colour depth not same as background depth?

Started by abstauber, Tue 15/04/2014 21:06:51

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abstauber

Hey,
I've worked a bit on custom dialogs again. The dialogs work fine and are rendered correctly, but unfortunately the warnings.log is full of these:
Code: ags

(in room 10): RawDrawImage: Sprite 387 colour depth 15-bit not same as background depth 16-bit
(in room 10): RawDrawImage: Sprite 393 colour depth 15-bit not same as background depth 16-bit
....


I've just imported a 8-bit gif and the game is in 16 bit mode. Also in the editor, the file looks perfectly normal.


Does anyone have a clue what this means?

abstauber

Okay, I've figured this out.
It only happens with sprites that I didn't import in total, but used the right-click selection rectangle.

That rectangle import seems to be buggy, but cropping the image first and import the complete gif works fine.

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