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Author Topic: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)  (Read 60019 times)

CrashPL

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Her mother's hatchday is just around the corner and Zniw, a young, yellow, female dinosaur, tries to find the ultimate gift! However, due to some unfortunate events, Zniw ends up far, far away from her hometown of Wajapulka. Now, armed with a sharp tongue, lack of navigational skills, and some knowledge from travel brochures, Zniw is desperately trying to find her way home... When she accidentally stumbles in on a major problem in the neighbouring village!

So how about it, will you help Zniw on her journey?
 

The story presented in the game serves as a prequel to Karolina Twardosz's yet-to-be released comic book "Zid, Zniw and Others".

>> Features:
* dinosaurs! (without lasers, but still!)
* no gore, blood or any nasty stuff, fun for everyone, regardless of their age
* 640x480 cartoon visuals created by Karolina 'Twarda' Twardosz
* easy to use verb-coin gui implemented
* a mini-map system, showing your current location, visited places, as well as locations where you dropped an important item
* built-in encyclopedia of game's lore, describing the characters and visited places
* unlockable rewards system, packed with goodies like concept art and minigames

Updates and links:
>> Screenshots:

The home is far, far away, Zniw...


Some characters you will meet will be helpful...


Others...well, not so much.


But using your wit, cunning and intelligence...


...and your (almost nonexistent) knowledge about the savage lands...


...I'm sure you will figure something out!


And let's hope you won't end as a tasty treat for a larger predator...


...or unintentionally anger the local fauna!

>> Animation samples:




>> The team:
* Game/tools programming/scripting - CrashPL
* Art & animations - Twarda
* Game & character design - Twarda
* Additional art/design - CrashPL
* Music composer - Problem

>> Technical details:
AGS v3.4 - 32-bit Direct3D 9 game, 640x480.

>> Estimated release date:
Somewhere in 2018

(you can also check our tumblr accounts for several updates, regarding the game, using the 'ctgame' (the codename of the game) tag:
Twarda's tumblr
CrashPL's tumblr
Twarda's twitter
CrashPL's twitter
Facebook page


And well... we do really hope you enjoyed it so far! :-D Any feedback always appreciated!
« Last Edit: 20 Sep 2018, 11:26 by CrashPL »

Gurok

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Re: Zniw Adventure - 20% completed!
« Reply #1 on: 22 Jun 2014, 21:03 »
Wow! Great looking game. The close-ups look magnificent.

CaptainD

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Re: Zniw Adventure - 20% completed!
« Reply #2 on: 22 Jun 2014, 21:05 »
This looks lovely!  The graphics style is great, I like the speech bubbles, and altogether it just looks terrific! 8-)

Secret Fawful

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Re: Zniw Adventure - 20% completed!
« Reply #3 on: 22 Jun 2014, 21:06 »
One of the most unique games I've seen on here. Everything about this looks good.

Devise the puzzles. Destroy the hero. Defeat the player.

Al_Ninio is an attention-seeking drama whore.

miguel

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Re: Zniw Adventure - 20% completed!
« Reply #4 on: 22 Jun 2014, 21:39 »
Great stuff! It does look unique!
Working on a RON game!!!!!

Adeel

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Re: Zniw Adventure - 20% completed!
« Reply #5 on: 22 Jun 2014, 21:45 »
This is absolutely fascinating!
-

AprilSkies

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Re: Zniw Adventure - 20% completed!
« Reply #6 on: 22 Jun 2014, 21:54 »
Wow! I'm in love with those screenshots!
Terrific work!

Stupot

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Re: Zniw Adventure - 20% completed!
« Reply #7 on: 22 Jun 2014, 22:14 »
This looks great! Best of luck bringing it together. I'll have my eye on this :-)
But... How do you pronounce Zniw?
« Last Edit: 19 Sep 2014, 17:58 by Stupot+ »

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Re: Zniw Adventure - 20% completed!
« Reply #8 on: 22 Jun 2014, 22:23 »
Nice looking game you have there! I love those smooth animations :)

Tabata

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Re: Zniw Adventure - 20% completed!
« Reply #9 on: 22 Jun 2014, 22:51 »
Awwww! Zniw is such a sweet Charakter and so nicely animated
This game looks really like "my blue cup of tea" (nod)

Lots of luck for this cute project.
             

selmiak

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Re: Zniw Adventure - 20% completed!
« Reply #10 on: 22 Jun 2014, 22:58 »
looking very good, nice and smooth already, keep it up!

Mouth for war

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Re: Zniw Adventure - 20% completed!
« Reply #11 on: 23 Jun 2014, 01:25 »
Wow! Looks amazing! :D
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AnasAbdin

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Re: Zniw Adventure - 20% completed!
« Reply #12 on: 23 Jun 2014, 04:52 »
Lovely game :-D Looks like a lot of fun (laugh) Best of luck!

Eric

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Re: Zniw Adventure - 20% completed!
« Reply #13 on: 23 Jun 2014, 06:37 »
Will this be a kid-friendly game? If so, I have a little guy who is going to love it.

Fitz

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Re: Zniw Adventure - 20% completed!
« Reply #14 on: 23 Jun 2014, 07:53 »
Looks awesome, all around! The backgrounds are stylish, the animations are nicely detailed (diagonal loops, tail wagging) and the characters look cute and cuddly (even that crocodile). You'd think a big, bipedal lizard is a weird choice for a game character, but here at AGS it happens more often than you think ;)

Also: rodacy bo boju!

CrashPL

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Re: Zniw Adventure - 20% completed!
« Reply #15 on: 23 Jun 2014, 21:54 »
Haha, wow, thanks for all the feedback! We're very glad you liked it so far. :D Actually such a great feeling, when some of my idols (I played quite a few AGS games back in the day) are commenting on our game. :D Now for answering the questions...

Quote
But... How do you pronounce Zniw?

Well, I know, it may sound a bit confusing for non-polish speakers. ;) You see, in polish you pronounce it as you read it. In English I guess it should sound like the word "sniff", but with softer 'z', instead of 's'.

Quote
Will this be a kid-friendly game? If so, I have a little guy who is going to love it.

Yes! We're aiming at an all-ages-friendly game, without any unnecessary blood or swear words. You know, just pure fun for everyone. :D

Quote
Also: rodacy bo boju!

Jak najbardziej! Zawsze miło spotkać rodaka na angielskojęzycznym forum. ;)

--
In other news we hope to release a playable demo of the first act (Scattered Woods) soon (after I iron out some smaller bugs, and code some more features)!

Daniel Thomas

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Re: Zniw Adventure - 20% completed!
« Reply #16 on: 25 Jun 2014, 07:56 »
Looks great! High production value!
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ThreeOhFour

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Re: Zniw Adventure - 20% completed!
« Reply #17 on: 26 Jun 2014, 02:18 »
This looks fantastic!

CrashPL

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Re: Zniw Adventure - 20% completed!
« Reply #18 on: 08 Jul 2014, 22:17 »
Thanks guys! Now that I've taken care of the University stuff, one thing less clogs my free time, so it's update time!


The encyclopedia view, it will cover most of the game lore, including seen places, items and characters.



This poor little (stuck) Ankylosaurus will surely need our help



Of course no indie game would be complete without some kind of an 8-bit mockup/homage. Here you will have glorious 8-bit minigames!


And a little bit of lovely character concept arts, from the talented Karolina:

Merd the elder turtle



S. Snake

Kasander

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Re: Zniw Adventure - 20% completed!
« Reply #19 on: 09 Jul 2014, 17:30 »
I love the charming cartoony/comic book style, with the speech bubbles, cute icons, stylized pop-up windows and all that. The protagonist looks very cute and likeable. I also dig the warm and peaceful color palette, I think it's spot on. It reminds me of a series of illustrated books for learning English I read as a child in PL but that is certainly a good thing. The overall quality of graphics is so high I wish you were making it in even higher res (640x480 is pretty high by AGS standards, though). I'm really eager to play it :)

On a side note, I can't help noticing the Polish branch of AGS is growing & getting stronger year by year... Way to go, way to go!

Fitz

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Re: Zniw Adventure - 20% completed!
« Reply #20 on: 09 Jul 2014, 21:19 »
Yeah, the quality of the graphics is INSANE 8-0 I don't think I know the book you're talking about, Kasander (not like I know many, either), but it reminds me of a French cartoon Ovide in some way. I smell a degree in Arts here.

And yeah, there seem to be quite a few of us Polanders here -- and a few more AGS-savvy folks out there, too :)

Gribbler

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Re: Zniw Adventure - 20% completed!
« Reply #21 on: 09 Jul 2014, 22:31 »
Art quality is fantastic!

Polskie gry są jednak najlepsze :D

AprilSkies

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Re: Zniw Adventure - 20% completed!
« Reply #22 on: 10 Jul 2014, 08:52 »
I like so much the sketches (the snake and the turtle ones) that I really hope they will be included as extra stuff when the game will be downloaded!
I love to have on my puter that kind of things.
Again great work!

Kasander

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Re: Zniw Adventure - 20% completed!
« Reply #23 on: 10 Jul 2014, 11:31 »
I don't think I know the book you're talking about, Kasander (not like I know many, either), but it reminds me of a French cartoon Ovide in some way. I smell a degree in Arts here.
It took me a while, but I've managed to find them. The books were about a bunch of animal friends having adventures in Africa (it seems there was some animated film series, too). I guess the animals and exotic locations in Zniw Adventure rang the bell with me. It's strange how childhood memories get photoshopped as time passes. I remembered those books as much more vibrant and colorful than they really were (on the other hand, that Ovide show still looks great!). One can only applaud Twarda's skills, her backgrounds alone easily surpass the ones in books.

Hey, I didn't know about that Polish AGS forum, thanks for the link! :)

CrashPL

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Re: Zniw Adventure - 20% completed!
« Reply #24 on: 26 Jul 2014, 10:58 »
Thanks again, everyone. :D Since we were really quiet for a while, we decided it's about time to post a small update, since we're rolling with the work everyday!

Since you liked the concept sketches this much, lemme show you how Twarda does some magic, turning a rough sketch into the final image...

...as well as some of the design sketches of the environment and the gameflow!

And now some more animations - here's a test of the waterfall animation, near the Great River...

...and our friendly neighbourhood Spiderman Ankylosaur!



Here's also an image showing all location artworks of the act 1 of scene 2. No direct image, as I don't want to spoil anything, click on your own risk. :D Well, we hope you like it so far!

CrashPL

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Re: Zniw Adventure - 28% completed! (18.09 - updated)
« Reply #25 on: 18 Sep 2014, 22:13 »
Hey guys, sorry I didn't update the game status for a long time, as I was quite busy with stuff. But now you can actually check Zniw Adventure in action! As they say "seeing is believing", we present you a playthrough of Zniw Adventure demo (which we hope to release for general public soon!). Some minor spoilers here (but these are the beginning locations with easy puzzles, so nothing to worry about), and butchered framerate/sudden frame drops (thanks YouTube, and goodbye 60FPS footage... ). It shows most of the game mechanics and playstyle, as well as the first two locations. Hope you enjoy it. ;)

>> Zniw Adventure demo playthrough <<



shaun9991

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Re: Zniw Adventure - 28% completed! (updated - 18.09.2014)
« Reply #26 on: 19 Sep 2014, 09:09 »
Wow. This is look really great indeed. The playthrough is very impressive, I like what you've done with the GUI's and stuff too. Great work!!!
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Re: Zniw Adventure - 28% completed! (updated - 18.09.2014)
« Reply #27 on: 19 Sep 2014, 13:38 »
Nah, I won't watch this and spoil an eventual playable demo for me  :P

Adeel

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Re: Zniw Adventure - 28% completed! (updated - 18.09.2014)
« Reply #28 on: 19 Sep 2014, 14:51 »
I completely agree with shaun9991. I didn't watch the whole demo so as to not get the game spoiled for me, though.
-

Tabata

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Re: Zniw Adventure - 28% completed! (updated - 18.09.2014)
« Reply #29 on: 19 Sep 2014, 17:33 »
Just watched some minutes (for the same reason) and it really is ...

                             

Can't wait to start playing it myself - great job!

AprilSkies

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Re: Zniw Adventure - 28% completed! (updated - 18.09.2014)
« Reply #30 on: 19 Sep 2014, 18:31 »
Couldn't resist .... Watched.
It's not so good tho...
KIDDING!!
IT KICKS As..... um... better not to us that word.... IT'S AMAZING!

CrashPL

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Well, since some people waited for it, here's the thing, the playable demo version of Zniw Adventure!

>>Zniw Adventure demo r318 (also included in the first post)

The demo throws the player right into action, as it begins in the isolated area of Scattered Woods, and finishes on the east bank of Rivenn-na, essentially being some sort of a tutorial level, helping the player familiarize with the controls, the GUIs and game mechanics (encyclopedia, extras, mini-map, hunger etc.).

If you encounter any problems with running the demo, please read the System requirements/before you begin and Troubleshooting sections in "Read me first!.txt", as your question might've already been answered! Also be sure to check the mouse/keyboard controls, to make your quest easier! A complete walkthrough is also in the archive (both the non-spoiler pebble locations, and the full walkthrough).

The game is very custom code heavy, and I'm aware I might have overlooked some things. If you encounter a bug or an oddity, please let me know via PM!
And... as always, hope you enjoy it! :D
« Last Edit: 09 Oct 2014, 11:00 by CrashPL »

Cassiebsg

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Hey!

Really nice demo! I throughly enjoyed it. :)
Think I found a bug though, will PM details.

It would be nice if once you pickup an item from the backpack, it did not close automatically (as it makes it hard to try using stuff on other stuff). Unless there's no point trying to use items on items?
Also consider adding the right mouse click to close the encyclopedia and menu GUIs as well. Think it would add a bit to game play flow, specially since you need to go to the menu to open the encyclopedia and extras. Maybe you could add a keyboard button to open it?

Otherwise loved it! :D
Keep up the great work!
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CrashPL

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Thanks for noting me about the bug, it's fixed now! The new download link is up!

Also thanks for the suggestions! Yeah, in the demo version there is no item combining (minus the one in the Scattered Woods, but it's before getting a backpack), so we haven't thought about it, but you're correct, it would become quite painful later, for the backpack to auto close, when there's some item combining needed. I'll have to ask Twarda if lots of using-item-on-item-inside-inventory actions are planned for the upcoming locations, and we'll see what to do with the inventory. ;)
And I will also add the right-click close to other GUIs as well in the next demo revision. :) We're really glad you enjoyed it! :D
« Last Edit: 08 Oct 2014, 23:57 by CrashPL »

Tabata

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Aww – this is so adorable!   
I love the characters, their animation and all those different facial expressions.
This will become such a wonderful game – great work!   

CrashPL

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Thank you very much! :D We're really glad you liked it so far! Also thanks a lot for all the feedback and suggestions I received via PMs. Everything was extra helpful, and some of the suggestions are already implemented!

Also I updated the download link for the demo, as that stupid sendspace and their adware was driving me nuts, the version 6 demo is now available from my dropbox. ;)

CrashPL

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Hello everyone, since I was a little bit too quiet for the last month, I decided to bring a small update here. ;) The latter half of the II-nd act is nearly finished, and we've began working on the III-rd act, which will bring the player to the maze-like system of caves, which will require a light source (thank God for the animated backgrounds in AGS!) in order to navigate. As always, hope you enjoy. :D

Also a reminder - demo version of the game is available for download. :)

Enjoying the scenery at the Rivenn-na waterfall:


"Gee, it's kinda dark...":

AprilSkies

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Now I figured out that I like a lot the gfx style 'casue it is so Franco-belgian school comics!

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wow you really are doing a great job here, :grin: and we got a demo, yay gonna test it later.
hope everything good happen to this project and continue the great work. :wink:

CrashPL

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Hey, thanks a bunch aikex222! Hope you enjoyed it. :D

Quote from: AprilSkies
Now I figured out that I like a lot the gfx style 'casue it is so Franco-belgian school comics!
Well, we grew up with comics like TinTin or Asterix & Obelix (or polish ones, like Kajko i Kokosz), so that would explain a whole lot. :grin:


mkennedy

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Hey, thanks a bunch aikex222! Hope you enjoyed it. :D
Quote from: AprilSkies
Now I figured out that I like a lot the gfx style 'casue it is so Franco-belgian school comics!
Well, we grew up with comics like TinTin or Asterix & Obelix (or polish ones, like Kajko i Kokosz), so that would explain a whole lot. :grin:



The graphics style kind of reminds me of the "Rocko's Modern Life" cartoon from Nickelodeon.
« Last Edit: 08 Dec 2014, 01:19 by mkennedy »

MiteWiseacreLives!

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Tried the Demo out just now, first thing I've took time to play in a long time!
The artwork looks fantastic! I also liked the style of the speech bubbles and GUI's, you can tell a lot of love went into the interface. I found the music nicely relaxing, very enjoyable. Doesn't sound like too much longer to wait for the full game ;-D.

CrashPL

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Thanks a whole bunch MiteWiseacreLives! We're really glad you enjoyed it. :D We might whip a V7 demo soon, as I already implemented some of the suggestions from the players and community (as well as some bugfixes, heheh).

As for more updates: the third location is finished gameplay-wise, now scripting the cutscenes (the Troodons, man! You just can't trust those little jumping bastards... As you might've guessed from the earlier screenshots ;)), while Twarda does a nice job with the artworks of the fourth one! 


CrashPL

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Adventure update time! Now with less greenery and more indoors!


"As Zniw makes one step forward, something (literally) pushes her two steps back. Now, even more further away from her home (and nearly drowned), Zniw finds herself lost in a maze-like system of caves, full of glowing (and dangerous) thingamajigs. While the caves are surely looking lovely in the dark...


...it would be very advised to get a light source, before venturing into the depths of the Undercaves!


What secrets lie within the rocky walls the great unknown?"

CrashPL

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Whew, I haven't posted any update in a very long time, sorry guys! We were a bit busy with the real life (I got a new job, and had to move out to another city, Twarda's busy with her diploma thesis, you know the drill), though we didn't waste any minute, and were working on our little dinosaur adventure. Here's what we got so far:

First of all we're very happy to announce that finally, after several months, the logo and the title has been finalized! The game, from now on, shall be known as...


In other news - the cave area is almost finished! And from now on all of the updates won't feature any details regarding the characters and locations, as we want to avoid any possible spoilers.




Also - we're working on the V7 version of Z&ZC: ZA demo, which will features a whole lot of improvements and fixes, which were suggested by the helpful community of AGS and the other players! But wait, there's more - it will feature several new interactions and animations/cutscenes as well! Just be patient and wait a lil' longer... for the meantime have this animation loop of Zniw being hit with a stick, which will also find its way to V7 demo:


And, as always - hope you enjoy! :D

Fitz

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Love the logo! My first thought when I saw it was that it'd be perfect for a tie-in comic -- and whaddya know, you guys are making one! :D

CrashPL

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Thanks Fitz! We're glad you liked it! ;)


How's the Easter Holidays for you, guys? Becuase they sure are exticing for us. Why? Well, because Z&ZC: Zniw Adventure is now on IndieDB! It will surely make posting larger updates (as well as demo versions) much easier.



Speaking of demos... to celebrate the occasion, we decided to release a V7 version of Zniw Adventure public demo. It isn't any longer, than the previos version, but it features some new, updated or fixed content, some even suggested by fellow AGS users or other players.

Download the demo here!
(dropbox link, in case IndieDB's mirrors won't be available atm)

Here's a list of new things:
Spoiler: ShowHide

    *completely redone speech bubbles, due to received feedback - they have a much better aligned text, dialogue advance markers and a larger speech bubble - they should be easier to read, especially for younger players,
    *optional tutorial mode added, due to received feedback, for younger (or unfamiliar with adventure games) players,
    *some minor updates in the existing graphics and animations,
    *some new items, interactions and animations added,
    *several smaller bugfixes (annoying things, nothing game-breaking).


We're very glad so many of you supported this project - keep being awesome, guys! It really keeps us highly motivated. :D

xzebx

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game released yet ?

Blondbraid

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The screenshots looks absolutely lovely and a game with a dinosaur protagonist seems like a wonderfully new and
refreshing choice for a main character. The game looks like a rounder and friendlier version of the movie The land before time.
What's not to like?

CrashPL

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game released yet ?

Not yet. ;) We're more-or-less halfway done, as the fun part of the story begins now. At this pace we're expecting to release the game either mid-late or late 2015.

And thank you for the kind words, Blondbraid! Expect a bigger update soon, stay tuned! :D

CrashPL

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Well, I promised a larger update, so here it is. :D Just keep in mind I can't really tell you more about the story, as I might accidentally ruin a surprise or two, so I'll have to nicely wrap everything up in just a few words!

But first of all - I added Z&ZC: Zniw Adventure demo to the AGS game database, so you might visit the game there as well!


And now - the story. Right then, continuing where we left off...


Currently our brave heroine wanders through the (mostly) unexplored, vast and dangerous caverns of the Undercave. However there's much more than it meets the eye, as this place isn't really just a series of labyrinth-like connected caves - it hold one truly remarkable secret... soon enough you might find out what exactly lies in the mysterious chambers of the Undercave!





...now we're going to have a hard time selecting the screenshots for public from the later areas in the game, as we really might post a minor/major spoiler. :D

And now a little bit of nice things - we received first Zniw fan-arts! Thanks a bunch Drrrakonis and Meg Comb! (click to view full-size image)


That's it for now, hope you enjoy and stay tuned for later updates! :D

CrashPL

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How's it going? Hope the summer is warm and sunny for all of you. :D Today I'd like to share with you the current development status of the game. You can download the demo here!

I managed to find enough free time to sit down and completely redo the speech bubbles for dialogues (once again!). However it was worth it, as now it's even easier to align the text, and create translations (I'm not using the standard AGS dialogue mechanism, did my own one) - and so one of the most requested features on all polish forums/boards will finally be possible - Zniw Adventure will be also available in Polish!




And also, as a bonus, here's how the comic I mentioned in the very first post, decipting the adventures of Zid and Zniw, as well as several other characters, looks like. We're really having a lot of source material to work with!


Here's the game's design document as well. :D As I worked in the game industry before, we're trying to be as professional, as we can be.

And that's it for now, I hope you will keep looking foward to another updates. :) Here, have a gif from the Undercave as well. Cheers!


Stupot

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Looking even better.
I played the demo a little while back and was super impressed. Good to see you're still hard at work :-)

I don't know if you know, but Zniw got mentioned on this month's Following Freeware on Adventuregamers (http://www.adventuregamers.com/articles/view/29038/page3) despite it only being a demo (which I'm not sure the author realised, but glad to see it in there).

Mathias

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Looks like great stuff! Love the animations. Keep it coming.

CrashPL

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@Stupot+ and @Mathias:
Thanks for the kind words! :D Yesterday we managed to finish the Undercave and start another location, the caverns are so far the biggest (and possibly most important plot-wise) place in the game!

As for the feature - well, I suppose they really didn't realise it's both only a demo, and most likely not a freeware title, but I'm glad as well, and hope they enjoyed it. ;)

CrashPL

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How's it going, fellow AGSers? ;) We did enough work for the past two months, I decided it's time for another dinosaur update! Let's have them all nicely listed right here:
  • First of all - Z&ZC: Zniw Adventure now has it's own Facebook page! Feel free to like and follow us there, if you enjoy our work.
  • We’re currently busy creating two more locations for our little Zniw to visit! The game gets bigger and bigger, everyday we’re getting one step closer to the completion!


  • Also, we're not forgetting about the existing ones - for example, the beginning of the game in the full version will be much longer and polished, than in the demo - you will be able to visit familiar locations... in a different time and setting!

And that's all we had to say today, hope you liked our little update. :D
Twarda & Crash

AnasAbdin

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Awe the new backgrounds are gorgeous :-D
Zniw is like a comic book, cartoon and a game all in one 8-)

Cassiebsg

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I agree, the comic lover in me, just loves this style! :-D
Keep up the great work, and good luck in reaching the goal.
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MiteWiseacreLives!

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Looking great! I'm excited to hear how much content this game is gonna have, and I just love dinosaur games ;)

CrashPL

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Ok, I'd like to start this update, by wishing everyone the Merriest of Christmas! All the best in life and the internet from Twarda and Crash - hope you're much more excited about Christmas, than our good ol' Zniw here. :D


And about the game update... well, we already showed you the forest, the riverside, the jungle, the caverns or underground passage. So why not something totally different today? Meet the varied inhabitants of the dinosaur village! (along with the animation samples, woo).

The granary houses all sorts of different dinosaurs... some are simply mesmerized by the pile of disgusting worms, other just focus on chewing.

And just like in real life, some will be very annoyed by seeing a total stranger marching around their home.

And, as promised, some animation samples. Did you know we already have more than 1000 frames of animation for different characters/backgrounds alone, not counting GUIs and other stuff? Thank the heavens the engine supports 27 000 more sprites!


Aaaaand that's all for now, see you in 2016! :D (hopefully we'll announce a release date of Zniw Adventure soon!)
If you'd like to see smaller, but more frequent updates, feel free to visit the Zniw Adventure Facebook page. :)
« Last Edit: 20 Dec 2015, 18:41 by CrashPL »

Stupot

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Thanks for the pics. Gorgeous stuff as always.
Merry Xmas to you all :-)

CrashPL

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Thanks Stupot. :) Hope you all had a great grand Christmas, and the beginning of the 2016.

Here's a little update (with a huge image :D) from Twarda, showing all kinds of different portraits, used in conversations. During your travel you will meet a whole bunch of different creatures from the prehistoric times (and hopefully also learn a cool dinosaur fact or two. ;)) You might recognize some of these fellas from the demo version, but several of the characters, making their apperance later in the game, are also included! If we had to include EVERY portrait Twarda's been doing, it would take too much space, I believe... ;)



Rocchinator

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This characters are awesome, beautiful art. Cant  wait for the realease. Good job!

CaptainD

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Fantastic drawings as always. Nice job! 8-)

CrashPL

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Hey, thanks Rocchinator and CaptainD! :D
A small update today, but with lots of moving pictures. That's right, Twarda's been quite busy for the last few weeks, doing all sorts of different background and character animation! Let's play a little game - can you name all dinosaurs below? ;)







Also be sure to keep yourself warm and eat plenty of apples during this winter! Or else you might end up like our buddy Leptoceratops here. ;)


AnasAbdin

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Lovely animations! I don't know the name of the first one, but starting from the 2nd:

2. Cute-asauras.
3. Sleepysupercuteasauras.
4. A bunch of cuteasaurases.
5. Confused cuteasauras.
6. Derp.

CaptainD

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Lovely animations!

First is a triceratops and possibly 4th is a velociraptor...or maybe a chikenoraptor... last one looks like a dodoasaurus. (roll)

Mandle

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Second from the bottom is for sure a:

Eyethinkhesaurus.
« Last Edit: 04 Feb 2016, 00:03 by Mandle »

CrashPL

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2. Cute-asauras.
3. Sleepysupercuteasauras.
4. A bunch of cuteasaurases.
5. Confused cuteasauras.
6. Derp.

chikenoraptor... (...) dodoasaurus. (roll)

Eyethinkhesaurus.

:D
If we weren't trying to stay scientifically accurate, we'd definitely use those names. :D

Here's another one for you, this time doing much more typical daily work, then just standing/sitting/playing with sticks/munching the village's food reserves, like there's no tommorow:


This one's a tricky one, though! A small hint - it was discovered fairly recently. ;)

CrashPL

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Ok guys, I was quiet for the last two months... because I was extra busy with the newest, big update (and big news!)

First of all I'd like to welcome our fellow user Denis 'Problem' Comtesse onboard! You may know him from AGS games like Rogue State or Conspirocracy - he will be joining us as a main composer for Zniw Adventure!

And now, the big news regarding our game. After more than two years of development we decided it's finally time to show our little adventure game with dinosaurs to a wider audience. In other words...



That's right, my friends, it's voting time - you shall decide the fate of our dinosaurs! Will they succeed and find shelter under the wings of Greenlight, or will they be hit by the extinction wave? Their survival is up to you, fellow user!
But seriously, thanks for your support, and remember - every vote, comment, suggestion and feedback is always welcome and much appreciated. :D

Fitz

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With Problem onboard it's going to be an even more awesome game. Commercial games aside, he did a wonderful job on Visitor 3 and my little game.

Also voted straight away! Good luck!

Stupot

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Voted and commented. Such a fun project. All the best :-)

CrashPL

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Thanks Stupot and Fitz, much appreciated! :D

And regarding the soundtrack... haha, I know! Problem is very talented, especially when it comes to such acoustic tracks - just the thing we needed for Zniw Adventure. His guitar skills are really something to admire. :)
« Last Edit: 25 Apr 2016, 11:00 by CrashPL »

shaun9991

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Voted, favourited, followed, and commented :) Looks like it's going to fly through Greenlight :) Best of luck with the game, looking forward to playing the full release!
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Cassiebsg

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The game looks beautiful, has a great demo and such great protagonist. If any game deserves to fly through green light, this one does!
I would definitely vote, if I had a steam account. (nod)
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CrashPL

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Thanks Shaun and Cassiebsg. :D So far the game is doing good, I guess? I never really put anything on Greenlight before, so Problem mostly explains how the things look visit-and-votes-wise, heh. ;)

By the way, some people asked for a full version of the troodon artwork from the trailer, so here it is. Instead of just using conversation portraits, we decided to make such artworks for every dino/creature in the encyclopedia!


Blondbraid

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Looks absolutely adorable!!! 8-0 ;-D

Darth Mandarb

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I am almost afraid to ask this... but this IS still being developed in AGS right? (In a way it's a compliment 'cause I can't tell)

Excellent!

Glad to hear it.

Carry on!
« Last Edit: 28 Apr 2016, 00:00 by Darth Mandarb »

CrashPL

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Thanks Blondbraid! We're glad you like it! :)

I am almost afraid to ask this... but this IS still being developed in AGS right? (In a way it's a compliment 'cause I can't tell)

Haha, thanks. ;) And yes, it sure is. :D Here's a sneak peak of the room I'm currently working on:



Since it will be both available in day and nighttime, that means double the scripting and spriting work! Whew, am I glad for that 30k sprite limit... :D

oareaso

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Love the art style! (nod)

Monsieur OUXX

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Your graphics are actually gorgeous, and they're perfectly fit for (real, not shy 800x600) hi-res. Maybe you should consider doubling or tripling up the resolution of everything. It's not as a huge task as it sounds : If you apply a filter like Mame2x, then it will still look perfectly crisp, and you could bulk-do it: I think Imagemagick does it, so you can even do it as a batch. then the game files would be rather large, but I think your game is worth it.

 

CrashPL

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Thanks a lot oareaso. :)

Your graphics are actually gorgeous, and they're perfectly fit for (real, not shy 800x600) hi-res. Maybe you should consider doubling or tripling up the resolution of everything. It's not as a huge task as it sounds : If you apply a filter like Mame2x, then it will still look perfectly crisp, and you could bulk-do it: I think Imagemagick does it, so you can even do it as a batch. then the game files would be rather large, but I think your game is worth it.

While this is a nice idea, wouldn't that also mean that I'd need to redraw all of the walkable areas/walk behinds/hotspots, as well as rescale the object/character sprites and rescript most of the resolution-dependent GUIs? 

All of the screens I posted on Steam, as well as the whole trailer, were taken from double resolution (1280x960), though I did it by simply setting the 2x nearest neighbour scaler in the options. ;)

Monsieur OUXX

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doubling or tripling up the resolution of everything. It's not as a huge task as it sounds with a filter like Mame2x
While this is a nice idea, wouldn't that also mean that I'd need to redraw all of the walkable areas/walk behinds/hotspots, as well as rescale the object/character sprites and rescript most of the resolution-dependent GUIs? 

I'm not sure, actually. Run a test on a simple one-room game to see what happens. There were discussion about conversion of walkable areas/etc. in the past but I can't remember if it was ever implemented. That saidn I think it would be really worth it.

I doubled screenshots resolution by simply setting the 2x nearest neighbour scaler in the options. ;)
Yes, but nearest neighbour is just nearest neighbour. There would be no gain in doing that. What I'm talking about is this (any of these algorithms would greatly benefit your game style)
http://www.fortressofdoors.com/content/images/2015/09/upscalers.png

Come to think of it, maybe you shouldn't change anything in your game and just force-enable the smoothed 2x or 3x filter in the game settings (I'm not talking about enabling the antialias setting, I'm talking about the better upscaling filters -- I just can't remember which are available in AGS).

Anyways, I'm not going to pollute your thread any longer. Good luck with completion!
« Last Edit: 29 Apr 2016, 20:32 by Darth Mandarb »
 

CrashPL

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Hey, it's totally ok! I work as an engineer, so I like talking about such technical details. :D

Here's how it looks like in 1280x960, and nearest neighbour/AA filter (these two are available in the AGS runtime engine setup):






Darth Mandarb

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Yeah... It's getting a little off topic in here!

For this type of discussion, if you're interested in such a discussion, open a thread in the Critics Lounge!

Now back to work (nod)

CrashPL

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Yes sir. :D Sorry for that little offtopic.

Dunno exactly why, but many people apparently like that lake room, so, since it's fully finished, I'd like to present it in both day and night-time, now with 100% more animations (and 95% less colour)!





You can also check the step-by-step creation process here, from the rough sketch to finished background. :)

Blondbraid

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How fun to see how it's made, I always love seeing concept art and watching things take form and it's a fascinating process.
It all looks beautiful! ;-D

Fitz

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I've loved the art in this game from the start, but this is just epic! 8-0

CaptainD

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Absolutely gorgeous visuals.  Can't understand how this hasn't been Greenlit yet!!

CrashPL

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Thanks a whole lot, guys! We're really glad you liked them, thanks for all the support as well! Yeah, I hope one day we'll get Greenlit. :)

Anyway, today it's time for more animation goodies! The mysterious dinosaur from the previous artworks returns! Who might that be? Hint: no, it's not Zid.



One day I'll actually start worrying about that 30k sprite limit... :D

CrashPL

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Seriously though - that was totally unexpected! I was checking the game's page while at work, and ZA was still in the queue limbo, and when I returned home - bam, suddenly I got a mail from Valve!
Thanks a whole bunch for everybody at the AGS forums! The game wouldn't be Greenlit in 18 days, if it weren't for your support, news-sharing and votes! :D You're such an awesome community!

Problem

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Yay, congrats! I told you it would get greenlit before the end of the month! :-D

Cassiebsg

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Congrats! You and the game deserve it! (nod)
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Stupot

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Never in doubt :-)

Haggis

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Superb, excellent news!

Blondbraid

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Congratulations!
The world needs more games with dinosaurs in them!

shaun9991

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Congratulations! Absolutely deserved :)
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039

CaptainD

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Awesome news!! :cheesy: :cheesy: :cheesy: :cheesy:

AnasAbdin

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Congrats! Well deserved indeed ;-D

CrashPL

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Thanks again, everyone! :D Your support is totally awesome!

Anyway, we've been extra busy for the last couple of days, but we still managed to get this and that done in ZA. :) Here's another night time location artwork, now featuring 100% more glowing mushrooms and 100% less sun!


Andail

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Congrats on the greenlight!
Your art has definitely evolved over the years.

Also, you might want to update the estimated release date :)

CrashPL

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Thanks a bunch! Also - updated the estimated release date in the very first post, as I totally forgot about this one place. :D

Anyway, onwards with the update - this time 0% static screens and even more moving pictures, woo!


Another 8-bit minigame, at which I failed miserably!


This exclusive, totally optional and mandatory to finish the game Fishing DLC™ will be available only in the selected retailers, for a suggested price of 49,99 USD + VAT.

Just kidding, but you will have to fish for some neat stuff.

We also started working on a second-to-last location, so some exciting stuff are bound to happen! ;)


Fitz

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That mini-game looks awesome! I can only imagine how terrible I'll be at it (laugh)

Danvzare

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The mini-game reminds me of Texas Chainsaw Massacre for the Atari 2600.
You just need to be running in the other direction, and have bicycles littering the floor.

Looks fun though. Can't wait. :-D

CaptainD

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Hehe I like the look of that mini-game.  Grats on getting near)(ish?) the end of development!

CrashPL

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The mini-game reminds me of Texas Chainsaw Massacre for the Atari 2600.


Haha, now that you mention it, Stampede does resemble it in some way. :D Gotta work on the bicycle sprites, then!

Anyway, thanks for the feedback. :) Glad you like those little bonus games. To be honest I coded the first one (Pebble Defense) as a joke, with hastily done sprites in MS Paint, to just check how hard would it be to do such an arcade-like minigame in AGS. Twarda said I should keep this as a bonus, and there you have it, I did the second one, and (hopefully) planning to do three more.

Also - here are some sneak peeks from the new rooms and locations I mentioned before! More glorious indoors and glowing mushrooms, acting as lamps!






Cassiebsg

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This is all so beautiful!
Wish I could play it right now! (nod)
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Eggie

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I love this and I'm super happy to see it still going strong :)

CrashPL

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Thanks for the kind words, Cassiebsg and Eggie! :D Really appreciate you like our stuff!

And whew, it's been a while, right? Wouldn't call myself the most active member of the community, heh. :D No worries though, as the ZA development is going smoothly. ;) Our game just keeps on growing in size, and that's what mostly keeps us extra busy. We already have 72 unique rooms (not counting the minigames and cutscenes), or 110, if you also count day/night and light/dark variants - and that's still not the end! Here's a screenshot from one of the new locations:



And here's yet another rough line test from Twarda, and from a new location on top of that. Man, traditional animation does take quite some time to make!



Also as an added bonus - I guess someone must've liked our game well enough, as we were invited to two local gaming/gamedev events to present Zniw Adventure and talk a bit about the development process in general. To celebrate the occasion Twarda decided to make us ZA t-shirts, featuring an unique artwork on the front and the logo on the back! Here's how it looks like:



And I guess that's it for today's update. Until next time, friends!

NickyNyce

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Very interested to see how this turns out. I've always been a dinosaur lover. Looking good!

I really like that Flintstones feel too.

CrashPL

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Thanks NickyNyce! Glad to meet another fellow fan of good ol' dinos. ;) Glad you like our stuff as well!

The hard time is over, so I guess the more regular updates are back. First and foremost - the rough line test from the previous post is now cleaned up, coloured and finished! Here's how it looks like:



And some more clean line tests! This time featuring 100% more kicking dinosaur action. I guess you can say Twarda's quite busy will all those animations lately.






AnasAbdin

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I always love to see your animations ;-D
The determined kicking dinosaur looks very cute (laugh)

Blondbraid

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The animations look very nice indeed! 8-)

CrashPL

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Thanks a lot AnasAbdin and Blondbraid!

Twarda finished the last animation today - cleaned, coloured, timed - ready to go! Featuring 100% more kicking dinosaurs and 0% open doors, here's how it looks in the game:



It took a little while, as the character and the doors are animated independently. Back to adding more stuff and polishing the existing one for us!

ThreeOhFour

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AnasAbdin

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Oh this is getting cuter  :-D the lazy eyes give them character!

It took a little while, as the character and the doors are animated independently

Tell me about it! Synchronizing separate animations of two or more characters interacting with each other can be frustrating with AGS. You've done a great job here. If it ever gets too complicated sometimes I combine all the animations together into one character's view to make it easier to handle, specially if a character is about to carry another...  :P  8-)

Nixxon

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My kids (and I) will love this. Have been watching this project for a while!

Danvzare

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The more I see of this project, the more I want to play it.
It looks so cute, and well animated!

Just looking at that short animation, makes me think I'm watching a cartoon. :-D

Blondbraid

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Just looking at that short animation, makes me think I'm watching a cartoon. :-D
Yes, that really is some top-notch animation, it looks really fun! ;-D

Squall_Leonheart

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Very interesting project.
Anyone can see a lot of details in the animations and backgrounds.
The ultimate example it's very very fluid and enjoyable.
I'm impatient for this. Great job.

SilverSpook

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Looks fantastic!  Yeah definitely reminds me of old frame-by-frame animation, almost retro-Disney.  Really cool stuff.

CrashPL

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Thank you so much for the kind words, everybody! :D

Quote from: Nixxon
My kids (and I) will love this. Have been watching this project for a while!
That's what we're hoping to achieve with ZA - a game enjoyable for both older and younger players. ;)


Alright then, now something about the game - while we're still adding some new stuff and wrapping things up location-wise (it's more than 90% complete, now with 83 unique rooms), we also decided to revisit the old rooms and check if we could fix and polish this or that. We actually found a lot of such things, including some tweaks in the backgrounds, additional animation frames, or some totally new animations.

For example we decided the good ol' Hesperonychus should appear more than once (or twice), definitely not having any shut-eye anytime soon. All thanks to one pestering yellow dinosaur!



Some portraits also got tweaked a little bit, some are brand new:



The item cursors also got a complete overhaul. Rather than displaying the bulky item icon, which was not really that comfortable to use (plus it obscured smaller hotspots/objects directly under it), we decided to keep the standard "cross" cursor, along with the miniature version of the selected item on the lower left. The hotspot of the cursor wasn't changed (it's still the center of the cross), thus it's much easier to use or give things now!



But enough with that, let's take a moment to talk about the music in the game, as I believe I haven't covered the topic enough. You might already know our friend Problem is the composer of Zniw Adventure, but you might not know a lot of tracks are already composed, produced and placed in the game! Let's have a listen to some of Problem's fine guitar tunes, but first of all - the album cover:



And now for some acoustic tunes:

The bank of Rivenn-na (west side)
Scattered Woods (night ver.)


Whew, and that would be all for now. Thanks yet again for all of the comments and kind words, stay tuned for more updates. :D

CrashPL

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That's a weird place to take a nap, no?

And for some less optimistic news (because hey, these are also a part of the dev cycle, aye?) - while I'm doing everything I can, the 2016 release date is less and less likely with each passing day. Mostly due to fact that a whole lot of testing (and bug squashing) is still ahead of us, and I don't really wish to rush untested and unpolished things out. So while it's still not an official announcement, I'd say Zniw should be expected around the first quarter of 2017 (January/February perhaps), not November/December 2016, as I initially thought (and wanted). Sorry to dissapoint some of you. :(

CrashPL

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EDIT: also updated the title and the very first page.

Here's a little linguistic update regarding the Polish translation of Zniw Adventure, as I'm currently working both on the endgame, as well as the Polish version. While it won't be very exciting to the non-polish AGSers out there, it's a feature that was repeatedly asked for among Polish gamers.
First of all - kudos for anyone, who handled the encoding - it's really great how AGS handles the Windows-1250 encoded fonts. I didn't really have any problems using Polish diacritics (ł, ó, ą, ę etc.), both as the in-game fonts/translations, as well as data files.



However one thing I've been scratching my head over is the complicated orthography and inflection in Polish. While the @overhotspot@ text in English is as easy as [actionName] + [targetName] ('Look at sign' for example), the difficulty ramps up while translating it. Sure, I could settle with something like [actionName]: [targetName], but it looks quite unprofessional imo. I ended up with creating a dictionary script, which transforms each name to a correct form. Thus now we have
Code: [Select]
tagetName = Żółwica (Elder turtle)
Look at elder turtle = Spójrz na żółwicę
Take to elder turtle = Weź żółwicę
Talk to elder turtle = Rozmawiaj z żółwicą

targetName = Znak (Sign)
(...) znak
(...) znak
(...) ze znakiem
etc.

Oh, an translating/writing for a game intended mostly for younger players automatically makes you an expert in euphemisms. ;) (especially when creating dialogue for grumpy/angry characters)
« Last Edit: 22 Nov 2016, 11:10 by CrashPL »

SilverSpook

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Major congrats on getting Greenlit, mate!  You deserve it!

CrashPL

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Thank you very much, SilverSpook! :D

Anyway, more animation goodies. This screen, with the very first serious decision, will greet you each time you run the game:



We're also two screens away from creating every room in the game!

CaptainD

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From your screenshot 3 posts up, somehow Polish looks far more angry than English! :grin:

Blondbraid

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I love it with the flags when you change language, so cute and clever,
and it is a rare treat to see games go the extra mile and do interactive animations in the menu! ;-D

Cassiebsg

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Looks awesome! Great animation and cleaver idea for language selection. (nod) :-D

May I just point/request/suggest you add a 3rd button?
Spoiler: ShowHide
 
Load/Continue would be nice right from the start. ;) If there's a saved game, then you assume that the player has already chosen his favorite language and just wants to continue with the game.
I've recently run into this very same "problem" while testing another game, and thought it was annoying I had to choose every time I turn the game on.

Or alternatively, save the default selection to a file, and load it at game run, if it's defined then just move directly to the start menu/game intro.
There are those who believe that life here began out there...

CrashPL

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Thanks CaptainD, Blondbraid and Cassiebsg! As for the "quick load" suggestion - we'll look what we can do. :)

No moving pictures this time, sorry. :( As we finished up all of the rooms in the game, Twarda decided to revisit some of the older locations (hey, we're doing ZA for almost 3 years now, so some parts may have gotten a bit dusty!)

The Undercave was the first one to receive such treatment. Some rooms were cut, some added, some slightly remade, some merged into one. We felt the caves might be a bit boring, so we decided to polish up things a bit.

Example of a new room:


Two merged into one:


Twarda also added some literal depth to the cave. ;)


And, if you're feeling like it, you also might listen to some cool music, done by our good ol' Problem!


Blondbraid

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Wow, those caves look good, with very fascinating shapes and I like the glowing sparkles!

Danvzare

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Wow, three years. I bet there's a lot of stuff which could use revamping. Just don't end up in an endless cycle of revamping and improving in skill. (laugh)

Also, those backgrounds look absolutely gorgeous. Am I right in thinking that the hole in the last background is a new puzzle?

Bavolis

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Gorgeous caverns!

Wow that sounded inappropriate.

Nixxon

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Delicious!!! Can't wait for this.

AnasAbdin

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No moving pictures this time, sorry. :( As we finished up all of the rooms in the game, Twarda decided to revisit some of the older locations (hey, we're doing ZA for almost 3 years now, so some parts may have gotten a bit dusty!)

Oh been there! I love the improvements a lot. The glowing "ore?" looks yummy!
Music is on spot. Denis is out of this world.

CrashPL

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Thanks Blondbraid, Danvzare, Bavolis, Nixxon and AnasAbdin! Really glad you liked it!

Wow, three years. I bet there's a lot of stuff which could use revamping. Just don't end up in an endless cycle of revamping and improving in skill. (laugh)

Also, those backgrounds look absolutely gorgeous. Am I right in thinking that the hole in the last background is a new puzzle?

Haha, worry not, we just revamped the cave and a little bit of the very first location (Scattered Woods), and that's all - the rest is feature-frozen, as we don't want any feature creep, especially at the end of the production. ;) And yup, the chasm is a part of the puzzle. :)

Anyway, while I'm fixing the Polish translation and debugging here and there, Twarda's doing all of the missing animations and action/event still pop-ups. You may now enjoy Zniw getting hit with a pinecone...



...or nearly getting hit with a log. Glad she evaded that one, as it would result is some serious ouchies.



I believe Zniw being (nearly) hit with different objects will be a running theme in this game...

AnasAbdin

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Two words for you:

Flaw... less

Cassiebsg

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Have a feeling this will be a "classic" in a couple years. (nod)
Love it! Great work on the animations and stills.
There are those who believe that life here began out there...

CrashPL

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Thanks AnasAbdin and Cassiebsg!

Have a feeling this will be a "classic" in a couple years. (nod)

Heheh, you think so? I believe there are better games for that title out there, but nevertheless that would be a dream-come-true for us!

So, how's the game going, you ask? Strill wrapping things up, I'm patching all the minor and major bugs (along with the translation), while Twarda still works hard at replacing the placeholder animations with the final ones. The past two weeks were especially slow for us, as we had a 'little' (and unexpected) home renovation, which had to be taken care of as soon as possible. The joys of after-work game dev, ladies and gents!

Here's the question for today - who would like to have a fake fish?



Hint: probably not the Deinosuchus guy. Just because you can do it, doesn't mean you have to.



Just kidding, nothing has changed in the ZA game design - there are no player deaths, so explore and experiment all you want!

Here's also an example of a part animation, which is still not added to the game. Yeah, some larger animations come in parts, it's easier to manage and play them, rather than timing a huge one-part sequence.



And just for the kicks, here's a gif from one of the conversations. As you might already know, every prehistoric creature you'll have a word with has at least 5 different speech portraits, reflecting the current mood (Zniw, being an expressive dino-lass, has more than 20)



Now, let's hope I won't run into another game-breaking bug...

Blondbraid

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Wow, it all looks awesome!

selmiak

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This will be one awesome game!

CrashPL

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Thanks selmiak and Blondbraid! :D

The remaining 5% struggle continues... hey, at least we're not sick anymore! Rejoice!



So what's today to show? More animations, more bugfixes, more visual tweaks... the game is also two rooms bigger, as we expanded next-to-last location, to have a bit better flow going.

The map and dialogue screen also received some minor treatment, as the old version looked kinda bland and basic:





Can you spot ALL of the differences?

Also, here's a couple of moving pictures too:


(not everyone's friendly, especially in the late game)


(this one's already finished and in the game, the gif was taken before the process)


(everyone is equally worried about the rest 5% of the game)



Twarda also started doing hi-res dinosaur artworks for the encyclopedia and the manual:


(you wouldn't want to meet this chap, being alone in the forest)


(now featuring 100% less colour!)

So yeah, working hard every day!
« Last Edit: 13 Jun 2017, 13:17 by CrashPL »

AnasAbdin

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Big difference and improvements in the new screens!
I love the smooth animations, and specially the heads turning (nod)

Cassiebsg

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You guys amaze every single time! (nod)
Good job...

I get a 404 on this gif: "(this one's already finished and in the game, the gif was taken before the process)" 8-0
There are those who believe that life here began out there...

CrashPL

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I get a 404 on this gif: "(this one's already finished and in the game, the gif was taken before the process)" 8-0

Whoops, should be working now. :D

Stupot

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #145 on: 13 Jun 2017, 15:48 »
Such perfect animations. I need this game in my life.

Blondbraid

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #146 on: 13 Jun 2017, 23:21 »
Everything looks absolutely gorgeous and the animations are top-notch!
These screenshots keep giving me flashbacks to The land before time,
and I mean that in a good way!

CaptainD

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #147 on: 14 Jun 2017, 11:29 »
This is one of my all-time favourite AGS projects.  Squash that last 5%!!

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #148 on: 07 Jul 2017, 09:42 »
Thanks for the kind words, AnasAbdin, Cassie, Stupot, Blondbraid and Captain! It really keeps our motivation high. :D

Here's some more work we managed to do. Hope I didn't goof any gif this time. :P


Hard landings included.


Can't have a prehistoric game without our favourite flying reptiles.


No prehistoric mammals were harmed during the capture of this gif.

Here's a little bonus: some sequences are so complicated, Twarda had to do a separate rough line test to get them right... good Lord, what we have gotten ourselves into? :D




AnasAbdin

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #149 on: 07 Jul 2017, 14:35 »
That's an animation lesson 8-0
I love everything you do! As I told you on twitter this little dude falling broke my heart! It's just the way he surrendered :~(

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #150 on: 08 Jul 2017, 11:10 »
Those animations are incredible. You and your team are really going all out with this game. It's definitely going to be an instant classic when it releases. :-D

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #151 on: 14 Aug 2017, 16:33 »
Thanks AnasAbdin and Danvzare!

Quote
You and your team are really going all out with this game.

Heheh, not much of a team, it's just me (programming, writing, some smaller graphics and anims) and Twarda (everything art-and-animation related). :D And Problem of course, who does some excellent tunes for the game!

Anyway, as we promised, we started doing the absolute horror that are FMV cutscenes (can't have a cartoon game without a few fullscreen videos!)
Since we're doing it in a classical manner, it's 10 times worse than the normal in-game animations. :D But hey, anybody who did some frame-by-frame animation knows the drill...
Can't really show you a longer and finished cutscene, as it's dangerously close to the spoiler territory, but hey, here's an other example:


If you're traversing through the bushes, you have to hit everything on your path, it's the law of the cartoons!

I just don't want to think about the amount of work required to animate the intro and outro... :D

Cassiebsg

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #152 on: 14 Aug 2017, 18:48 »
(laugh) "Outch my head! Can I have a helmet, please? I'm going to sue you for actor abuse!"  (laugh)

Really nice, good luck with the videos... but when one is having fun, luck isn't really a factor. ;)
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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #153 on: 15 Aug 2017, 19:44 »
Haha. That animation reminds me of the "Bad Robot" vanity card. You should totally use that in the opening of the game.

Blondbraid

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #154 on: 15 Aug 2017, 21:16 »
Wow, what fun and awesome animation in the last GIF, reminds me of those classic cartoon shorts!

AnasAbdin

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #155 on: 19 Aug 2017, 13:52 »
What catches my attention in your cut scenes is that you are not afraid of moving large objects even slightly (nod)

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #156 on: 19 Aug 2017, 23:28 »
What catches my attention in your cut scenes is that you are not afraid of moving large objects even slightly (nod)

Thanks! The last GIF is actually an avi/ogv video cutscene (ZA will feature several of these), although you're correct, the rest of the animations shown here (events, real time cutscenes, actions and background animations) are played using the wonders of views and AGScript. :D

And thanks Blondbraid, Stupot and Cassie! Glad you enjoyed it!

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #157 on: 21 Aug 2017, 21:10 »
Looking awesome!  Now it's time to FINISH IT! (So we can PLAY IT ;) )

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #158 on: 30 Aug 2017, 10:47 »
Looking awesome!  Now it's time to FINISH IT! (So we can PLAY IT ;) )

Yes, Sir! :D Man, I should've known the last 5% will be the longest 5% I've ever did... having a day job doesn't help. :( Oh, and thanks Cassie, Stupot, Blondbraid and AnasAdbin! Glad you liked our lil' cartoon shorts. ;) (there's more to come soon!)

Anyway, more final artworks and fixes. Including hi-res encyclopedia illustrations:


and some better screen/scene transitions. Several users already noted the old ones looked kinda basic, so we decided to spice'em up a bit:




And as an added bonus - ever wondered what did the dinosaurs do in their free time? Wonder no more, here's a historically accurate portrayal:

CaptainD

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #159 on: 30 Aug 2017, 12:37 »
This looks soooooooooooooooooooooooooooooooooooooo ooooooooooooooooo good!

Tabata

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #160 on: 31 Aug 2017, 18:14 »
   That's breathtakingly beautiful!!! 

AnasAbdin

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #161 on: 31 Aug 2017, 22:45 »
The screen transitions are amazing! 8-0

The little dinosaurs playing cards are the cutest thing ever :~( <-- tears of cuteness overload!

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #162 on: 01 Sep 2017, 18:37 »
Oh it's all so adorable!!! ;-D

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #163 on: 03 Nov 2017, 20:30 »
Thanks a whole bunch CaptainD, Tabata, AnasAbdin and Blondbraid! :D

So, anyway, any kind of update would be nice, right? Sorry for being so quiet for nearly two months (and thanks for not locking the thread ;)), but I was swamped with work, both my day-time job and working on Zniw Adventure. But hey, hard work definitely paid off here, as Zniw Adventure was one of 29 indie games presented during the PGA 2017 (as they put it, "the largest gaming trade show in Poland!") on the Indie Games Poland booth!





We were really surprised by the amount of people visiting our stand, as we knew adventure games, especially 480p cartoony ones aimed for children, aren't exactly the kind of ones you'd want to play on a huge, loud event like that. We were really happy that everyone enjoyed the game (and for different reasons - some liked the general nostalgic feeling, some were really digging the classic animation and graphics, while other liked the dinosaurs and the setting/design). But most importantly - we received a whole lot of friendly and helpful feedback to make the experience even better. Some of which already has been implemented, including:

- animated waypoint arrows



- an animated, easier to understand quick help screen



- inventory cursors revamp. They now show the active inventory item, as well as behave in similar manner to standard ones - changing colour whenever an object/hotspot is beneath them



- while not a suggestion from the crowd, I also decided to redo all of the unlockable minigames sprites and animations, as I didn't really like the old ones:



By the way, if you're interested in the educational aspect of the game as well, then oh boy, you will be in for a treat - we redesigned the encyclopedia to include much more facts and trivia about our favourite animals and their environments:



So yeah, back to the work for us. As usual, have some more of the higher-quality dinosaur artworks too!



(man, I sure do hope my posts aren't THAT long and annoying for you...)

Too much clicking

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #164 on: 03 Nov 2017, 20:47 »
Annoying? No way. I want to play this right now.

Cassiebsg

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #165 on: 03 Nov 2017, 21:04 »
Far from annoying... just the opposite to be honest, I just can't get enough! :-D
Love all the improvments!
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eri0o

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #166 on: 03 Nov 2017, 23:39 »
Hey, I loved your long posts! Have you filmed people playing your game? I would love to see that! And does the paper posters show the rooms stitched?

The animated waypoint arrows are a great idea! I also loved your Quick Help screen. These are things I maybe will steal :tongue:

I am anxious to play your game! Great Work! The animations are amazing! :-D


selmiak

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #167 on: 04 Nov 2017, 13:51 »
<3 the Commodore styled minigame :D

All in all this is going to be a great game!!! :-D

Blondbraid

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #168 on: 04 Nov 2017, 14:58 »
The GUI elements in the Gifs look great,you can tell at one glance exactly how everything works, it's great!

Fitz

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #169 on: 05 Nov 2017, 07:42 »
I just love the new minigame graphics! Reminds me of my own first attempts at art on my C64.

And I was SO disappointed they didn't feature you on Polskie Gry Video's series on games from PGA.

Two Tales

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #170 on: 05 Nov 2017, 18:37 »
I've been following this thread quietly from the shadows since first announced. As time has passed I've been progressively more excited. I'll definitely be playing it once released.

CyberUncleCat

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #171 on: 06 Nov 2017, 01:02 »
Holy cow this is so lovely animated! Really good stuff! I wish you that your game sells well enough so both of you can quit your jobs and start making games for a living.

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #172 on: 09 Nov 2017, 12:38 »
Wow, thank you very much, guys! You all are just so kind. :~( (<- tears of joy)

Quote
Have you filmed people playing your game? I would love to see that! And does the paper posters show the rooms stitched?

While I didn't really film anything (it was quite crowded and loud anyway), I took several pictures of people playing the game. You can view them here. :)

And yeah, we stapled the room structure of two locations to the wall for people to see. :) It was actually taken straight from our game design document, where we have a separate section for the room data and layout, with each room individually numbered (main location ID_room ID, so the first room of the Undercave is 4_1 etc.), along with notes and descriptions. It's much easier to manage the room data that way, especially when you have 98 rooms across 12 different locations. :D



(all of the rooms are organised exactly as how you'd visit them in the game)

Quote
And I was SO disappointed they didn't feature you on Polskie Gry Video's series on games from PGA.

To be honest, while many gamers have visited us, only one editor approached us to play the game and talk about it a bit. Not that I mind though, totally opposite - I'm glad so many people visited us, as I said before - an adventure game for kids isn't exacly the best type of game to be shown on a large and loud event like that. :)

Quote
I wish you that your game sells well enough so both of you can quit your jobs and start making games for a living.

Heheh, thanks! That would be a dream come true, actually. :D Juggling between life, day job and game development after hours can be tiring at times. Although I don't know if that much people would be interested in 2D cartoony point 'n clicks with dinosaurs. ;)

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #173 on: 12 Dec 2017, 08:47 »
Here's some more animations for your viewing pleasure:

Nothing's better than arguing neighbours just outside your apartment after a long day's work, right?


Tactical Espionage Action also confirmed for prehistoric times.


Don't worry, these minigames are just unlockable bonuses, not mandatory for the story progression

Too much clicking

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #174 on: 12 Dec 2017, 16:31 »
It feels wrong to criticise your great work, but...  (laugh) I'd like it better if the backside of the character's head in "tactical espionage action" was yellow, not white.

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #175 on: 24 Dec 2017, 01:46 »
It feels wrong to criticise your great work, but...  (laugh) I'd like it better if the backside of the character's head in "tactical espionage action" was yellow, not white.

No worries, mate! I told Twarda about it. :D You're not the only one who wondered about good ol' Zniw's eyes, though - I mean, how exactly do they work? :D

Anyway, it's Christmas time, and to stay in the mood, there will be no pictures or animations today. Oh no, today it's gonna be something better. Treat it as a little Christmas present from me and Twarda. :)

Well, here it is - the new and updated demo version of Zniw Adventure, now containing an additional location, never seen in the ZA demo before, as well as more encyclopedia pages to unlock, Problem's tracks to listen and animations to view! The old demo was really ...old, outdated and didn't really reflect any of the changes we made in the game in the last several months. But now here it is, along with the updated AGS page:

http://www.adventuregamestudio.co.uk/site/games/game/1925/
(and a OneDrive mirror, in case DropBox decides to go nuts: https://onedrive.live.com/?authkey=%21ANUpBSOUAm7kmJo&id=B5EF89C27FA0CD7C%2188906&cid=B5EF89C27FA0CD7C


Oh, and all the cool people are posting trailers/teasers of their excellent games, so I figured we might post a fresh one as well... it may look familiar at first, but don't worry, it's packed with new content. ;)


Well, enjoy. :D And thanks again for your support, people! Let's hope 2018 will bring only the best for all of us. :D (and the game will be finally finished... let's say we're on the last 4% now!)

Too much clicking

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Hi.

---------------------------
Adventure Game Studio
---------------------------
An error has occurred. Please contact the game author for support, as this is likely to be a scripting error and not a bug in AGS.
(ACI version 3.4.0.16)

in "room998.asc", line 291

Error: Error running function 'oLangENG_Interact':
Error: Null pointer referenced


---------------------------
OK   
---------------------------

CrashPL

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in "room998.asc", line 291

Error: Error running function 'oLangENG_Interact':
Error: Null pointer referenced

Hey, I sent you a PM. :) That's a weird issue, as 291th line is something that shouldn't make any problems (it deals with the menu music playback, it never occured for me, or our testers), I would be extra grateful for your feedback!

AnasAbdin

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Omg how long have I beed away? I didn't check on those updates!
I mean I've seen some stuff on Twitter :P
I will try the demo soon (laugh)

Too much clicking

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A good tester manages to break games. Yay me. Second game broken in as many days.

CrashPL

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A good tester manages to break games. Yay me. Second game broken in as many days.

And nice little bug that is! There's a problem with playing AudioChannel* stuff, when the digital sound is set to none in winsetup.exe (I always thought it will just ignore all the musical stuff, but it seems the engine tries to play it on non-existent hardware anyway). Thank you again, ClickClickClick!

I'll get to it right away, but for now please try the demo with a configured audio device. :D You can always mute the game from the in-game options menu. :)

Cassiebsg

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Uhm, yeah, that's seems to be an AGS bug. I've found that "problem" before too, when I needed no sound in game and the game it self did not have the option... (roll)
If you're on windows you can mute/control the sound volume with the sound icon on the lower right of the open applications. ;)
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Too much clicking

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If you're on windows you can mute/control the sound volume with the sound icon on the lower right of the open applications. ;)
I know I can. But when an options menu offers the, ahem, option to switch off sound I use that. And before trying Kanji Gakusei and Zniw Adventure there were never problems with it.

Also, the point of testing isn't just "doing what works", but trying all sorts of wacky shit. On this forum I've got a direct line to the developers, a future customer does not. And nobody tells them what not to click on.

If I remember correctly, you can disable parts of the winsetup. Do that, then.
« Last Edit: 24 Dec 2017, 22:56 by ClickClickClick »

Cassiebsg

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I don't think I was criticizing you 3xClick... (wtf)
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Too much clicking

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And I was explaining, nothing else.

CrashPL

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Handled that error, along with other minor/small fixes (mostly grammar ones, big thanks for everyone who tried the demo and sent me feedback!) ;) I'm really glad OneDrive/DropBox doesn't break the IDs, while uploading small updates to the existing files. Makes such ninja commits rather easy to do. (laugh)

We tried to make the error as non-threatening as possible. :D


Well, back to the full version and the remaining stuff...

CyberUncleCat

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Ok so ive played both demos so i'll share some of my thoughts.

First, the graphics - they are delicious. Nuff said. Very good use of cartoon style and absolutely charming animations. I stalked Caroline's YT channel and i realized why she is the one up for the task of making graphics - cartoon - it's just her natural style in which she feels confident so results naturally will prove to be very good at least. But i have one question - why not higher resolution? Cartoon style is not extremely detailed so there should be not really any extra work for Carol to make stuff in, say, 2x current game's native res. Just curious.

Next is sound - oh man, how i enjoy this music. You composed and did it Crash? If yes, then you really are one man army (well, minus graphics but we cant be certain about that!). Question here also - how about voice acting? I mean, sound effects and music are SO nice that it would be a SHAME not to voice the dialogs. Damn if i got the good enough voice recording hardware i could even help you as i can speak both languages, and people sometimes say i could VO the cartoons with my tone(s) of voice.

Gameplay wise - its ok. Its easy (well, demo ver. at least), but we have to take into consideratrion thay this game will also be played by children so as long as riddles are fair on logic level (and those in demos are) then its fine. There don't have to be riddles demanding reading between lines of a poem for adventure game to be enjoyable.

This game will be good. At minimum. One has to be blind and stupid not to see amount of love you both did put into this game.
« Last Edit: 27 Dec 2017, 05:24 by CyberUncleCat »

ThreeOhFour

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Fantastic! Great little demo, really enjoyed it. Great work! :D

CrashPL

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Fantastic! Great little demo, really enjoyed it. Great work! :D

Thanks, we're really glad you enjoyed it! :D

And thanks CyberUncleCat as well! Really glad you liked what we did so far. :) And about the things you asked...

why not higher resolution? Cartoon style is not extremely detailed so there should be not really any extra work for Carol to make stuff in, say, 2x current game's native res. Just curious.

We were discussing the resolution way back in 2014, and finally settled on 640x480. :) Larger ones would be a bit time consuming to draw (especially considering we're already working in our free time only, and Twarda is a one (wo)man graphical army), and the large/FMV animations would be much harder to animate in larger resolutions, especially the more "action" ones (like the 'Pterosaur landing' scene, which can be seen on the trailer - that one alone took around a week of extensive anatomy studying and creating clay models of the creature's head, just to capture it correctly!)

Quote
You composed and did it Crash?

No, the soundtrack was composed by our fellow AGS user Denis 'Problem' Comtesse. :D And agreed, he did an excellent job with the soundtrack! I'd say he captured the mood of what we were trying to achieve perfectly. :)

Quote
Question here also - how about voice acting?

We also spoke about it early in the production, and decided to just stick with text only. :( If we had decided to do the VO for English language, we'd have to do the same for Polish as well (and maybe other languages, if there will be enough interest... somebody already asked me about Spanish and Portuguese translation), which would mean double the work, and sadly I wouldn't be able to afford it. :( (I'm not comfortable with people doing so much work (ZA features quite a lot of dialogue text) for free). Maybe in the sequel, or some post-release patch... :)

Quote
Its easy (well, demo ver. at least), but we have to take into consideratrion thay this game will also be played by children so as long as riddles are fair on logic level (and those in demos are)

Phew, really glad then! We were carefully designing each puzzle, having younger fellows/inexperienced gamers in mind. I'm glad we accomplished it so far. :)
These two locations are a bit early in the game, and have several puzzles cut for the sake of the demo version flow (like getting the Croc-away in Rivenn-na (you already start with it) or the entire ladder/boulders quest in the unknown cave), so things will pick up a bit in the full version (along with several extra objectives for shiny pebbles/encyclopedia pages), I promise. ;)

Nevertheless, thank you everyone!

CrashPL

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Aaaand ZA hit the 10 000 sprites, friends!



Hopefully we won't exceed the 30K limit, since the most complex animations are still not polished (and imported) yet. Here's an example, still a work in progress animation, so excuse the weird framerate, doubled frames and others oddities:


 

CaptainD

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The attention to detail being put into this is wonderful. ;-D

AnasAbdin

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Congrats on the 10K milestone! And as always, your animations are awesome (laugh)

CrashPL

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Thanks, guys! :D

Anyway, some new screenshots, woo. You might recognize some of them, if you have seen the updated ZA AGS database page:







And also the absolute bane of our existence - the FMV cutscenes.
The more complicated ones are absolutely the worst. Like this little landing segment from one of the cutscenes - it took around two weeks of carefully planning, studying the anatomy, several line tests, and even creating clay models, in order to capture the movement and anatomy correctly.



Riaise

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Well all that hard work paid off, because the animation looks amazing! The movement is so fluid, really good! ;-D

CrashPL

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Thank you, Riaise! :)

Mostly boring/unimpressive stuff today, dealing with some cutscenes:








Oh, and almost all of the hi-res items artworks for the encyclopedia are done!


Creamy

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I don't think I took the time to tell you how much I enjoyed the demo, so let's just do that : "I enjoyed the demo very much" ;-D
 

CaptainD

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This continues to look absolutely wonderful.  I suspect once it's released it'll be even harder to get the kids off the PC so I can get stuff done!

Two Tales

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The amount of time and effort that is going in to this game is just amazing and it's certainly worth it. I will definitely be playing the finished game without a doubt.

Blondbraid

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Wow, the encyclopedia artworks look absolutely gorgeous!

CrashPL

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The amount of time and effort that is going in to this game is just amazing and it's certainly worth it.

Haha, let's hope so... :D I wish we wouldn't have to do our normal, daily jobs and fully devote our time to ZA - surely the game would've been long completed by now. But hey, thanks for the kind words! Thanks to Creamy, Captain and Blondbraid as well!

Anyway, more missing animations (and a bonus rough line sketch). And a dangerous mud pit.





Also a new thumbnail, as the old one was... old. A few tweaks, and most likely it'll stay as the final one.


Too much clicking

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Is there a secret to the pronunciation of "Zniw"? Sniff?


Stupot

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Is there a secret to the pronunciation of "Zniw"? Sniff?

I asked this way back when this project was just a baby.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=50635.msg636491188#msg636491188

Too much clicking

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I should really read threads before I ask things. Gah.

CrashPL

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Man, I definitely should post more often... (definitely not 56K friendly)

The gang's (almost) here. Some of the larger dinos didn't quite fit in.










In other news, Zniw Adventure was qualified for the Indie Showcase finals at Digital Dragons 2018 event. Since it's in the dreaded last 5% polish stage, we'll show much more than the last year's events (including yet another location, much more completed encyclopedia and unlockable bonuses) ;)

CaptainD

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This looks...

...

...

...

AMAZING!!

ManicMatt

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Impressive animation!!

Darth Mandarb

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Lovely!

I have wondered for some time... The squiggly pixel outlines on the characters? Do you draw the animations without them and then just randomly add/remove some pixels from each frame to achieve this effect? Or do you just draw the outlines for each frame (not concerned w/ consistency) and let them workout naturally that way? It's a nice effect that isn't too over-the-top. Sometimes this squiggly animation style goes way too far and it's jarring on the eyes but this just has character.

AnasAbdin

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You already know from twitter how much I'm in love with you and your work :-[
I have no words to describe how awesome your project looks and how talented you are.

I have wondered for some time... The squiggly pixel outlines on the characters...

I know! I've always loved the outlines and it gives it a very distinctive lovely look too! Most of 2D hand drawing animation apps render this way and can be removed, but this style fits the project PERFECTLY! ;-D

CrashPL

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Thank you for the kind words, everyone! :D

The squiggly pixel outlines on the characters? Do you draw the animations without them and then just randomly add/remove some pixels from each frame to achieve this effect? Or do you just draw the outlines for each frame (not concerned w/ consistency) and let them workout naturally that way?

We actually used both methods, but it's mostly a redraw effect you described - that's why some of the more action-oriented animations took that much time to create. ;) For smaller objects/characters we just add/remove several random pixels, but cleverly disguise them as redrawn frames. We tried to tone down the effect as much as possible (so that it looks nice, but isn't that irritating), glad you like our efforts. :D


Monsieur OUXX

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You're seriously good at animations.
At first I was skeptical about the hi-res-but-not-hi-enough-not-to-need-antialias, but in the end it turns out wonderfully.
Since it's so awesome, have you considered doing 8 angles for the main character instead of just 4?Then your game would look 200% smooth.
 

CrashPL

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Thank you, glad you like it! And yes, she has all 8 angles! :D



That was one of the first challenges for us, way back in 2015 - animating all walking and idle views (for all 3 backpacks) took a good half-a-month of our time...
(also AGS slows down to (almost) a crawl when I open this view... I'm afraid the enigne's gonna break down any second I do anything on a view like this!)
« Last Edit: 15 May 2018, 22:21 by CrashPL »

Hobo

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Wow, this is one of the most impressive AGS view pages I've ever seen. I'd gladly play this game even if it didn't have a single puzzle in it, I'd just slowly stumble around and marvel at the animations.

CrashPL

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Thank you Hobo! We're really glad you like it. :D

Anyway, if you might (or might not) know, Zniw Adventure got to the finals of Digital Dragons 2018 Indie Showcase, which was held in 21-22 May, Cracow. You can watch some of the photos from the event here. We even met two fellow AGS users during the event!

We also now have a dedicated Discord server! If you'd like to hang out with us, watch some poorly drawn programmer placeholders, and have a good time, feel free to join!

Alright, in other news - Twarda started working on the intro/outro FMV cutscene, and regrets it already.


And s'more of the in-game moving pictures for you:






Danvzare

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Oh my goodness. I can't imagine how long it must have taken just to make that short animation of the sun rising.
So many frames! 8-0
So beautiful! 8-0

Blondbraid

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That sunrise is simply gorgeous! 8-)

CrashPL

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Thank you Danvzare and Blondbraid! :D

A little bit of announcements shall appear here soon ...or at least I hope, so for now please enjoy some more cuts and line tests from the FMV animations. Man, these large cartoons will definitely be the death of us...






selmiak

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this is so sweet. I can hear him yawn over here :)

Cassiebsg

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But well worth it, I think! (nod)
There are those who believe that life here began out there...

Blondbraid

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That sunshine looks absolutely gorgeous! 8-)

AnasAbdin

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So cute and heart warming ;-D
surprised Dino looks exactly like me when I wake up late for work and look at the time (laugh)

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #220 on: 01 Aug 2018, 12:55 »
Thanks everyone! :D

surprised Dino looks exactly like me when I wake up late for work and look at the time (laugh)

Heh, you know how it is. :D

Anyway, about the announcement I mentioned before... Zniw Adventure now has its own proper Steam page, along with an improved trailer and a couple of fresh screenshots! No final release date just yet, but man, everyday we're coming closer and closer to the finish line. So yeah, you can wishlist the adventures of our dinosaur heroine if you'd like. :)

https://store.steampowered.com/app/904750/Zniw_Adventure/


Too much clicking

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #221 on: 01 Aug 2018, 14:08 »
Maybe you should post some links or whatever into the Steam forum, in case someone stumbles upon it.

Cassiebsg

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #222 on: 01 Aug 2018, 15:07 »
Awesome, congrats and hope all goes well. (nod)
There are those who believe that life here began out there...

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #223 on: 10 Aug 2018, 07:04 »
Thanks, everyone. :D So far it looks rather good, let's hope it stays that way 'till the release day. ;)

Alright, another 56k unfriendly post, so brace yourselves.


Well, this is primary a game for kids with educational values.


If there's something strange in you neighborhood
just go and hide in the sack



Zniw Adventure-Pulp Fiction crossover confirmed

AnasAbdin

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #224 on: 10 Aug 2018, 07:16 »
<3

Cassiebsg

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #225 on: 10 Aug 2018, 17:57 »
This is all so awe.... (can I say this? (laugh))

I'm lacking words to be honest. Great job!
There are those who believe that life here began out there...

Blondbraid

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #226 on: 10 Aug 2018, 19:58 »
It's like a children's storybook come to life! ;-D

selmiak

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #227 on: 12 Aug 2018, 20:54 »
finally I played and recorded the demo of Znwi Adventure!
Way too short, but a nice appetizer for the full game  :-D



filled with spoilers!

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #228 on: 13 Aug 2018, 20:38 »
Wow, this is excellent, thanks a whole bunch for trying the demo! I love seeing others giving our game a go. :D Can we share your video on our social media?

Also many thanks AnasAbdin, Cassiebsg and Blondbraid! :)

It's like a children's storybook come to life! ;-D

That's one of our goals, heh! :D

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #229 on: 13 Aug 2018, 21:10 »
of course you can share this video, actually I'm happy you like it and even more so when you share it :)

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 01.08.2018)
« Reply #230 on: 20 Sep 2018, 11:26 »
I guess we can bump the completed percentage up to 97%, wheee!









CaptainD

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #231 on: 20 Sep 2018, 12:08 »
You know I told you the last 5% was the hardest?  It's not.  It's actually the last 3% that's the worst! :grin:

Congrats on getting oh so close to releasing the game. As always, it looks wonderful. ;-D

shaun9991

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #232 on: 23 Sep 2018, 22:26 »
Sooo close :) The animations are looking amazing
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039

CrashPL

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #233 on: 24 Oct 2018, 09:38 »
It's actually the last 3% that's the worst! :grin:

I can relate, I've been debugging these 101 rooms for so long now, I could easily do a blindfolded speedrun...
Also thanks Captain and Shaun!

So anyway, apart from me finally having some time to fix/add some quality of life improvements (that 'doubleclick for faster movement' was on my todo list for centuries), and rewriting some of the more messy dialogue files, we're slowly starting to do some major, pre-final polishes:

* the educational aspect received a major redesign, as some people during the playtests/events complained it might not be as intuitive as we thought (and questioned why the timeline is in a separate menu). So we just merged both the menu and the timeline into a single page, should be much easier to use now:



* added an additional "zero" screen, which takes place during the 1st and 2nd part of the intro, serving as an interactive tutorial (it's better to let the player experiment and learn the controls/mechanics with a simple puzzle, than to display some text overlays)



...and of course a bunch of new/improved assets. A smiling Zniw! A rare sight indeed!






Too much clicking

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #234 on: 24 Oct 2018, 10:33 »
some people during the playtests/events complained
Tough love, fuck yeah. Let me tell you from a tester's perspective that we complain to make the game better, not because we hate you.

CrashPL

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #235 on: 24 Oct 2018, 10:53 »
some people during the playtests/events complained
Tough love, fuck yeah. Let me tell you from a tester's perspective that we complain to make the game better, not because we hate you.

As a guy who works as a QA engineer for 4 years now, I know that. ;) That's why we sat down for a week and redesigned the whole thing from scratch, because your feedback is uttermost important. People literally complained the encyclopedia menus/timeline layout "suck" (sometimes using more... blunt words), so we knew we have to make it better.
« Last Edit: 24 Oct 2018, 11:02 by CrashPL »

CrashPL

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #236 on: 30 Oct 2018, 11:56 »
Oh, speaking of feedback - I recently added one of the most requested things by the players/testers - quick walk on LMB double click (along with a proper way to wake others a little surprise at the end...)


selmiak

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #237 on: 30 Oct 2018, 20:34 »
I laughed because he got hurt :D

ArsCreativa

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #238 on: 31 Oct 2018, 20:29 »
Wow! Really nice animations and style! Congrats!

ManicMatt

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #239 on: 16 Nov 2018, 21:28 »
I love the double click in adventure games! I'd put it in mine, but that's beyond me! Ah well, there's only one large area anyway, so it'd be largely redundant for me I suppose.

CrashPL

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #240 on: 09 Dec 2018, 20:02 »
I love the double click in adventure games! I'd put it in mine, but that's beyond me! Ah well, there's only one large area anyway, so it'd be largely redundant for me I suppose.

While it is a nice feature indeed, it completely broke the game in several places. :D Due to my limited development time, it took around 2 weeks to find and fix everything... And boy, I sure do hope I managed to find everything in a core thing like that! Thanks selmiak and ArsCreativa too!

Anyway, I'm feeling both excited and extremely anxious, as we're getting oh so close to the complete package - animations, encyclopedia and such. Well, here's more animations and dinosaur reveals for today!








CaptainD

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Re: Z&ZC: Zniw Adventure - 97% completed (up. 20.09.2018)
« Reply #241 on: 10 Dec 2018, 12:02 »