problem initializing graphics mode 1024 x 768 (16-bit) ..

Started by everlite1knight, Mon 26/01/2015 01:29:39

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everlite1knight

Hey guys,

I'm curious about a few concepts within AGS relating to filters and resolution.

I receive the following message when attempting to preview/run;

There was a problem initializing graphics mode 1024 x 768 (16-bit) with game size 512 x 384 and filter 'none'

First question; it says the filter is set to none; where do i change this? I see these options in Build - Run Game Setup, however upon changing the filter, im still presented with the same message.

Where is it pulling the 512 x 384 from? how does it arrive at these values?

Is it possible to set a resolution outside of the existing resolutions inside the General settings > Resolution options?

I'm attempting this on a laptop I purchased last week, it has reasonable specs; 4gb memory, AMD radeon GPU running windows 8.

The game iself is simply a test room at the moment. With a background image.

Thanks
David


everlite1knight

Is this an advance question? Curious given so many views, but no replies.

Thanks
David

Crimson Wizard

Please tell:
1) What version of AGS are you using;
2) What is your game resolution (in General Settings);
3) What settings do you set in setup;
4) What is your desktop resolution.

Additionally, if you may, and if you are using AGS 3.3.0 or higher, go to your project folder on disk, open "Compiled" folder, find "acsetup.cfg" file there, open it (its a plain text file) and put this line under "misc" section:
Code: text

log=1

After running your game go to C:/Users/<your username>/Saved Games/.ags. There should be ags.log file. Paste its contents here.

Hopefully all this will help to understand what is going on.

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