How to turn character on? AGS 3.3.0

Started by Gribbler, Wed 11/03/2015 11:42:15

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Gribbler

I have a character which I want to move at the beginning of the scene.

Code: ags
function room_AfterFadeIn()
{
StartCutscene(eSkipESCOnly);
Wait(150);
cBlank1.Walk(296, 567, eBlock, eAnywhere);
Wait(50);


When I run the game in AGS 3.3.0 I keep getting the message: "Character is turned off and cannot be move". The code worked fine in AGS 3.2.1. Did something changed for the "Walk" in newer AGS version?

Cheers,
Grib

Slasher

Do you have 'ShowPlayerCharacter' turned to false in that room's properties?

Gribbler

I do :D Thanks Slasher!

2-year break from coding :)

ThreeOhFour

Send them naughty text messages while they're at work. :=

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