Author Topic: White Wedding - A new adventure game.  (Read 3820 times)

White Wedding - A new adventure game.
« on: 30 Jun 2013, 23:21 »
Calin Leafshade and I just made this game for MAGS but it was disqualified because it's not made with AGS.

So i'm posting it here so people can play it if thats ok. I know it's not suitable for the Completed Games forum because it's not made with AGS but it's still an adventure game.

White Wedding

Screenshot


Download
http://www.sanctuary-interactive.com/~steve/whiteweddingver1.zip

(Thanks to Arj0n and FlyingManderine for testing)
« Last Edit: 30 Jun 2013, 23:27 by SookieSock »

Ascovel

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Re: White Wedding - A new adventure game.
« Reply #1 on: 30 Jun 2013, 23:23 »
What is it about?

Re: White Wedding - A new adventure game.
« Reply #2 on: 30 Jun 2013, 23:26 »
Something Old, Something New, Something Borrowed, Something blue was the MAGS Theme. So it's about that.

It's not particularly long and was only made in 2 weeks so I don't want to give anything away.

miguel

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Re: White Wedding - A new adventure game.
« Reply #3 on: 01 Jul 2013, 00:25 »
I can't load the game. It shows a error message.
Working on a RON game!!!!!

Eric

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Re: White Wedding - A new adventure game.
« Reply #4 on: 01 Jul 2013, 00:44 »
Out of curiosity, what was it made with?

Calin Leafshade

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Re: White Wedding - A new adventure game.
« Reply #5 on: 01 Jul 2013, 06:13 »
@Eric

It's made with an adventure game engine I'm developing called Adore (Adventure Rendering Engine) which uses Love2D for its rendering.
It aims to be a technically modern engine scripted in Lua.

@Miguel

The system requirements for Adore are significantly higher than AGS. Do you have a particularly old computer? Specifically an old graphics card?
I do need to add better error trapping.

miguel

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Re: White Wedding - A new adventure game.
« Reply #6 on: 01 Jul 2013, 11:15 »
I smell pixel shaders all around this game!
Yeah it's a 2007 low-end acer laptop with a weak gfx card.
What are the specs to run your game?

Anyway, it's cool, I'll run it on a different PC.
Working on a RON game!!!!!

Andail

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Re: White Wedding - A new adventure game.
« Reply #7 on: 01 Jul 2013, 16:10 »
Got this when trying to start the game: "An error has occured that caused White Wedding to stop."

Eric

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Re: White Wedding - A new adventure game.
« Reply #8 on: 01 Jul 2013, 18:26 »
Got this when trying to start the game: "An error has occured that caused White Wedding to stop."


Andail

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Re: White Wedding - A new adventure game.
« Reply #9 on: 01 Jul 2013, 18:38 »
Hehe, that was pretty neat Eric

Calin Leafshade

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Re: White Wedding - A new adventure game.
« Reply #10 on: 01 Jul 2013, 18:40 »
@Andail

I imagine it's a graphics requirement issue again but here's a debug version of the game which will give a more useful error message:

http://www.sanctuary-interactive.com/~steve/whiteweddingdebug.zip

EDIT: I should point out that adore itself doesnt have very high requirements but white wedding uses pixel shaders for bloom and stuff.
« Last Edit: 01 Jul 2013, 18:45 by Calin Leafshade »

Andail

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Re: White Wedding - A new adventure game.
« Reply #11 on: 01 Jul 2013, 19:03 »
Yup, can't handle shaders.
Funny, I don't exactly have a high-end pc, but that's the first game I've tried thus far that simply refused to load.

Calin Leafshade

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Re: White Wedding - A new adventure game.
« Reply #12 on: 01 Jul 2013, 19:05 »
I imagine a lot of games would have logic to disable the shaders if they weren't supported. That's not yet implemented in Adore. Having said that, it only uses GLSL 2.0 I believe which is very old.

Calin Leafshade

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Re: White Wedding - A new adventure game.
« Reply #13 on: 01 Jul 2013, 19:15 »
I've added support to disable shaders if they aren't supported.

try this version if you wouldnt mind:

http://www.sanctuary-interactive.com/~steve/whiteweddingver1.1.zip

EDIT: sorry for double post.

Re: White Wedding - A new adventure game.
« Reply #14 on: 01 Jul 2013, 21:33 »
I imagine a lot of games would have logic to disable the shaders if they weren't supported. That's not yet implemented in Adore. Having said that, it only uses GLSL 2.0 I believe which is very old.
Any plans to post about Adore (assuming you're planning on releasing it, of course) on the LOVE forums?
Stuart "Sslaxx" Moore.

Calin Leafshade

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Re: White Wedding - A new adventure game.
« Reply #15 on: 01 Jul 2013, 21:37 »
Possibly, when it's more complete.

The plan is to make an editor program (similar to AGS) that basically just outputs a load of lua files. That way the engine is fully customizable by the user. If you don't like the pathfinding/saying/animation then you can just overwrite the function.

Then the lua files are just read by Love so I don't have to worry about any of the lower level stuff.

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Re: White Wedding - A new adventure game.
« Reply #16 on: 02 Jul 2013, 06:26 »
I am having a hard time with this game, maybe a hint??
Add spoiler tag for Hidden:
can't figure out how to clean the ring, and I think the safe code should be 4409, 21 + 23 and yr 2009... but that doesn't work

Calin Leafshade

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Re: White Wedding - A new adventure game.
« Reply #17 on: 02 Jul 2013, 07:26 »
Add spoiler tag for Hidden:
The ring is a bit of a pixel hunt, check the bathroom again.

With the code, try using their year of birth rather than their ages.

MiteWiseacreLives!

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Re: White Wedding - A new adventure game.
« Reply #18 on: 02 Jul 2013, 09:01 »
Finished,
Add spoiler tag for Hidden:
and I thought it was going to be a sappy love story (wtf)

Re: White Wedding - A new adventure game.
« Reply #19 on: 05 Jul 2013, 08:17 »
Whoa the ending took me by surprise. Nice game, though a fullscreen option would be great, as the window almost clipped my monitor. (Yes, I still have an old school 4:3 monitor :D).

Add spoiler tag for Hidden:
The safe puzzle was really unfair though, I only knew their ages because of MiteWiseacreLives' comment. The only information I could gleam through the game was that I was two years older than Jenny.

Anyway, I'm excited to see what else comes from this engine.