Indiana Jones Fight Scripting: Problems with blocking animations [Solved]

Started by BrightBulb, Sat 07/11/2015 22:49:28

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BrightBulb

Hi there,

I have scripted a fighting sequence like the boxing fights in Fate of Atlantis. It works, but know I've noticed a problem.

If I use blocking animations, it makes the controls sluggish.

If I use non-blocking actions, the animations are not visible.

Is there a solution for this?


MiteWiseacreLives!

try checking (cEgo.Frame == 0 || cEgo.Frame > 2) before allowing input for another strike.. or adjust the 2 to what feels best after testing.

BrightBulb

Thanks for your advice.

I have found an error in my script that prevented the animation to be shown properly in no-block mode.

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