Make dialog appear above a hotspot

Started by JackAnimated, Sun 24/08/2014 19:59:36

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JackAnimated

Basically I'd like to make a speaker on a wall "talk". Is the simplest way to make it into a character, or can I make it a hotspot and get the text appearing above it?

Crimson Wizard

Easiest thing is to make an invisible character, but if you don't like that for any reason, you may use textual overlays:
http://www.adventuregamestudio.co.uk/wiki/Overlay_functions_and_properties#Overlay.CreateTextual

Character speech is technically textual overlays too, just managed automatically by the engine.

JackAnimated

Cool. Text Overlays work well. Thanks.

Mouth for war

You can also have another character from a different room speakin with the sayat function. I use that sometimes when i am lazy and dont want to make a new invisible character :-)
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