Until I Have You - (MAGS December Entry)

Started by Dualnames, Thu 01/01/2015 23:54:11

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Crimson Wizard

#20
What is the purpose of having Linux and Windows binaries combined in one package?

EDIT: I gave up the game at the second level: for some reason the game saved when character was middle jump above the center of platform, and it took me about 20 attempts to simply click mouse button in time and jump further.

The worst thing are "you are dead" and "press any key" screens, they distract me and completely break the rythme of playing.

I would probably try more, if there were keyboard controls, I can't make myself click mouse in time, it seems.


EDIT2: Errrr.............
It appears that I did not realize that I am controlling character speed with mouse........
My mouse cursor was in the far right corner and the player was running uber-fast all the time. I was thinking that it's the game design......
*facepalm*

Cassiebsg

Managed to get to the 1st boss... my nerves are a wreak, my hand hurts and I've cursed a lot... And when I finally was getting used to the controls... you add a new control... 8-0
There are those who believe that life here began out there...

Mandle

Quote from: Cassiebsg on Sat 03/01/2015 21:50:40
Managed to get to the 1st boss... my nerves are a wreak, my hand hurts and I've cursed a lot... And when I finally was getting used to the controls... you add a new control... 8-0

Hahaha...because everyone knows Cassie just LOVES games that require reflexes... 8-0

One thing I found useful early on was:

Spoiler
In most cases early on you can just jump right on top of enemies with the bat readied and nail them instantly when you land, and it usually doesn't matter which way you are facing, and they can't shoot you while you're flying above them through the air. In fact I rarely used the gun at all until the first boss fight.
[close]

Dualnames

It's okay guys, thanks for the feedback so far, I did say countless times I got accustomed to this a lot, so it's hard for me to gauge on difficulty. We're working on the faults of this.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cassiebsg

Am not sure what's more frustrating... dieing over and over again, or posting a post that doesn't get posted... :-\

Quote from: Mandle on Sun 04/01/2015 03:41:05
Hahaha...because everyone knows Cassie just LOVES games that require reflexes... 8-0

Actually I quiet enjoy action/reflex games, just not platformers and games that you need to start over from scratch like in the old days of no save games. So I rather enjoy the save game of this one. :)

Quote
One thing I found useful early on was:
Spoiler
In most cases early on you can just jump right on top of enemies with the bat readied and nail them instantly when you land,
[close]

One thing I found out...
Spoiler

You don't actually need to kill the bad guys at all, you can just run and jump past them, since they don't shoot, kill on contact or follow you once they are off screen...
Probably missing a collision detection here, though that would make using the bat very hard. 8-0
[close]

One thing I'm struggling is that, when playing in windowed mode, once my mouse gets out of the game window the game continues playing but I have no way of controlling the character anymore, and thus death is upon me. >:(
There are those who believe that life here began out there...

Dualnames

This is why fullscreen is suggested, frankly, this is the biggest reason I'm moving away from AGS with this.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Cassiebsg

I don't really play full-screen anymore, as I enjoy to be able to break from a game, read a forum, check irc or icq, etc. Kind of feel "claustrophobic" and like am missing something. (roll)
The other AGS games normally pause as soon as you click outside (and then I go and add a line to the cfg, to let them run even if am doing something else) but this one works the other way around. ???
And I don't see the line in cfg that should do that (multitasking=1).

But I did try the fullscreen for this one, and the screen is just too big for my mouse to follow... and there are some weird stuff happening in the "black" side bars... I'll do a screen cap later if you want to check it out.
There are those who believe that life here began out there...

Crimson Wizard

Quote from: Cassiebsg on Sun 04/01/2015 18:56:44
And I don't see the line in cfg that should do that (multitasking=1).

Do this:
Code: text

[override]
multitasking = 0 or 1 // (force disable or force enable)


Quote from: Cassiebsg on Sun 04/01/2015 18:56:44
But I did try the fullscreen for this one, and the screen is just too big for my mouse to follow... and there are some weird stuff happening in the "black" side bars... I'll do a screen cap later if you want to check it out.
Sounds like a side-border bug that was fixed in AGS 3.3.3. You may try copying acwin.exe from 3.3.3 package into game folder and run it.


Radiant

The game looks great, but please put in keyboard support. There is a reason why almost no platformer uses mouse controls :grin:

Cassiebsg

Quote from: Radiant on Mon 05/01/2015 19:50:07
The game looks great, but please put in keyboard support. There is a reason why almost no platformer uses mouse controls :grin:

+1

Or add a response of up/dowm on the mouse... I find my self trying to jump or stand up by pulling the mouse up. (laugh)
There are those who believe that life here began out there...

Crimson Wizard

Actually I think that it could be a good idea to combine mouse movement and keyboard presses.

Mandle

Quote from: Crimson Wizard on Mon 05/01/2015 20:05:45
Actually I think that it could be a good idea to combine mouse movement and keyboard presses.

But then how would one possibly drink beer while playing? :-\

Crimson Wizard

Quote from: Mandle on Tue 06/01/2015 00:22:04
Quote from: Crimson Wizard on Mon 05/01/2015 20:05:45
Actually I think that it could be a good idea to combine mouse movement and keyboard presses.

But then how would one possibly drink beer while playing? :-\

Easy: move the mouse to the rightmost corner and play at full running speed, like I did by mistake :)

Jim Reed

Quote from: Mandle on Tue 06/01/2015 00:22:04
But then how would one possibly drink beer while playing? :-\

XD

Sorry I missed the release you two, this is finally out \o/ =D =D =D

LostTrainDude

I wrote a little about the game on Indievault.it, the Italian indie game developers community website! :D

I also wrote about All The Way Down in a previous article.
"We do not stop playing because we grow old, we grow old because we stop playing."

Dualnames

I didn't know you were Italian, thanks for the write-up.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Monsieur OUXX

the game has been removed from the games database?
 

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