Author Topic: Gibbous - A Cthulhu Adventure  (Read 19778 times)  Share 

CaptainD

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Re: Gibbous - A Cthulhu Adventure
« Reply #20 on: 14 Jan 2015, 11:25 »
Clever!  You've halved the amount of eye / eyebrow animations you need for this character!

Even thus rough sketch looks beautifully animated.

Galen

  • Ancient Greek Physician™
Re: The Clicker In Darkness - A Cthulhu Adventure
« Reply #21 on: 14 Jan 2015, 22:07 »
@Gribbler: the font used is The Secret Font Of Monkey Island, which from what I can tell is fan-made and freely available. I have no idea if Lucas have any issues with it, I hope we won't find out the hard way! :P Worst come to worst, we'll probably go with a similar, uncopyrighted font. If anyone more law-savvy can enlighten us, I'd highly appreciate it.

Given that the bottom of the page says:
Quote
The Secret of Monkey Island font © 1990 Lucasfilm Games
Monkey Island 2: LeChuck's Revenge font © 1991 LucasArts
I would have to imagine it is a direct pixel-for-pixel recreation and thus no fair use. Heck, even if it wasn't it still doesn't give explicit commerical usage rights (or any usage rights beyond the implicit ones that come from them offering the download) which you really should be checking for. Beyond that... it looks like the game is in significantly higher resolution than that font. I'm really not a fan of super low res fonts designed for 320x200 in games in higher resolutions. Admittedly though, that's entirely my preference. I just like nice smooth fonts to go with nice smooth graphics.

Still, the game is looking pretty swell. I'm liking the play on Innsmouth on the sign.

Re: The Clicker In Darkness - A Cthulhu Adventure
« Reply #22 on: 15 Jan 2015, 09:38 »
@Gribbler: the font used is The Secret Font Of Monkey Island, which from what I can tell is fan-made and freely available. I have no idea if Lucas have any issues with it, I hope we won't find out the hard way! :P Worst come to worst, we'll probably go with a similar, uncopyrighted font. If anyone more law-savvy can enlighten us, I'd highly appreciate it.

Given that the bottom of the page says:
Quote
The Secret of Monkey Island font © 1990 Lucasfilm Games
Monkey Island 2: LeChuck's Revenge font © 1991 LucasArts
I would have to imagine it is a direct pixel-for-pixel recreation and thus no fair use. Heck, even if it wasn't it still doesn't give explicit commerical usage rights (or any usage rights beyond the implicit ones that come from them offering the download) which you really should be checking for. Beyond that... it looks like the game is in significantly higher resolution than that font. I'm really not a fan of super low res fonts designed for 320x200 in games in higher resolutions. Admittedly though, that's entirely my preference. I just like nice smooth fonts to go with nice smooth graphics.

Still, the game is looking pretty swell. I'm liking the play on Innsmouth on the sign.

Wow, alright, definitely going to have to look deeper into this, thanks for the headsup! Thankfully, the font switching itself is really a couple of clicks. Gonna be browsing through a loooot of fonts these next days...

P.S. It won't be featured in the demo, but you'll definitely be visiting Fishmouth in the game if the stars are right and our Kickstarter campaign gets funded :-D

Re: Gibbous - A Cthulhu Adventure
« Reply #23 on: 20 Jan 2015, 09:17 »
Hey everyone! Here's a sped up animation process video of an angel that will be making a very short in-game appearance. It was initially 4 hrs long, compressed and edited down to a few minutes. Check it out if you're into/curious about frame by frame animation.

« Last Edit: 21 Jan 2015, 16:43 by Mr Underhill »

AnasAbdin

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Re: Gibbous - A Cthulhu Adventure
« Reply #24 on: 20 Jan 2015, 09:29 »
Good work Mr Underhill. Shows how hard to animate a few milliseconds. Subscribed, liked and always keeping an eye (laugh)

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
Re: Gibbous - A Cthulhu Adventure
« Reply #25 on: 20 Jan 2015, 16:30 »
Awesome work! 8-0
Thanks for sharing! (nod)
There are those who believe that life here began out there...

Re: Gibbous - A Cthulhu Adventure
« Reply #26 on: 21 Jan 2015, 08:56 »
Thank you guys! We're now cleaning up and coloring the animation, so I'll be back soon with a process video of that, plus the final gif :)

Re: Gibbous - A Cthulhu Adventure
« Reply #27 on: 23 Jan 2015, 10:36 »
Hey folks, I'm back with the second and final part of the animation video process. In this one, Cami cleans up and colors the li'l angel. Roughly 2 hours sped up and edited down to less than 3 minutes.

Here's a quick gif of the whole process:



...and you can watch the entire video below.



Demo's coming along fine, we're hoping May's the month we'll be unleashing it unto the world.






selmiak

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Re: Gibbous - A Cthulhu Adventure
« Reply #28 on: 23 Jan 2015, 11:35 »

...and you can watch the entire video below.




Quote
Unfortunately, this video is not available in your country because it could contain music from UMG

the gif is interesting already! Good luck and keep it up!

Quote from: ClickClickClick
If you kill everyone there's nobody left to punish you.

Re: Gibbous - A Cthulhu Adventure
« Reply #29 on: 23 Jan 2015, 12:41 »
Woah, that is so effing weird. It uses Waltz 2 by Dmitri Shostakovich, which is supposed to be in the public domain... Well, that sure is odd.

Fitz

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Re: Gibbous - A Cthulhu Adventure
« Reply #30 on: 23 Jan 2015, 21:53 »
Wow, this game's going to look awesome. Watching the timelapse was both educational, inspiring AND humbling.

Re: Gibbous - A Cthulhu Adventure
« Reply #31 on: 03 Feb 2015, 11:35 »
Thanks Fitz, I appreciate it!

Here's another little animation we've cranked out for the game. Kitteh does this when she's been idle for a while:


Cassiebsg

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  • Fleeing the Cylon tyrrany...
Re: Gibbous - A Cthulhu Adventure
« Reply #32 on: 03 Feb 2015, 19:15 »
Cool! It takes a cat to know what's really important in life. (laugh)
There are those who believe that life here began out there...

selmiak

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  • selmiak worked on a game that was nominated for an AGS Award!
Re: Gibbous - A Cthulhu Adventure
« Reply #33 on: 03 Feb 2015, 19:49 »
that's a smooth ass animation! I like how the cat even stretches the paw to relax :)

Quote from: ClickClickClick
If you kill everyone there's nobody left to punish you.

Creamy

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Re: Gibbous - A Cthulhu Adventure
« Reply #34 on: 03 Feb 2015, 20:28 »
It's not the art style you'd expect from a Cthulhu Adventure but it looks great.
Count me in.
 

Re: Gibbous - A Cthulhu Adventure
« Reply #35 on: 03 Feb 2015, 21:49 »
We really don't want to hold back on animation, so we slowly dropped most of the cutout stuff so it looks smoother.

It's not the art style you'd expect from a Cthulhu Adventure but it looks great.
Count me in.

Yeah, it's not a "serious" approach to HP's work, but we want to treat it with the respect it deserves and just have some fun with the Mythos. I just love stuff like Hey There Cthulhu or Shoggoth on the Roof. That's not to say Cthulhu will be anything but the ominous, ubiquitous presence he's supposed to be. Muhahaha *lighting, thunderclap*


Re: Gibbous - A Cthulhu Adventure
« Reply #36 on: 16 Mar 2015, 09:11 »
Hey everyone!

So, as we press on with development, we're thinking of offering a very limited run of a 3dprinted, hand-painted Kitteh. This is just a prototype and likely doesn't reflect the final product (some yog-sothothery to be added later!). So,

WORK IN PROGRESS:

PRINTED:



PAINTING IN PROGRESS!


Monsieur OUXX

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Re: Gibbous - A Cthulhu Adventure
« Reply #37 on: 17 Mar 2015, 09:47 »
I have mixed feelings about this mix of Lovecraftian horror and cuteness overdose. By essence, Cthulhu is the very opposite of a cartoon.
Yet, it all looks lovely and perfectly crafted, which makes me forget all my criticizing.
 

Re: Gibbous - A Cthulhu Adventure
« Reply #38 on: 17 Mar 2015, 10:22 »
Yeah, to be honest, so did we at first! :smiley: Anyways, you'll be able to get a feel of what the game's like pretty soon, when the demo's done.

Fitz

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  • Fitz worked on a game that was nominated for an AGS Award!
Re: Gibbous - A Cthulhu Adventure
« Reply #39 on: 17 Mar 2015, 17:33 »
A cute/devilish mascot -- good idea for a limited edition! I had a similar idea for my first game, but apart from making a prototype it never went anywhere. Kitteh, though, looks pro.

Looking forward to the demo!