Female Character for Danger Mouse [NEW CHARACTER]

Started by Dadalus, Mon 11/08/2014 12:20:30

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Cassiebsg

Like selmiak, I think that there's missing something at the bottom of the dress.
Not sure if it's the lack of shading, outline, or something else; but maybe it's missing some detail to show that is actually a dress laying on the floor, and not a weird "blob" and funny shape dress... Maybe only having it "flow" being the character, like it would normally do when one walks and then stops???
There are those who believe that life here began out there...

Dadalus



Three to compare, Im probably going to go with the last one on the right.
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selmiak

the middle one makes me believe she also has some bats under her hat ;-D

Mandle

Quote from: Cassiebsg on Thu 14/08/2014 21:16:54
Maybe only having it "flow" being the character, like it would normally do when one walks and then stops???

Like Cassiebsg said: Have the dress trail out a little bit behind the character as if she had been walking and stopped, otherwise you are going to have a very hard time animating the character: Either the dress will trail when she walks and then suddenly gather up around her feet when she stops, or the dress will stay gathered around her feet even while she is walking. Either way is going to look weird.

Also: For me, the belt buckle looks slightly too far to the right compared to the way her face is pointing. The buckle on the hat is perfect, but it looks like the belt buckle has a different ratio of how far it is left-right-wise... (Yup, I'm just makin' up words now!)

Very nice looking character overall though. Love the hair baby!

Dadalus



Have put character with a background so you can see it in context, have altered the buckle as suggested.

I'm happy with it. Thanks everyone for  your comments.
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Anian

Looks good now, though I am a bit confused at the ratio in size between a mouse and a cat...then again it is a carton world so everything goes. :grin:

Btw that background (and the ones from the game production thread) look really good, you should consider putting outlines though, again just to fit in with the characters.
I don't want the world, I just want your half

Dadalus

Anian, the backgrounds are supposed to be that way, I wanted the characters to stand out. Its a personal choice which I am sure some people will dislike.

I think I am done with this one, thanks everyone.
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Mandle

Quote from: Dadalus on Fri 15/08/2014 07:26:33
Have put character with a background so you can see it in context, have altered the buckle as suggested.

I'm happy with it. Thanks everyone for  your comments.

** Some failed joke about buckling down and getting this game out ASAP **

If anyone wants to attempt CPR on the joke go ahead... As for me...

Come Nero... Time to go...

Dadalus

Working on a female pilot based on a koala



Ive included alternative heads so you can see what I am playing around with, any thoughts?
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Mandle

The character looks amazing!

Just one thing though: Usually with koala characters you can see a bit of the interior ear.

For example:



This is just one example, but if you google "cartoon koala" you will see what I mean.

At the moment they kind of look a bit "Mickey-ish", or like earmuffs, or turned around the wrong way by some koala-fixated sadist...

Dadalus

I am that sadist! :)

I was originally trying for a look of hair sticking out that took on the shape of the ears, but it doesn't really work.

Revised work :

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Mandle

#31
Looks great! One more slight thing I noticed is that, for me, her boots seem just a little too much "side-view" while the rest of her is turned on more of a diagonal between side and front, if that makes sense...

Not a huge issue if it means too much redrawing, but if it's a simple enough matter to angle them slightly more downwards like about 10-20 degrees it might be worth a try?

EDIT: I had a look at your other characters and realised that most of them have feet at a similar angle. I'm guessing there is actually a reason for this, probably to aid with side-view walk-cycle animations. If so, then ignore everything I just said ;)

Dadalus

I'm not happy with the feet either, I will rework them tomorrow. At this stage its just getting the look down for most of my characters which is why they have similar poses etc. They are all supposed to be in a 3/4 view but I'm not fully sure all of them are. Animation comes later and whilst I'm looking forward to it, its not a skill I've tackled before (I am researching techniques at the moment). I don't like the 'flash' animation style, but I am wary that I could be adding a lot of work if I use traditional animation.
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Dadalus

Reworked the character, reshaping the legs and jacket, with a little change to the boots and belt colours.



I'm still not happy with the legs and feet any suggestions?
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Tabata

I have a tiny bit of a problem to realize that it is a coala because of the different colors of body and ears.
Also the proportions are more human like, but with strange hair and nose.

Maybe going a bit more into the direction of a coala will do?
Just for to explain what I mean:
               
Spoiler
  very big head / short body
[close]

Dadalus

I see what you mean Tabatha, shortening the body and enlarging the head would help. I will rework the character and fiddle about with colouring.

Your not a koala fetishist as well? :)
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Tabata

Quote from: Dadalus on Wed 27/08/2014 18:22:57
Your not a koala fetishist as well? :)
(laugh) Everything to cuddle is sooo cute!
... but (being a sweet tooth myself) I don't like that boring food the koalas do eat.  ;)

Dadalus

#37
Thanks to Tabata I have revised the character again (a fresh boatload of sugar coated eucalytus leaves is on its way).



Its getting there...still not quite happy with it. I think the colouring of the face is wrong but I cant seem to find the right fit.
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Tabata

Quote from: Dadalus on Thu 28/08/2014 15:00:43
...(a fresh boatload of sugar coated eucalytus leaves is on its way).
yummy


Quote from: Dadalus on Thu 28/08/2014 15:00:43
I think the colouring of the face is wrong but I cant seem to find the right fit.
... maybe changing from purple tones to grey tones?
It might become a bit more like a *naturally* cartoon koala (just with clothes).

Darth Mandarb

#39
Quote from: Tabata on Thu 28/08/2014 19:03:40... maybe changing from purple tones to grey tones?

This!

Edit - did a [very quick] paint-over:

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