SOLVED: Tug-of-war at the moment between a countdown timer and game paused

Started by Slasher, Tue 10/06/2014 09:40:04

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Slasher

Hi,

I'm having a tug-of-war at the moment between a countdown timer and game paused when shown (gui).

Some gui's have Pointer only others show either LookAt or Interact only so I can't just disable all modes when gui's shown.

Game paused when shown does as it says on the tin.

Obviously it's a race against time and puzzle time plays an important part,

Is there a way around this to keep the countdown timer running?

Thanks if you can assist.

Cheers

EDIT: Something I really should have thought of: Enlarging the gui's to screen size to cover countdown timer gui and to stop all room interactions and not have to have PauseGame if shown :-[

Happy days (laugh)


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