[SOLVED] Custom Resolution: problem with objects...

Started by chefgeorges, Fri 17/07/2015 16:23:32

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chefgeorges

Hello,

I use AGS 3.4.0.1. I created a project with a resolution of 400x225pxl. When I created an object, the selection frame of object is divided by 4. When I run game, AGS considers the coordinates of the selection frame, and the object is shifted.

But if I use a standard resolution (for example 800x600pxl), the problem disappears.

What should I do? :~(




Crimson Wizard

#1
Hey chefgeorges, thank you for your report.
This is a bug in 3.4.0.1, which I now fixed. It affects only games that has one of their sizes larger than 320x240 and another lower (like yours 400x225).
This fix will be included into next version of 3.4.0.*. But for now you may download this archive and unpack it into the AGS program folder, replacing just 1 DLL:

If you are using older AGS 3.4.0.1:
http://www.mediafire.com/download/3z4tla9lh0hxvfy/AGS.Types.3.4.0.1_fix.dll.7z
If you are using latest AGS 3.4.0.5:
http://www.mediafire.com/download/ncb94vnzh8su936/AGS.Types.3.4.0.5_fix.dll.7z

IMPORTANT NOTE: You may need to re-import all your room backgrounds, because this bug may mess with room sizes too.

chefgeorges

Thank you very much, it works perfectly. ;-D

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