Author Topic: Guard Duty - Point and Click through Time and Space!  (Read 14047 times)

Re: Guard Duty - Point and Click through Time and Space!
« Reply #100 on: 29 Jul 2017, 01:29 »
Haha, thanks guys :) I *could* put together a slower version but I'm missing the footage for the start of drawing the kart. I'll try to remember to record my next animation proceess for ya'll.

Really happy you like it though, I'll definitely put out a few more as time goes by.

Pretty cool that you've set it as your background AnasAbdin! I'm honoured :D

Oh and the avatar... she's actually a TV commercial actress. I've had it so long it would feel weird to change it now! It's funny because I originally picked it because the gif was crazy high quality compared to others at the time, despite that I've had to hunt out the source and remake it twice since at various resolutions.

I'll keep you posted on the updates!

Re: Guard Duty - Point and Click through Time and Space!
« Reply #101 on: 08 Sep 2017, 21:06 »
Hey guys!

Progress on the game is moving along nicely, I've been churning out backgrounds, adding new animations and generally working at 110% :-D

I have another episode of our 'Behind the Gates' series for you. I decided to keep this episode a little shorter and with a faster pace. Less waffle more content! In this episode we run through the process of revamping Tondbert's animation set, adding fake AI to chickens and take a look at a newly added location.

You can watch Episode Two at the link below:

« Last Edit: 09 Sep 2017, 15:55 by Chicky »

selmiak

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Re: Guard Duty - Point and Click through Time and Space!
« Reply #102 on: 09 Sep 2017, 08:18 »
That  frog looks funny and cool! He should be on that poster too :)
Yay for chickens, chicky! :-D

Quote from: ClickClickClick
If you kill everyone there's nobody left to punish you.

Re: Guard Duty - Point and Click through Time and Space!
« Reply #103 on: 09 Sep 2017, 15:35 »
Thanks Selmiak, It would be pretty neat if he was ;-D

Here's one of the new locations I've recently added (was also featured at the end of that video), the Wrinklewood Forge:


ClickClickClick

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Re: Guard Duty - Point and Click through Time and Space!
« Reply #104 on: 09 Sep 2017, 21:45 »
That smith is hardcore, touching hot metal with his bare hand.

Re: Guard Duty - Point and Click through Time and Space!
« Reply #105 on: 09 Sep 2017, 22:42 »
That smith is hardcore, touching hot metal with his bare hand.
Interesting, I actually thought he was banging at a cold sword, :) hot metal would probably have some more color to it.

Great background, but it would be be even more incredible, if you'd add a bit of smoke, occasional sparks and more soot to the place. Guard Duty is defenitely one of my most anticipated AGS games, glad to see that it's progressing nicely.

Re: Guard Duty - Point and Click through Time and Space!
« Reply #106 on: 10 Sep 2017, 00:21 »
I was actually planning on having the end of the sword glow, but forgot to add it!

Thanks Hobo, I will definitely be adding some smoke, a couple whisps of flame and some sparks when the Blacksmith hits the blade. Happy to hear you're looking forward to release, here's hoping we don't disappoint :)

Dave Gilbert

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Re: Guard Duty - Point and Click through Time and Space!
« Reply #107 on: 13 Sep 2017, 21:32 »
So the player character gets a SHIRT eventually. Good to know!

(also: lovely work!)

Re: Guard Duty - Point and Click through Time and Space!
« Reply #108 on: 14 Sep 2017, 16:17 »
Thanks Dave, yeah he does! Because he starts shirtless I end up looking at that outfit when testing the later parts of the game (having not been through the trigger to change the views). I think in my last video he was walking around in the rain shirtless, which may have confused some viewers :)

Dave Gilbert

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  • Dave Gilbert worked on a game that was nominated for an AGS Award!Dave Gilbert worked on a game that won an AGS Award!
Re: Guard Duty - Point and Click through Time and Space!
« Reply #109 on: 14 Sep 2017, 16:57 »
Heh. Resonance had the same issue. Ed spent 90% of testing in his boxer shorts.

edit: What we eventually did was add a keyboard command that changed the character's view number to the correct one. It helped when creating screenshots and things!
« Last Edit: 14 Sep 2017, 17:52 by Dave Gilbert »

Re: Guard Duty - Point and Click through Time and Space!
« Reply #110 on: 14 Sep 2017, 19:58 »
Neat :) Tondbert wears Long Johns because it can get mighty cold in the Castle spire. I think it's about time I added some sort of keyboard debug menu for variables and views and such, would definitely help with screenshots and general testing.

Re: Guard Duty - Point and Click through Time and Space!
« Reply #111 on: 16 Sep 2017, 15:29 »
The latest GIF looks cool!
Plus I immediately came to think about this scene from the Simpsons! (laugh)