the Barn Runner inventory GUI code is just a heavily modified version of the code that appeared in the old AGS eZine (remember that? I think SSH wrote it for version 2.56 or something). It's almost embarrassing to admit that! :-[

Something like this "private coding lesson" might be a good idea. It would give those of us who have become complacent with our game design an excuse to stretch our legs, so to speak. One of the main reasons I made OSD: Archipelago Adventures* was just to give myself a reason to experiment with new kinds of GUIs (buy/sell, manna bars, spellbooks, and so forth), random encounters, and other things I had never done before.

Those are my two cents, anyway. I now return you to your Barry White experience. (Hello again, AGS Ladies (nod) )
[embed=425,349]http://youtu.be/of--XUOmxCE[/embed]



* Criminally under-appreciated, if you ask me. I put oodles of work into that game and it just sits there in the database, overlooked and unloved.  :( ;)

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