(solved) Pathfinding granularity

Started by Radiant, Tue 01/10/2013 00:29:56

Previous topic - Next topic

Khris

I tried the link, also when signed out of Dropbox, and it works fine for me. Here's a mirror: http://khris.agser.me/PolyWalk.zip

It's in module form for now. I didn't get to code the polygon arithmetics yet, maybe I'll have time later today. But I plan to finish this, maybe even add an editor (currently, you have to do lots of "PolyWalk.AddNode(134, 23);")

But yes, if I hit a wall or something, at least the pixel based pathfinding issues can now be worked around.

SMF spam blocked by CleanTalk