Author Topic: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)  (Read 31383 times)  Share 

CrashPL

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It's a long way home, and the primal world of Cretaceous Earth isn't exactly known for it's safety for unwary travellers - by the several unfortunate events, a young female dinosaur, known as Zniw, ended up far, far away from her family and home city of Wajapulka. Things can't really end like that for her - the road is long, the prehistoric land of Polisemia huge and savage, and Zniw herself is often limited by her own physical capabilities and the desire for food in order to survive.

Do you have what it takes to help our poor Zniw get home?
 

The story presented in the game serves as a prequel to Karolina Twardosz's yet-to-be released comic book "Zid, Zniw and Others".

>> Features:
* dinosaurs! (without lasers, but still!)
* no gore, blood or any nasty stuff, fun for everyone, regardless of their age
* 640x480 cartoon visuals created by Karolina 'Twarda' Twardosz
* easy to use verb-coin gui implemented
* a mini-map system, showing your current location, visited places, as well as locations where you dropped an important item
* built-in encyclopedia of game's lore, describing the characters and visited places
* unlockable rewards system, packed with goodies like concept art and minigames

Updates and links:
>> Screenshots:

The home is far, far away, Zniw...


Some characters you will meet will be helpful...


Others...well, not so much.


But using your wit, cunning and intelligence...


...and your (almost nonexistent) knowledge about the savage lands...


...I'm sure you will figure something out!


And let's hope you won't end as a tasty treat for a larger predator...


...or unintentionally anger the local fauna!

>> Animation samples:




>> The team:
* Game/tools programming/scripting - CrashPL
* Art & animations - Twarda
* Game & character design - Twarda
* Additional art/design - CrashPL

>> Technical details:
AGS v3.3.0.1156 - 32-bit Direct3D 9 game, 640x480.

>> Estimated release date:
Early 2017

>> Development notes:
* Original post date: The first and the second location is finished, and currently being tested (Scattered Woods [night] and The Great River, south bank [dawn]), we're working on the third location (The Great River, north bank) now!
* 05.12.2014 - the third location is currently being tested and scripted, working on fourth one now!
* 16.12.2014 - third location finished gameplay-wise, scripting the cutscenes, Twarda does artworks for the fourth location.
* 25.04.2016 - whew, it took quite a while! Fourth, fifth and sixth location completed. The game is 85% completed, features 57 unique rooms and is now on Greenlight!
* 22.11.2016 - and this one took even a longer while. Greenlight successfully ended way back in May, 95% of the game complete, also working on the Polish translation.

(you can also check our tumblr accounts for several updates, regarding the game, using the 'ctgame' (the codename of the game) tag:
Twarda's tumblr
CrashPL's tumblr


And well... we do really hope you enjoyed it so far! :-D Any feedback always appreciated!
« Last Edit: 03 Nov 2017, 20:30 by CrashPL »

Gurok

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Re: Zniw Adventure - 20% completed!
« Reply #1 on: 22 Jun 2014, 21:03 »
Wow! Great looking game. The close-ups look magnificent.

CaptainD

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Re: Zniw Adventure - 20% completed!
« Reply #2 on: 22 Jun 2014, 21:05 »
This looks lovely!  The graphics style is great, I like the speech bubbles, and altogether it just looks terrific! 8-)

Secret Fawful

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Re: Zniw Adventure - 20% completed!
« Reply #3 on: 22 Jun 2014, 21:06 »
One of the most unique games I've seen on here. Everything about this looks good.

Devise the puzzles. Destroy the hero. Defeat the player.

Al_Ninio is an attention-seeking drama whore.

miguel

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Re: Zniw Adventure - 20% completed!
« Reply #4 on: 22 Jun 2014, 21:39 »
Great stuff! It does look unique!
Working on a RON game!!!!!

adios

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Re: Zniw Adventure - 20% completed!
« Reply #5 on: 22 Jun 2014, 21:45 »
This is absolutely fascinating!
-

AprilSkies

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Re: Zniw Adventure - 20% completed!
« Reply #6 on: 22 Jun 2014, 21:54 »
Wow! I'm in love with those screenshots!
Terrific work!

Stupot

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Re: Zniw Adventure - 20% completed!
« Reply #7 on: 22 Jun 2014, 22:14 »
This looks great! Best of luck bringing it together. I'll have my eye on this :-)
But... How do you pronounce Zniw?
« Last Edit: 19 Sep 2014, 17:58 by Stupot+ »

Matt Frith

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Re: Zniw Adventure - 20% completed!
« Reply #8 on: 22 Jun 2014, 22:23 »
Nice looking game you have there! I love those smooth animations :)

Tabata

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Re: Zniw Adventure - 20% completed!
« Reply #9 on: 22 Jun 2014, 22:51 »
Awwww! Zniw is such a sweet Charakter and so nicely animated
This game looks really like "my blue cup of tea" (nod)

Lots of luck for this cute project.
             

selmiak

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Re: Zniw Adventure - 20% completed!
« Reply #10 on: 22 Jun 2014, 22:58 »
looking very good, nice and smooth already, keep it up!

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Re: Zniw Adventure - 20% completed!
« Reply #11 on: 23 Jun 2014, 01:25 »
Wow! Looks amazing! :D
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AnasAbdin

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Re: Zniw Adventure - 20% completed!
« Reply #12 on: 23 Jun 2014, 04:52 »
Lovely game :-D Looks like a lot of fun (laugh) Best of luck!

Eric

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Re: Zniw Adventure - 20% completed!
« Reply #13 on: 23 Jun 2014, 06:37 »
Will this be a kid-friendly game? If so, I have a little guy who is going to love it.

Fitz

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Re: Zniw Adventure - 20% completed!
« Reply #14 on: 23 Jun 2014, 07:53 »
Looks awesome, all around! The backgrounds are stylish, the animations are nicely detailed (diagonal loops, tail wagging) and the characters look cute and cuddly (even that crocodile). You'd think a big, bipedal lizard is a weird choice for a game character, but here at AGS it happens more often than you think ;)

Also: rodacy bo boju!

CrashPL

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Re: Zniw Adventure - 20% completed!
« Reply #15 on: 23 Jun 2014, 21:54 »
Haha, wow, thanks for all the feedback! We're very glad you liked it so far. :D Actually such a great feeling, when some of my idols (I played quite a few AGS games back in the day) are commenting on our game. :D Now for answering the questions...

Quote
But... How do you pronounce Zniw?

Well, I know, it may sound a bit confusing for non-polish speakers. ;) You see, in polish you pronounce it as you read it. In English I guess it should sound like the word "sniff", but with softer 'z', instead of 's'.

Quote
Will this be a kid-friendly game? If so, I have a little guy who is going to love it.

Yes! We're aiming at an all-ages-friendly game, without any unnecessary blood or swear words. You know, just pure fun for everyone. :D

Quote
Also: rodacy bo boju!

Jak najbardziej! Zawsze miło spotkać rodaka na angielskojęzycznym forum. ;)

--
In other news we hope to release a playable demo of the first act (Scattered Woods) soon (after I iron out some smaller bugs, and code some more features)!

Daniel Thomas

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Re: Zniw Adventure - 20% completed!
« Reply #16 on: 25 Jun 2014, 07:56 »
Looks great! High production value!
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ThreeOhFour

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Re: Zniw Adventure - 20% completed!
« Reply #17 on: 26 Jun 2014, 02:18 »
This looks fantastic!

CrashPL

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Re: Zniw Adventure - 20% completed!
« Reply #18 on: 08 Jul 2014, 22:17 »
Thanks guys! Now that I've taken care of the University stuff, one thing less clogs my free time, so it's update time!


The encyclopedia view, it will cover most of the game lore, including seen places, items and characters.



This poor little (stuck) Ankylosaurus will surely need our help



Of course no indie game would be complete without some kind of an 8-bit mockup/homage. Here you will have glorious 8-bit minigames!


And a little bit of lovely character concept arts, from the talented Karolina:

Merd the elder turtle



S. Snake

Kasander

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Re: Zniw Adventure - 20% completed!
« Reply #19 on: 09 Jul 2014, 17:30 »
I love the charming cartoony/comic book style, with the speech bubbles, cute icons, stylized pop-up windows and all that. The protagonist looks very cute and likeable. I also dig the warm and peaceful color palette, I think it's spot on. It reminds me of a series of illustrated books for learning English I read as a child in PL but that is certainly a good thing. The overall quality of graphics is so high I wish you were making it in even higher res (640x480 is pretty high by AGS standards, though). I'm really eager to play it :)

On a side note, I can't help noticing the Polish branch of AGS is growing & getting stronger year by year... Way to go, way to go!

Fitz

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Re: Zniw Adventure - 20% completed!
« Reply #20 on: 09 Jul 2014, 21:19 »
Yeah, the quality of the graphics is INSANE 8-0 I don't think I know the book you're talking about, Kasander (not like I know many, either), but it reminds me of a French cartoon Ovide in some way. I smell a degree in Arts here.

And yeah, there seem to be quite a few of us Polanders here -- and a few more AGS-savvy folks out there, too :)

Gribbler

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Re: Zniw Adventure - 20% completed!
« Reply #21 on: 09 Jul 2014, 22:31 »
Art quality is fantastic!

Polskie gry są jednak najlepsze :D

AprilSkies

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Re: Zniw Adventure - 20% completed!
« Reply #22 on: 10 Jul 2014, 08:52 »
I like so much the sketches (the snake and the turtle ones) that I really hope they will be included as extra stuff when the game will be downloaded!
I love to have on my puter that kind of things.
Again great work!

Kasander

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Re: Zniw Adventure - 20% completed!
« Reply #23 on: 10 Jul 2014, 11:31 »
I don't think I know the book you're talking about, Kasander (not like I know many, either), but it reminds me of a French cartoon Ovide in some way. I smell a degree in Arts here.
It took me a while, but I've managed to find them. The books were about a bunch of animal friends having adventures in Africa (it seems there was some animated film series, too). I guess the animals and exotic locations in Zniw Adventure rang the bell with me. It's strange how childhood memories get photoshopped as time passes. I remembered those books as much more vibrant and colorful than they really were (on the other hand, that Ovide show still looks great!). One can only applaud Twarda's skills, her backgrounds alone easily surpass the ones in books.

Hey, I didn't know about that Polish AGS forum, thanks for the link! :)

CrashPL

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Re: Zniw Adventure - 20% completed!
« Reply #24 on: 26 Jul 2014, 10:58 »
Thanks again, everyone. :D Since we were really quiet for a while, we decided it's about time to post a small update, since we're rolling with the work everyday!

Since you liked the concept sketches this much, lemme show you how Twarda does some magic, turning a rough sketch into the final image...

...as well as some of the design sketches of the environment and the gameflow!

And now some more animations - here's a test of the waterfall animation, near the Great River...

...and our friendly neighbourhood Spiderman Ankylosaur!



Here's also an image showing all location artworks of the act 1 of scene 2. No direct image, as I don't want to spoil anything, click on your own risk. :D Well, we hope you like it so far!

CrashPL

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Re: Zniw Adventure - 28% completed! (18.09 - updated)
« Reply #25 on: 18 Sep 2014, 22:13 »
Hey guys, sorry I didn't update the game status for a long time, as I was quite busy with stuff. But now you can actually check Zniw Adventure in action! As they say "seeing is believing", we present you a playthrough of Zniw Adventure demo (which we hope to release for general public soon!). Some minor spoilers here (but these are the beginning locations with easy puzzles, so nothing to worry about), and butchered framerate/sudden frame drops (thanks YouTube, and goodbye 60FPS footage... ). It shows most of the game mechanics and playstyle, as well as the first two locations. Hope you enjoy it. ;)

>> Zniw Adventure demo playthrough <<



Re: Zniw Adventure - 28% completed! (updated - 18.09.2014)
« Reply #26 on: 19 Sep 2014, 09:09 »
Wow. This is look really great indeed. The playthrough is very impressive, I like what you've done with the GUI's and stuff too. Great work!!!
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selmiak

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Re: Zniw Adventure - 28% completed! (updated - 18.09.2014)
« Reply #27 on: 19 Sep 2014, 13:38 »
Nah, I won't watch this and spoil an eventual playable demo for me  :P

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adios

  • Cavefish
Re: Zniw Adventure - 28% completed! (updated - 18.09.2014)
« Reply #28 on: 19 Sep 2014, 14:51 »
I completely agree with shaun9991. I didn't watch the whole demo so as to not get the game spoiled for me, though.
-

Tabata

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Re: Zniw Adventure - 28% completed! (updated - 18.09.2014)
« Reply #29 on: 19 Sep 2014, 17:33 »
Just watched some minutes (for the same reason) and it really is ...

                             

Can't wait to start playing it myself - great job!

AprilSkies

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Re: Zniw Adventure - 28% completed! (updated - 18.09.2014)
« Reply #30 on: 19 Sep 2014, 18:31 »
Couldn't resist .... Watched.
It's not so good tho...
KIDDING!!
IT KICKS As..... um... better not to us that word.... IT'S AMAZING!

CrashPL

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Well, since some people waited for it, here's the thing, the playable demo version of Zniw Adventure!

>>Zniw Adventure demo r318 (also included in the first post)

The demo throws the player right into action, as it begins in the isolated area of Scattered Woods, and finishes on the east bank of Rivenn-na, essentially being some sort of a tutorial level, helping the player familiarize with the controls, the GUIs and game mechanics (encyclopedia, extras, mini-map, hunger etc.).

If you encounter any problems with running the demo, please read the System requirements/before you begin and Troubleshooting sections in "Read me first!.txt", as your question might've already been answered! Also be sure to check the mouse/keyboard controls, to make your quest easier! A complete walkthrough is also in the archive (both the non-spoiler pebble locations, and the full walkthrough).

The game is very custom code heavy, and I'm aware I might have overlooked some things. If you encounter a bug or an oddity, please let me know via PM!
And... as always, hope you enjoy it! :D
« Last Edit: 09 Oct 2014, 11:00 by CrashPL »

Cassiebsg

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Hey!

Really nice demo! I throughly enjoyed it. :)
Think I found a bug though, will PM details.

It would be nice if once you pickup an item from the backpack, it did not close automatically (as it makes it hard to try using stuff on other stuff). Unless there's no point trying to use items on items?
Also consider adding the right mouse click to close the encyclopedia and menu GUIs as well. Think it would add a bit to game play flow, specially since you need to go to the menu to open the encyclopedia and extras. Maybe you could add a keyboard button to open it?

Otherwise loved it! :D
Keep up the great work!
There are those who believe that life here began out there...

CrashPL

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Thanks for noting me about the bug, it's fixed now! The new download link is up!

Also thanks for the suggestions! Yeah, in the demo version there is no item combining (minus the one in the Scattered Woods, but it's before getting a backpack), so we haven't thought about it, but you're correct, it would become quite painful later, for the backpack to auto close, when there's some item combining needed. I'll have to ask Twarda if lots of using-item-on-item-inside-inventory actions are planned for the upcoming locations, and we'll see what to do with the inventory. ;)
And I will also add the right-click close to other GUIs as well in the next demo revision. :) We're really glad you enjoyed it! :D
« Last Edit: 08 Oct 2014, 23:57 by CrashPL »

Tabata

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Aww – this is so adorable!   
I love the characters, their animation and all those different facial expressions.
This will become such a wonderful game – great work!   

CrashPL

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Thank you very much! :D We're really glad you liked it so far! Also thanks a lot for all the feedback and suggestions I received via PMs. Everything was extra helpful, and some of the suggestions are already implemented!

Also I updated the download link for the demo, as that stupid sendspace and their adware was driving me nuts, the version 6 demo is now available from my dropbox. ;)

CrashPL

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Hello everyone, since I was a little bit too quiet for the last month, I decided to bring a small update here. ;) The latter half of the II-nd act is nearly finished, and we've began working on the III-rd act, which will bring the player to the maze-like system of caves, which will require a light source (thank God for the animated backgrounds in AGS!) in order to navigate. As always, hope you enjoy. :D

Also a reminder - demo version of the game is available for download. :)

Enjoying the scenery at the Rivenn-na waterfall:


"Gee, it's kinda dark...":

AprilSkies

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Now I figured out that I like a lot the gfx style 'casue it is so Franco-belgian school comics!

aikex222

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wow you really are doing a great job here, :grin: and we got a demo, yay gonna test it later.
hope everything good happen to this project and continue the great work. :wink:

CrashPL

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Hey, thanks a bunch aikex222! Hope you enjoyed it. :D

Quote from: AprilSkies
Now I figured out that I like a lot the gfx style 'casue it is so Franco-belgian school comics!
Well, we grew up with comics like TinTin or Asterix & Obelix (or polish ones, like Kajko i Kokosz), so that would explain a whole lot. :grin:


Hey, thanks a bunch aikex222! Hope you enjoyed it. :D
Quote from: AprilSkies
Now I figured out that I like a lot the gfx style 'casue it is so Franco-belgian school comics!
Well, we grew up with comics like TinTin or Asterix & Obelix (or polish ones, like Kajko i Kokosz), so that would explain a whole lot. :grin:



The graphics style kind of reminds me of the "Rocko's Modern Life" cartoon from Nickelodeon.
« Last Edit: 08 Dec 2014, 01:19 by mkennedy »

MiteWiseacreLives!

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Tried the Demo out just now, first thing I've took time to play in a long time!
The artwork looks fantastic! I also liked the style of the speech bubbles and GUI's, you can tell a lot of love went into the interface. I found the music nicely relaxing, very enjoyable. Doesn't sound like too much longer to wait for the full game ;-D.

CrashPL

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Thanks a whole bunch MiteWiseacreLives! We're really glad you enjoyed it. :D We might whip a V7 demo soon, as I already implemented some of the suggestions from the players and community (as well as some bugfixes, heheh).

As for more updates: the third location is finished gameplay-wise, now scripting the cutscenes (the Troodons, man! You just can't trust those little jumping bastards... As you might've guessed from the earlier screenshots ;)), while Twarda does a nice job with the artworks of the fourth one! 


CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Adventure update time! Now with less greenery and more indoors!


"As Zniw makes one step forward, something (literally) pushes her two steps back. Now, even more further away from her home (and nearly drowned), Zniw finds herself lost in a maze-like system of caves, full of glowing (and dangerous) thingamajigs. While the caves are surely looking lovely in the dark...


...it would be very advised to get a light source, before venturing into the depths of the Undercaves!


What secrets lie within the rocky walls the great unknown?"

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Whew, I haven't posted any update in a very long time, sorry guys! We were a bit busy with the real life (I got a new job, and had to move out to another city, Twarda's busy with her diploma thesis, you know the drill), though we didn't waste any minute, and were working on our little dinosaur adventure. Here's what we got so far:

First of all we're very happy to announce that finally, after several months, the logo and the title has been finalized! The game, from now on, shall be known as...


In other news - the cave area is almost finished! And from now on all of the updates won't feature any details regarding the characters and locations, as we want to avoid any possible spoilers.




Also - we're working on the V7 version of Z&ZC: ZA demo, which will features a whole lot of improvements and fixes, which were suggested by the helpful community of AGS and the other players! But wait, there's more - it will feature several new interactions and animations/cutscenes as well! Just be patient and wait a lil' longer... for the meantime have this animation loop of Zniw being hit with a stick, which will also find its way to V7 demo:


And, as always - hope you enjoy! :D

Fitz

  • Il antico demone
  • Fitz worked on a game that was nominated for an AGS Award!
Love the logo! My first thought when I saw it was that it'd be perfect for a tie-in comic -- and whaddya know, you guys are making one! :D

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks Fitz! We're glad you liked it! ;)


How's the Easter Holidays for you, guys? Becuase they sure are exticing for us. Why? Well, because Z&ZC: Zniw Adventure is now on IndieDB! It will surely make posting larger updates (as well as demo versions) much easier.



Speaking of demos... to celebrate the occasion, we decided to release a V7 version of Zniw Adventure public demo. It isn't any longer, than the previos version, but it features some new, updated or fixed content, some even suggested by fellow AGS users or other players.

Download the demo here!
(dropbox link, in case IndieDB's mirrors won't be available atm)

Here's a list of new things:
Add spoiler tag for Hidden:
    *completely redone speech bubbles, due to received feedback - they have a much better aligned text, dialogue advance markers and a larger speech bubble - they should be easier to read, especially for younger players,
    *optional tutorial mode added, due to received feedback, for younger (or unfamiliar with adventure games) players,
    *some minor updates in the existing graphics and animations,
    *some new items, interactions and animations added,
    *several smaller bugfixes (annoying things, nothing game-breaking).

We're very glad so many of you supported this project - keep being awesome, guys! It really keeps us highly motivated. :D

game released yet ?

The screenshots looks absolutely lovely and a game with a dinosaur protagonist seems like a wonderfully new and
refreshing choice for a main character. The game looks like a rounder and friendlier version of the movie The land before time.
What's not to like?

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
game released yet ?

Not yet. ;) We're more-or-less halfway done, as the fun part of the story begins now. At this pace we're expecting to release the game either mid-late or late 2015.

And thank you for the kind words, Blondbraid! Expect a bigger update soon, stay tuned! :D

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Well, I promised a larger update, so here it is. :D Just keep in mind I can't really tell you more about the story, as I might accidentally ruin a surprise or two, so I'll have to nicely wrap everything up in just a few words!

But first of all - I added Z&ZC: Zniw Adventure demo to the AGS game database, so you might visit the game there as well!


And now - the story. Right then, continuing where we left off...


Currently our brave heroine wanders through the (mostly) unexplored, vast and dangerous caverns of the Undercave. However there's much more than it meets the eye, as this place isn't really just a series of labyrinth-like connected caves - it hold one truly remarkable secret... soon enough you might find out what exactly lies in the mysterious chambers of the Undercave!





...now we're going to have a hard time selecting the screenshots for public from the later areas in the game, as we really might post a minor/major spoiler. :D

And now a little bit of nice things - we received first Zniw fan-arts! Thanks a bunch Drrrakonis and Meg Comb! (click to view full-size image)


That's it for now, hope you enjoy and stay tuned for later updates! :D

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
How's it going? Hope the summer is warm and sunny for all of you. :D Today I'd like to share with you the current development status of the game. You can download the demo here!

I managed to find enough free time to sit down and completely redo the speech bubbles for dialogues (once again!). However it was worth it, as now it's even easier to align the text, and create translations (I'm not using the standard AGS dialogue mechanism, did my own one) - and so one of the most requested features on all polish forums/boards will finally be possible - Zniw Adventure will be also available in Polish!




And also, as a bonus, here's how the comic I mentioned in the very first post, decipting the adventures of Zid and Zniw, as well as several other characters, looks like. We're really having a lot of source material to work with!


Here's the game's design document as well. :D As I worked in the game industry before, we're trying to be as professional, as we can be.

And that's it for now, I hope you will keep looking foward to another updates. :) Here, have a gif from the Undercave as well. Cheers!


Stupot

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Looking even better.
I played the demo a little while back and was super impressed. Good to see you're still hard at work :-)

I don't know if you know, but Zniw got mentioned on this month's Following Freeware on Adventuregamers (http://www.adventuregamers.com/articles/view/29038/page3) despite it only being a demo (which I'm not sure the author realised, but glad to see it in there).

Looks like great stuff! Love the animations. Keep it coming.

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
@Stupot+ and @Mathias:
Thanks for the kind words! :D Yesterday we managed to finish the Undercave and start another location, the caverns are so far the biggest (and possibly most important plot-wise) place in the game!

As for the feature - well, I suppose they really didn't realise it's both only a demo, and most likely not a freeware title, but I'm glad as well, and hope they enjoyed it. ;)

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
How's it going, fellow AGSers? ;) We did enough work for the past two months, I decided it's time for another dinosaur update! Let's have them all nicely listed right here:
  • First of all - Z&ZC: Zniw Adventure now has it's own Facebook page! Feel free to like and follow us there, if you enjoy our work.
  • We’re currently busy creating two more locations for our little Zniw to visit! The game gets bigger and bigger, everyday we’re getting one step closer to the completion!


  • Also, we're not forgetting about the existing ones - for example, the beginning of the game in the full version will be much longer and polished, than in the demo - you will be able to visit familiar locations... in a different time and setting!

And that's all we had to say today, hope you liked our little update. :D
Twarda & Crash

AnasAbdin

  • Peace, Love and AGS
Awe the new backgrounds are gorgeous :-D
Zniw is like a comic book, cartoon and a game all in one 8-)

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
I agree, the comic lover in me, just loves this style! :-D
Keep up the great work, and good luck in reaching the goal.
There are those who believe that life here began out there...

MiteWiseacreLives!

  • Hold onto your Fossils!
Looking great! I'm excited to hear how much content this game is gonna have, and I just love dinosaur games ;)

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Ok, I'd like to start this update, by wishing everyone the Merriest of Christmas! All the best in life and the internet from Twarda and Crash - hope you're much more excited about Christmas, than our good ol' Zniw here. :D


And about the game update... well, we already showed you the forest, the riverside, the jungle, the caverns or underground passage. So why not something totally different today? Meet the varied inhabitants of the dinosaur village! (along with the animation samples, woo).

The granary houses all sorts of different dinosaurs... some are simply mesmerized by the pile of disgusting worms, other just focus on chewing.

And just like in real life, some will be very annoyed by seeing a total stranger marching around their home.

And, as promised, some animation samples. Did you know we already have more than 1000 frames of animation for different characters/backgrounds alone, not counting GUIs and other stuff? Thank the heavens the engine supports 27 000 more sprites!


Aaaaand that's all for now, see you in 2016! :D (hopefully we'll announce a release date of Zniw Adventure soon!)
If you'd like to see smaller, but more frequent updates, feel free to visit the Zniw Adventure Facebook page. :)
« Last Edit: 20 Dec 2015, 18:41 by CrashPL »

Stupot

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Thanks for the pics. Gorgeous stuff as always.
Merry Xmas to you all :-)

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks Stupot. :) Hope you all had a great grand Christmas, and the beginning of the 2016.

Here's a little update (with a huge image :D) from Twarda, showing all kinds of different portraits, used in conversations. During your travel you will meet a whole bunch of different creatures from the prehistoric times (and hopefully also learn a cool dinosaur fact or two. ;)) You might recognize some of these fellas from the demo version, but several of the characters, making their apperance later in the game, are also included! If we had to include EVERY portrait Twarda's been doing, it would take too much space, I believe... ;)



Rocchinator

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This characters are awesome, beautiful art. Cant  wait for the realease. Good job!

CaptainD

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  • CaptainD worked on a game that was nominated for an AGS Award!CaptainD worked on a game that won an AGS Award!
Fantastic drawings as always. Nice job! 8-)

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Hey, thanks Rocchinator and CaptainD! :D
A small update today, but with lots of moving pictures. That's right, Twarda's been quite busy for the last few weeks, doing all sorts of different background and character animation! Let's play a little game - can you name all dinosaurs below? ;)







Also be sure to keep yourself warm and eat plenty of apples during this winter! Or else you might end up like our buddy Leptoceratops here. ;)


AnasAbdin

  • Peace, Love and AGS
Lovely animations! I don't know the name of the first one, but starting from the 2nd:

2. Cute-asauras.
3. Sleepysupercuteasauras.
4. A bunch of cuteasaurases.
5. Confused cuteasauras.
6. Derp.

CaptainD

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Lovely animations!

First is a triceratops and possibly 4th is a velociraptor...or maybe a chikenoraptor... last one looks like a dodoasaurus. (roll)

Mandle

  • NO PIXEL LEFT BEHIND!!!
  • Mandle worked on a game that was nominated for an AGS Award!
Second from the bottom is for sure a:

Eyethinkhesaurus.
« Last Edit: 04 Feb 2016, 00:03 by Mandle »

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
2. Cute-asauras.
3. Sleepysupercuteasauras.
4. A bunch of cuteasaurases.
5. Confused cuteasauras.
6. Derp.

chikenoraptor... (...) dodoasaurus. (roll)

Eyethinkhesaurus.

:D
If we weren't trying to stay scientifically accurate, we'd definitely use those names. :D

Here's another one for you, this time doing much more typical daily work, then just standing/sitting/playing with sticks/munching the village's food reserves, like there's no tommorow:


This one's a tricky one, though! A small hint - it was discovered fairly recently. ;)

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Ok guys, I was quiet for the last two months... because I was extra busy with the newest, big update (and big news!)

First of all I'd like to welcome our fellow user Denis 'Problem' Comtesse onboard! You may know him from AGS games like Rogue State or Conspirocracy - he will be joining us as a main composer for Zniw Adventure!

And now, the big news regarding our game. After more than two years of development we decided it's finally time to show our little adventure game with dinosaurs to a wider audience. In other words...



That's right, my friends, it's voting time - you shall decide the fate of our dinosaurs! Will they succeed and find shelter under the wings of Greenlight, or will they be hit by the extinction wave? Their survival is up to you, fellow user!
But seriously, thanks for your support, and remember - every vote, comment, suggestion and feedback is always welcome and much appreciated. :D

Fitz

  • Il antico demone
  • Fitz worked on a game that was nominated for an AGS Award!
With Problem onboard it's going to be an even more awesome game. Commercial games aside, he did a wonderful job on Visitor 3 and my little game.

Also voted straight away! Good luck!

Stupot

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Voted and commented. Such a fun project. All the best :-)

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks Stupot and Fitz, much appreciated! :D

And regarding the soundtrack... haha, I know! Problem is very talented, especially when it comes to such acoustic tracks - just the thing we needed for Zniw Adventure. His guitar skills are really something to admire. :)
« Last Edit: 25 Apr 2016, 11:00 by CrashPL »

Voted, favourited, followed, and commented :) Looks like it's going to fly through Greenlight :) Best of luck with the game, looking forward to playing the full release!
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
The game looks beautiful, has a great demo and such great protagonist. If any game deserves to fly through green light, this one does!
I would definitely vote, if I had a steam account. (nod)
There are those who believe that life here began out there...

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks Shaun and Cassiebsg. :D So far the game is doing good, I guess? I never really put anything on Greenlight before, so Problem mostly explains how the things look visit-and-votes-wise, heh. ;)

By the way, some people asked for a full version of the troodon artwork from the trailer, so here it is. Instead of just using conversation portraits, we decided to make such artworks for every dino/creature in the encyclopedia!


Looks absolutely adorable!!! 8-0 ;-D

Darth Mandarb

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I am almost afraid to ask this... but this IS still being developed in AGS right? (In a way it's a compliment 'cause I can't tell)

Excellent!

Glad to hear it.

Carry on!
« Last Edit: 28 Apr 2016, 00:00 by Darth Mandarb »

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks Blondbraid! We're glad you like it! :)

I am almost afraid to ask this... but this IS still being developed in AGS right? (In a way it's a compliment 'cause I can't tell)

Haha, thanks. ;) And yes, it sure is. :D Here's a sneak peak of the room I'm currently working on:



Since it will be both available in day and nighttime, that means double the scripting and spriting work! Whew, am I glad for that 30k sprite limit... :D

Love the art style! (nod)

Monsieur OUXX

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Your graphics are actually gorgeous, and they're perfectly fit for (real, not shy 800x600) hi-res. Maybe you should consider doubling or tripling up the resolution of everything. It's not as a huge task as it sounds : If you apply a filter like Mame2x, then it will still look perfectly crisp, and you could bulk-do it: I think Imagemagick does it, so you can even do it as a batch. then the game files would be rather large, but I think your game is worth it.

 

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks a lot oareaso. :)

Your graphics are actually gorgeous, and they're perfectly fit for (real, not shy 800x600) hi-res. Maybe you should consider doubling or tripling up the resolution of everything. It's not as a huge task as it sounds : If you apply a filter like Mame2x, then it will still look perfectly crisp, and you could bulk-do it: I think Imagemagick does it, so you can even do it as a batch. then the game files would be rather large, but I think your game is worth it.

While this is a nice idea, wouldn't that also mean that I'd need to redraw all of the walkable areas/walk behinds/hotspots, as well as rescale the object/character sprites and rescript most of the resolution-dependent GUIs? 

All of the screens I posted on Steam, as well as the whole trailer, were taken from double resolution (1280x960), though I did it by simply setting the 2x nearest neighbour scaler in the options. ;)

Monsieur OUXX

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doubling or tripling up the resolution of everything. It's not as a huge task as it sounds with a filter like Mame2x
While this is a nice idea, wouldn't that also mean that I'd need to redraw all of the walkable areas/walk behinds/hotspots, as well as rescale the object/character sprites and rescript most of the resolution-dependent GUIs? 

I'm not sure, actually. Run a test on a simple one-room game to see what happens. There were discussion about conversion of walkable areas/etc. in the past but I can't remember if it was ever implemented. That saidn I think it would be really worth it.

I doubled screenshots resolution by simply setting the 2x nearest neighbour scaler in the options. ;)
Yes, but nearest neighbour is just nearest neighbour. There would be no gain in doing that. What I'm talking about is this (any of these algorithms would greatly benefit your game style)
http://www.fortressofdoors.com/content/images/2015/09/upscalers.png

Come to think of it, maybe you shouldn't change anything in your game and just force-enable the smoothed 2x or 3x filter in the game settings (I'm not talking about enabling the antialias setting, I'm talking about the better upscaling filters -- I just can't remember which are available in AGS).

Anyways, I'm not going to pollute your thread any longer. Good luck with completion!
« Last Edit: 29 Apr 2016, 20:32 by Darth Mandarb »
 

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Hey, it's totally ok! I work as an engineer, so I like talking about such technical details. :D

Here's how it looks like in 1280x960, and nearest neighbour/AA filter (these two are available in the AGS runtime engine setup):






Darth Mandarb

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Yeah... It's getting a little off topic in here!

For this type of discussion, if you're interested in such a discussion, open a thread in the Critics Lounge!

Now back to work (nod)

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Yes sir. :D Sorry for that little offtopic.

Dunno exactly why, but many people apparently like that lake room, so, since it's fully finished, I'd like to present it in both day and night-time, now with 100% more animations (and 95% less colour)!





You can also check the step-by-step creation process here, from the rough sketch to finished background. :)

How fun to see how it's made, I always love seeing concept art and watching things take form and it's a fascinating process.
It all looks beautiful! ;-D

Fitz

  • Il antico demone
  • Fitz worked on a game that was nominated for an AGS Award!
I've loved the art in this game from the start, but this is just epic! 8-0

CaptainD

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  • CaptainD worked on a game that was nominated for an AGS Award!CaptainD worked on a game that won an AGS Award!
Absolutely gorgeous visuals.  Can't understand how this hasn't been Greenlit yet!!

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks a whole lot, guys! We're really glad you liked them, thanks for all the support as well! Yeah, I hope one day we'll get Greenlit. :)

Anyway, today it's time for more animation goodies! The mysterious dinosaur from the previous artworks returns! Who might that be? Hint: no, it's not Zid.



One day I'll actually start worrying about that 30k sprite limit... :D

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!

Seriously though - that was totally unexpected! I was checking the game's page while at work, and ZA was still in the queue limbo, and when I returned home - bam, suddenly I got a mail from Valve!
Thanks a whole bunch for everybody at the AGS forums! The game wouldn't be Greenlit in 18 days, if it weren't for your support, news-sharing and votes! :D You're such an awesome community!

Problem

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Yay, congrats! I told you it would get greenlit before the end of the month! :-D

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
Congrats! You and the game deserve it! (nod)
There are those who believe that life here began out there...

Stupot

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Never in doubt :-)

Haggis

  • Cavefish
  • When you have to shoot, shoot, don't talk.
  • Haggis worked on a game that was nominated for an AGS Award!
Superb, excellent news!

Congratulations!
The world needs more games with dinosaurs in them!

Congratulations! Absolutely deserved :)
Support Cloak and Dagger Games on Patreon: https://www.patreon.com/user?u=460039


AnasAbdin

  • Peace, Love and AGS
Congrats! Well deserved indeed ;-D

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks again, everyone! :D Your support is totally awesome!

Anyway, we've been extra busy for the last couple of days, but we still managed to get this and that done in ZA. :) Here's another night time location artwork, now featuring 100% more glowing mushrooms and 100% less sun!


Andail

  • Global Moderator
  • Mittens Viscount
  • Cultured man of mystery
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  • Andail worked on a game that was nominated for an AGS Award!
Congrats on the greenlight!
Your art has definitely evolved over the years.

Also, you might want to update the estimated release date :)

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks a bunch! Also - updated the estimated release date in the very first post, as I totally forgot about this one place. :D

Anyway, onwards with the update - this time 0% static screens and even more moving pictures, woo!


Another 8-bit minigame, at which I failed miserably!


This exclusive, totally optional and mandatory to finish the game Fishing DLC™ will be available only in the selected retailers, for a suggested price of 49,99 USD + VAT.

Just kidding, but you will have to fish for some neat stuff.

We also started working on a second-to-last location, so some exciting stuff are bound to happen! ;)


Fitz

  • Il antico demone
  • Fitz worked on a game that was nominated for an AGS Award!
That mini-game looks awesome! I can only imagine how terrible I'll be at it (laugh)

Danvzare

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The mini-game reminds me of Texas Chainsaw Massacre for the Atari 2600.
You just need to be running in the other direction, and have bicycles littering the floor.

Looks fun though. Can't wait. :-D

CaptainD

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  • CaptainD worked on a game that was nominated for an AGS Award!CaptainD worked on a game that won an AGS Award!
Hehe I like the look of that mini-game.  Grats on getting near)(ish?) the end of development!

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
The mini-game reminds me of Texas Chainsaw Massacre for the Atari 2600.


Haha, now that you mention it, Stampede does resemble it in some way. :D Gotta work on the bicycle sprites, then!

Anyway, thanks for the feedback. :) Glad you like those little bonus games. To be honest I coded the first one (Pebble Defense) as a joke, with hastily done sprites in MS Paint, to just check how hard would it be to do such an arcade-like minigame in AGS. Twarda said I should keep this as a bonus, and there you have it, I did the second one, and (hopefully) planning to do three more.

Also - here are some sneak peeks from the new rooms and locations I mentioned before! More glorious indoors and glowing mushrooms, acting as lamps!






Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
This is all so beautiful!
Wish I could play it right now! (nod)
There are those who believe that life here began out there...

Eggie

  • Golly!
  • Eggie worked on a game that was nominated for an AGS Award!
I love this and I'm super happy to see it still going strong :)

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks for the kind words, Cassiebsg and Eggie! :D Really appreciate you like our stuff!

And whew, it's been a while, right? Wouldn't call myself the most active member of the community, heh. :D No worries though, as the ZA development is going smoothly. ;) Our game just keeps on growing in size, and that's what mostly keeps us extra busy. We already have 72 unique rooms (not counting the minigames and cutscenes), or 110, if you also count day/night and light/dark variants - and that's still not the end! Here's a screenshot from one of the new locations:



And here's yet another rough line test from Twarda, and from a new location on top of that. Man, traditional animation does take quite some time to make!



Also as an added bonus - I guess someone must've liked our game well enough, as we were invited to two local gaming/gamedev events to present Zniw Adventure and talk a bit about the development process in general. To celebrate the occasion Twarda decided to make us ZA t-shirts, featuring an unique artwork on the front and the logo on the back! Here's how it looks like:



And I guess that's it for today's update. Until next time, friends!

NickyNyce

  • ready...FIRE...aim
  • NickyNyce worked on a game that was nominated for an AGS Award!
Very interested to see how this turns out. I've always been a dinosaur lover. Looking good!

I really like that Flintstones feel too.

CrashPL

  • The dinosaur guy
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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks NickyNyce! Glad to meet another fellow fan of good ol' dinos. ;) Glad you like our stuff as well!

The hard time is over, so I guess the more regular updates are back. First and foremost - the rough line test from the previous post is now cleaned up, coloured and finished! Here's how it looks like:



And some more clean line tests! This time featuring 100% more kicking dinosaur action. I guess you can say Twarda's quite busy will all those animations lately.






AnasAbdin

  • Peace, Love and AGS
I always love to see your animations ;-D
The determined kicking dinosaur looks very cute (laugh)

The animations look very nice indeed! 8-)

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks a lot AnasAbdin and Blondbraid!

Twarda finished the last animation today - cleaned, coloured, timed - ready to go! Featuring 100% more kicking dinosaurs and 0% open doors, here's how it looks in the game:



It took a little while, as the character and the doors are animated independently. Back to adding more stuff and polishing the existing one for us!

ThreeOhFour

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AnasAbdin

  • Peace, Love and AGS
Oh this is getting cuter  :-D the lazy eyes give them character!

It took a little while, as the character and the doors are animated independently

Tell me about it! Synchronizing separate animations of two or more characters interacting with each other can be frustrating with AGS. You've done a great job here. If it ever gets too complicated sometimes I combine all the animations together into one character's view to make it easier to handle, specially if a character is about to carry another...  :P  8-)

My kids (and I) will love this. Have been watching this project for a while!

Danvzare

  • The Man with No Name
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The more I see of this project, the more I want to play it.
It looks so cute, and well animated!

Just looking at that short animation, makes me think I'm watching a cartoon. :-D

Just looking at that short animation, makes me think I'm watching a cartoon. :-D
Yes, that really is some top-notch animation, it looks really fun! ;-D

Very interesting project.
Anyone can see a lot of details in the animations and backgrounds.
The ultimate example it's very very fluid and enjoyable.
I'm impatient for this. Great job.

Looks fantastic!  Yeah definitely reminds me of old frame-by-frame animation, almost retro-Disney.  Really cool stuff.

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thank you so much for the kind words, everybody! :D

Quote from: Nixxon
My kids (and I) will love this. Have been watching this project for a while!
That's what we're hoping to achieve with ZA - a game enjoyable for both older and younger players. ;)


Alright then, now something about the game - while we're still adding some new stuff and wrapping things up location-wise (it's more than 90% complete, now with 83 unique rooms), we also decided to revisit the old rooms and check if we could fix and polish this or that. We actually found a lot of such things, including some tweaks in the backgrounds, additional animation frames, or some totally new animations.

For example we decided the good ol' Hesperonychus should appear more than once (or twice), definitely not having any shut-eye anytime soon. All thanks to one pestering yellow dinosaur!



Some portraits also got tweaked a little bit, some are brand new:



The item cursors also got a complete overhaul. Rather than displaying the bulky item icon, which was not really that comfortable to use (plus it obscured smaller hotspots/objects directly under it), we decided to keep the standard "cross" cursor, along with the miniature version of the selected item on the lower left. The hotspot of the cursor wasn't changed (it's still the center of the cross), thus it's much easier to use or give things now!



But enough with that, let's take a moment to talk about the music in the game, as I believe I haven't covered the topic enough. You might already know our friend Problem is the composer of Zniw Adventure, but you might not know a lot of tracks are already composed, produced and placed in the game! Let's have a listen to some of Problem's fine guitar tunes, but first of all - the album cover:



And now for some acoustic tunes:

The bank of Rivenn-na (west side)
Scattered Woods (night ver.)


Whew, and that would be all for now. Thanks yet again for all of the comments and kind words, stay tuned for more updates. :D

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!


That's a weird place to take a nap, no?

And for some less optimistic news (because hey, these are also a part of the dev cycle, aye?) - while I'm doing everything I can, the 2016 release date is less and less likely with each passing day. Mostly due to fact that a whole lot of testing (and bug squashing) is still ahead of us, and I don't really wish to rush untested and unpolished things out. So while it's still not an official announcement, I'd say Zniw should be expected around the first quarter of 2017 (January/February perhaps), not November/December 2016, as I initially thought (and wanted). Sorry to dissapoint some of you. :(

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
EDIT: also updated the title and the very first page.

Here's a little linguistic update regarding the Polish translation of Zniw Adventure, as I'm currently working both on the endgame, as well as the Polish version. While it won't be very exciting to the non-polish AGSers out there, it's a feature that was repeatedly asked for among Polish gamers.
First of all - kudos for anyone, who handled the encoding - it's really great how AGS handles the Windows-1250 encoded fonts. I didn't really have any problems using Polish diacritics (ł, ó, ą, ę etc.), both as the in-game fonts/translations, as well as data files.



However one thing I've been scratching my head over is the complicated orthography and inflection in Polish. While the @overhotspot@ text in English is as easy as [actionName] + [targetName] ('Look at sign' for example), the difficulty ramps up while translating it. Sure, I could settle with something like [actionName]: [targetName], but it looks quite unprofessional imo. I ended up with creating a dictionary script, which transforms each name to a correct form. Thus now we have
Code: Adventure Game Studio
  1. tagetName = Żółwica (Elder turtle)
  2. Look at elder turtle = Spójrz na żółwicę
  3. Take to elder turtle = Weź żółwicę
  4. Talk to elder turtle = Rozmawiaj z żółwicą
  5.  
  6. targetName = Znak (Sign)
  7. (...) znak
  8. (...) znak
  9. (...) ze znakiem
  10. etc.

Oh, an translating/writing for a game intended mostly for younger players automatically makes you an expert in euphemisms. ;) (especially when creating dialogue for grumpy/angry characters)
« Last Edit: 22 Nov 2016, 11:10 by CrashPL »

Major congrats on getting Greenlit, mate!  You deserve it!

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thank you very much, SilverSpook! :D

Anyway, more animation goodies. This screen, with the very first serious decision, will greet you each time you run the game:



We're also two screens away from creating every room in the game!

CaptainD

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  • CaptainD worked on a game that was nominated for an AGS Award!CaptainD worked on a game that won an AGS Award!
From your screenshot 3 posts up, somehow Polish looks far more angry than English! :grin:

I love it with the flags when you change language, so cute and clever,
and it is a rare treat to see games go the extra mile and do interactive animations in the menu! ;-D

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
Looks awesome! Great animation and cleaver idea for language selection. (nod) :-D

May I just point/request/suggest you add a 3rd button?
Add spoiler tag for Hidden:

Load/Continue would be nice right from the start. ;) If there's a saved game, then you assume that the player has already chosen his favorite language and just wants to continue with the game.
I've recently run into this very same "problem" while testing another game, and thought it was annoying I had to choose every time I turn the game on.

Or alternatively, save the default selection to a file, and load it at game run, if it's defined then just move directly to the start menu/game intro.
There are those who believe that life here began out there...

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks CaptainD, Blondbraid and Cassiebsg! As for the "quick load" suggestion - we'll look what we can do. :)

No moving pictures this time, sorry. :( As we finished up all of the rooms in the game, Twarda decided to revisit some of the older locations (hey, we're doing ZA for almost 3 years now, so some parts may have gotten a bit dusty!)

The Undercave was the first one to receive such treatment. Some rooms were cut, some added, some slightly remade, some merged into one. We felt the caves might be a bit boring, so we decided to polish up things a bit.

Example of a new room:


Two merged into one:


Twarda also added some literal depth to the cave. ;)


And, if you're feeling like it, you also might listen to some cool music, done by our good ol' Problem!


Wow, those caves look good, with very fascinating shapes and I like the glowing sparkles!

Danvzare

  • The Man with No Name
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Wow, three years. I bet there's a lot of stuff which could use revamping. Just don't end up in an endless cycle of revamping and improving in skill. (laugh)

Also, those backgrounds look absolutely gorgeous. Am I right in thinking that the hole in the last background is a new puzzle?

Bavolis

  • Just past the Gnarled Scar.
  • Bavolis worked on a game that was nominated for an AGS Award!
Gorgeous caverns!

Wow that sounded inappropriate.

Delicious!!! Can't wait for this.

AnasAbdin

  • Peace, Love and AGS
No moving pictures this time, sorry. :( As we finished up all of the rooms in the game, Twarda decided to revisit some of the older locations (hey, we're doing ZA for almost 3 years now, so some parts may have gotten a bit dusty!)

Oh been there! I love the improvements a lot. The glowing "ore?" looks yummy!
Music is on spot. Denis is out of this world.

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks Blondbraid, Danvzare, Bavolis, Nixxon and AnasAbdin! Really glad you liked it!

Wow, three years. I bet there's a lot of stuff which could use revamping. Just don't end up in an endless cycle of revamping and improving in skill. (laugh)

Also, those backgrounds look absolutely gorgeous. Am I right in thinking that the hole in the last background is a new puzzle?

Haha, worry not, we just revamped the cave and a little bit of the very first location (Scattered Woods), and that's all - the rest is feature-frozen, as we don't want any feature creep, especially at the end of the production. ;) And yup, the chasm is a part of the puzzle. :)

Anyway, while I'm fixing the Polish translation and debugging here and there, Twarda's doing all of the missing animations and action/event still pop-ups. You may now enjoy Zniw getting hit with a pinecone...



...or nearly getting hit with a log. Glad she evaded that one, as it would result is some serious ouchies.



I believe Zniw being (nearly) hit with different objects will be a running theme in this game...

AnasAbdin

  • Peace, Love and AGS
Two words for you:

Flaw... less

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
Have a feeling this will be a "classic" in a couple years. (nod)
Love it! Great work on the animations and stills.
There are those who believe that life here began out there...

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks AnasAbdin and Cassiebsg!

Have a feeling this will be a "classic" in a couple years. (nod)

Heheh, you think so? I believe there are better games for that title out there, but nevertheless that would be a dream-come-true for us!

So, how's the game going, you ask? Strill wrapping things up, I'm patching all the minor and major bugs (along with the translation), while Twarda still works hard at replacing the placeholder animations with the final ones. The past two weeks were especially slow for us, as we had a 'little' (and unexpected) home renovation, which had to be taken care of as soon as possible. The joys of after-work game dev, ladies and gents!

Here's the question for today - who would like to have a fake fish?



Hint: probably not the Deinosuchus guy. Just because you can do it, doesn't mean you have to.



Just kidding, nothing has changed in the ZA game design - there are no player deaths, so explore and experiment all you want!

Here's also an example of a part animation, which is still not added to the game. Yeah, some larger animations come in parts, it's easier to manage and play them, rather than timing a huge one-part sequence.



And just for the kicks, here's a gif from one of the conversations. As you might already know, every prehistoric creature you'll have a word with has at least 5 different speech portraits, reflecting the current mood (Zniw, being an expressive dino-lass, has more than 20)



Now, let's hope I won't run into another game-breaking bug...

Wow, it all looks awesome!

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
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  • selmiak worked on a game that was nominated for an AGS Award!
This will be one awesome game!

Quote from: ClickClickClick
If you kill everyone there's nobody left to punish you.

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
Thanks selmiak and Blondbraid! :D

The remaining 5% struggle continues... hey, at least we're not sick anymore! Rejoice!



So what's today to show? More animations, more bugfixes, more visual tweaks... the game is also two rooms bigger, as we expanded next-to-last location, to have a bit better flow going.

The map and dialogue screen also received some minor treatment, as the old version looked kinda bland and basic:





Can you spot ALL of the differences?

Also, here's a couple of moving pictures too:


(not everyone's friendly, especially in the late game)


(this one's already finished and in the game, the gif was taken before the process)


(everyone is equally worried about the rest 5% of the game)



Twarda also started doing hi-res dinosaur artworks for the encyclopedia and the manual:


(you wouldn't want to meet this chap, being alone in the forest)


(now featuring 100% less colour!)

So yeah, working hard every day!
« Last Edit: 13 Jun 2017, 13:17 by CrashPL »

AnasAbdin

  • Peace, Love and AGS
Big difference and improvements in the new screens!
I love the smooth animations, and specially the heads turning (nod)

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
You guys amaze every single time! (nod)
Good job...

I get a 404 on this gif: "(this one's already finished and in the game, the gif was taken before the process)" 8-0
There are those who believe that life here began out there...

CrashPL

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  • CrashPL worked on a game that was nominated for an AGS Award!
I get a 404 on this gif: "(this one's already finished and in the game, the gif was taken before the process)" 8-0

Whoops, should be working now. :D

Stupot

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #145 on: 13 Jun 2017, 15:48 »
Such perfect animations. I need this game in my life.

Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #146 on: 13 Jun 2017, 23:21 »
Everything looks absolutely gorgeous and the animations are top-notch!
These screenshots keep giving me flashbacks to The land before time,
and I mean that in a good way!

CaptainD

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #147 on: 14 Jun 2017, 11:29 »
This is one of my all-time favourite AGS projects.  Squash that last 5%!!

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #148 on: 07 Jul 2017, 09:42 »
Thanks for the kind words, AnasAbdin, Cassie, Stupot, Blondbraid and Captain! It really keeps our motivation high. :D

Here's some more work we managed to do. Hope I didn't goof any gif this time. :P


Hard landings included.


Can't have a prehistoric game without our favourite flying reptiles.


No prehistoric mammals were harmed during the capture of this gif.

Here's a little bonus: some sequences are so complicated, Twarda had to do a separate rough line test to get them right... good Lord, what we have gotten ourselves into? :D




AnasAbdin

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #149 on: 07 Jul 2017, 14:35 »
That's an animation lesson 8-0
I love everything you do! As I told you on twitter this little dude falling broke my heart! It's just the way he surrendered :~(

Danvzare

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #150 on: 08 Jul 2017, 11:10 »
Those animations are incredible. You and your team are really going all out with this game. It's definitely going to be an instant classic when it releases. :-D

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #151 on: 14 Aug 2017, 16:33 »
Thanks AnasAbdin and Danvzare!

Quote
You and your team are really going all out with this game.

Heheh, not much of a team, it's just me (programming, writing, some smaller graphics and anims) and Twarda (everything art-and-animation related). :D And Problem of course, who does some excellent tunes for the game!

Anyway, as we promised, we started doing the absolute horror that are FMV cutscenes (can't have a cartoon game without a few fullscreen videos!)
Since we're doing it in a classical manner, it's 10 times worse than the normal in-game animations. :D But hey, anybody who did some frame-by-frame animation knows the drill...
Can't really show you a longer and finished cutscene, as it's dangerously close to the spoiler territory, but hey, here's an other example:


If you're traversing through the bushes, you have to hit everything on your path, it's the law of the cartoons!

I just don't want to think about the amount of work required to animate the intro and outro... :D

Cassiebsg

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #152 on: 14 Aug 2017, 18:48 »
(laugh) "Outch my head! Can I have a helmet, please? I'm going to sue you for actor abuse!"  (laugh)

Really nice, good luck with the videos... but when one is having fun, luck isn't really a factor. ;)
There are those who believe that life here began out there...

Stupot

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #153 on: 15 Aug 2017, 19:44 »
Haha. That animation reminds me of the "Bad Robot" vanity card. You should totally use that in the opening of the game.

Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #154 on: 15 Aug 2017, 21:16 »
Wow, what fun and awesome animation in the last GIF, reminds me of those classic cartoon shorts!

AnasAbdin

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #155 on: 19 Aug 2017, 13:52 »
What catches my attention in your cut scenes is that you are not afraid of moving large objects even slightly (nod)

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #156 on: 19 Aug 2017, 23:28 »
What catches my attention in your cut scenes is that you are not afraid of moving large objects even slightly (nod)

Thanks! The last GIF is actually an avi/ogv video cutscene (ZA will feature several of these), although you're correct, the rest of the animations shown here (events, real time cutscenes, actions and background animations) are played using the wonders of views and AGScript. :D

And thanks Blondbraid, Stupot and Cassie! Glad you enjoyed it!

Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #157 on: 21 Aug 2017, 21:10 »
Looking awesome!  Now it's time to FINISH IT! (So we can PLAY IT ;) )

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #158 on: 30 Aug 2017, 10:47 »
Looking awesome!  Now it's time to FINISH IT! (So we can PLAY IT ;) )

Yes, Sir! :D Man, I should've known the last 5% will be the longest 5% I've ever did... having a day job doesn't help. :( Oh, and thanks Cassie, Stupot, Blondbraid and AnasAdbin! Glad you liked our lil' cartoon shorts. ;) (there's more to come soon!)

Anyway, more final artworks and fixes. Including hi-res encyclopedia illustrations:


and some better screen/scene transitions. Several users already noted the old ones looked kinda basic, so we decided to spice'em up a bit:




And as an added bonus - ever wondered what did the dinosaurs do in their free time? Wonder no more, here's a historically accurate portrayal:

CaptainD

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #159 on: 30 Aug 2017, 12:37 »
This looks soooooooooooooooooooooooooooooooooooooo ooooooooooooooooo good!

Tabata

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #160 on: 31 Aug 2017, 18:14 »
   That's breathtakingly beautiful!!! 

AnasAbdin

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #161 on: 31 Aug 2017, 22:45 »
The screen transitions are amazing! 8-0

The little dinosaurs playing cards are the cutest thing ever :~( <-- tears of cuteness overload!

Re: Z&ZC: Zniw Adventure - 95% completed (up. 13.06.2017)
« Reply #162 on: 01 Sep 2017, 18:37 »
Oh it's all so adorable!!! ;-D

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #163 on: 03 Nov 2017, 20:30 »
Thanks a whole bunch CaptainD, Tabata, AnasAbdin and Blondbraid! :D

So, anyway, any kind of update would be nice, right? Sorry for being so quiet for nearly two months (and thanks for not locking the thread ;)), but I was swamped with work, both my day-time job and working on Zniw Adventure. But hey, hard work definitely paid off here, as Zniw Adventure was one of 29 indie games presented during the PGA 2017 (as they put it, "the largest gaming trade show in Poland!") on the Indie Games Poland booth!





We were really surprised by the amount of people visiting our stand, as we knew adventure games, especially 480p cartoony ones aimed for children, aren't exactly the kind of ones you'd want to play on a huge, loud event like that. We were really happy that everyone enjoyed the game (and for different reasons - some liked the general nostalgic feeling, some were really digging the classic animation and graphics, while other liked the dinosaurs and the setting/design). But most importantly - we received a whole lot of friendly and helpful feedback to make the experience even better. Some of which already has been implemented, including:

- animated waypoint arrows



- an animated, easier to understand quick help screen



- inventory cursors revamp. They now show the active inventory item, as well as behave in similar manner to standard ones - changing colour whenever an object/hotspot is beneath them



- while not a suggestion from the crowd, I also decided to redo all of the unlockable minigames sprites and animations, as I didn't really like the old ones:



By the way, if you're interested in the educational aspect of the game as well, then oh boy, you will be in for a treat - we redesigned the encyclopedia to include much more facts and trivia about our favourite animals and their environments:



So yeah, back to the work for us. As usual, have some more of the higher-quality dinosaur artworks too!



(man, I sure do hope my posts aren't THAT long and annoying for you...)

ClickClickClick

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #164 on: 03 Nov 2017, 20:47 »
Annoying? No way. I want to play this right now.

Cassiebsg

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #165 on: 03 Nov 2017, 21:04 »
Far from annoying... just the opposite to be honest, I just can't get enough! :-D
Love all the improvments!
There are those who believe that life here began out there...

Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #166 on: 03 Nov 2017, 23:39 »
Hey, I loved your long posts! Have you filmed people playing your game? I would love to see that! And does the paper posters show the rooms stitched?

The animated waypoint arrows are a great idea! I also loved your Quick Help screen. These are things I maybe will steal :tongue:

I am anxious to play your game! Great Work! The animations are amazing! :-D


selmiak

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #167 on: 04 Nov 2017, 13:51 »
<3 the Commodore styled minigame :D

All in all this is going to be a great game!!! :-D

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #168 on: 04 Nov 2017, 14:58 »
The GUI elements in the Gifs look great,you can tell at one glance exactly how everything works, it's great!

Fitz

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #169 on: 05 Nov 2017, 07:42 »
I just love the new minigame graphics! Reminds me of my own first attempts at art on my C64.

And I was SO disappointed they didn't feature you on Polskie Gry Video's series on games from PGA.

Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #170 on: 05 Nov 2017, 18:37 »
I've been following this thread quietly from the shadows since first announced. As time has passed I've been progressively more excited. I'll definitely be playing it once released.

CyberUncleCat

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #171 on: 06 Nov 2017, 01:02 »
Holy cow this is so lovely animated! Really good stuff! I wish you that your game sells well enough so both of you can quit your jobs and start making games for a living.

CrashPL

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Re: Z&ZC: Zniw Adventure - 95% completed (up. 03.11.2017)
« Reply #172 on: 09 Nov 2017, 12:38 »
Wow, thank you very much, guys! You all are just so kind. :~( (<- tears of joy)

Quote
Have you filmed people playing your game? I would love to see that! And does the paper posters show the rooms stitched?

While I didn't really film anything (it was quite crowded and loud anyway), I took several pictures of people playing the game. You can view them here. :)

And yeah, we stapled the room structure of two locations to the wall for people to see. :) It was actually taken straight from our game design document, where we have a separate section for the room data and layout, with each room individually numbered (main location ID_room ID, so the first room of the Undercave is 4_1 etc.), along with notes and descriptions. It's much easier to manage the room data that way, especially when you have 98 rooms across 12 different locations. :D



(all of the rooms are organised exactly as how you'd visit them in the game)

Quote
And I was SO disappointed they didn't feature you on Polskie Gry Video's series on games from PGA.

To be honest, while many gamers have visited us, only one editor approached us to play the game and talk about it a bit. Not that I mind though, totally opposite - I'm glad so many people visited us, as I said before - an adventure game for kids isn't exacly the best type of game to be shown on a large and loud event like that. :)

Quote
I wish you that your game sells well enough so both of you can quit your jobs and start making games for a living.

Heheh, thanks! That would be a dream come true, actually. :D Juggling between life, day job and game development after hours can be tiring at times. Although I don't know if that much people would be interested in 2D cartoony point 'n clicks with dinosaurs. ;)