STASIS

Started by Pyke, Tue 01/09/2015 13:17:10

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Pyke

Hey guys - I have joined the few and the proud who have actually FINISHED a game! Woo!

http://www.stasisgame.com/

http://store.steampowered.com/app/380150

https://www.gog.com/game/stasis




LAUNCH TRAILER:

https://www.youtube.com/watch?v=ACFynCVApZ8

GAME PLAY TRAILER

https://www.youtube.com/watch?v=_0Bex90OgkQ

REVIEWS:

http://www.rockpapershotgun.com/2015/09/01/stasis-review-pc/

"I should emphasise here that STASIS does not pay mere lip-service to body horror. I can't say too much without spoilers, but Christ, it really goes for it. Some of it is mercifully obfuscated by the bird's eye view and constant gloom, relying on written description to get across how horrendous the purported sight in front of you is, but other scenes pull no punches. STASIS' isometric, 2D art sometimes looks a little retro, but other times like baroque, ludicrously elaborate movie concept art, and it employs its minimal animation to spectacularly gruesome effect."

http://za.ign.com/stasis/93707/review/stasis-review

"More than five years in the making, Stasis is an extraordinary testament to the ambition and genre genius of creator Chris Bischoff and his colleagues. It's more than just "good for an indie game", it's a mandatory experience for fans of sci-fi horror." 9/10

There are quite a few others. I'm working on a link page to all of them which I will post up here!

If you guys have any questions - please fire away!

AnasAbdin

Quote from: Pyke on Tue 01/09/2015 13:17:10
If you guys have any questions - please fire away!

Is it made with AGS? :P

Pyke

Not AGS - But I've been using these forums as a source of inspiration for years now. :)

Chicky

It's been great seeing all your updates on this Pyke and a big congrats for the final release, Stasis hits all the marks for me in the art department. Super creepy. Do stick around!

Although I believe your thread will be moved :P

Stupot

Massive congrats in release, man. Feedback so far seems great. Hope to get my grubby [digital] mitts on a copy soon. (laugh)

Snarky

Congratulations! I crowdfunded or preordered it or something ages ago, so I have a key, but I have such a backlog of games I haven't had time to play...

The reception does seem great so far. You must be feeling pleased.

kconan

  Congrats on the great reviews!  I just snagged a copy, as looks like my kind of game.

Myshkin

Rock Paper Shotgun: "STASIS is the best adventure game I've played in years"

That's a pretty awesome pull quote to have! I'll need to check this out when I have the time...
Just out of curiosity, what engine is it made with?

Mehrdad

Quote from: Emont on Wed 02/09/2015 11:29:59
Just out of curiosity, what engine is it made with?
Visionaire Studio
http://www.visionaire-studio.net
My official site: http://www.pershaland.com/

Gribbler

I saw Destructoid gave it 8,5/10. Looking forward to playing it!

theo

Awesome news, man! Good job. SO look forward to playing it. :D

Pyke

Thanks guys! Im working on the next patch now, adding in new options and a scalable interface. Fun!

SilverSpook

Just started in on this.  Definitely one of the best point-n-click's I've played in recent history, certainly the most detailed and high-resolution!  Great work!

David Ostman

Quote from: SilverSpook on Sun 06/09/2015 10:12:28
Just started in on this.  Definitely one of the best point-n-click's I've played in recent history, certainly the most detailed and high-resolution!  Great work!
The sad thing is one of the main complaints from players I've seen is how 720p is way, way too low to play on their 4k and 1440p screens, and that really makes me sad. I don't even want to call them ignorant gamers, because I don't think they are, not really, it's just sad that such a thing would be such a big problem for some people.

Big congrats on finishing this, Chris, it certainly looks like a homerun on your first try. Impressive as hell!

SilverSpook

That's too bad...  Yeah, the wider gaming audience might file that complaint, beyond the point-n-click diehards.  The game does have a AAA or at least single-A game look to it, from the beginning, with the high-production-value 3D intro and pro-look isometric view.  The silver lining to getting hated on is it's a sign that you're reaching a wider audience, which is always going to increase the number of dislikes, given the wider range of demographics.  You can't please everyone!

Personally I'm used to 320x240 or 640x480 16-bit Windows-95 gen retro graphics of most point-n-click games, including rockstar companies like Wadjet Eye, so anything with full 3D above 800x600 is spoiling me. :)

Pyke

Thanks so much for the comments! Glad you're enjoying the game. The next big patch will be out in a day or two, and then its working on the Linux port and iOS port.

Ill admit that I was a little surprised by the resolution comments when they first started. I would have loved to do the game at HD, but for just one person with 1 computer - rendering out and detailing everything at almost double the resolution was a little too much to take in. I started the game 5 years ago - 1280 was plenty big enough then!
It was also a decision to make sure the game ran on as many computers as possible. Its our first game - market penetration was more important in the long run than higher resolutions. I sort of saw Stasis as the kind of thing someone could load onto an older laptop and take with them on a long journey.

I will say that the next game will definitely be at a higher resolution - and we will hopefully address all of the major concerns!

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