Zoom on characters in during dialogues

Started by Mehrdad, Sat 19/12/2015 15:41:24

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Mehrdad

Hi
Is it possible to zoom on characters as the talking during dialogues?
Or with tween module ...

Thanks

My official site: http://www.pershaland.com/

Mathias

#1
I dont think it's possible to smoothly zoom in during dialoge unless you write specific code for it, but you could possibly switch to a new room for each character dialogue with characters set up zoomed in as you want it and then switch back when leaving the dialogue.

Cerno

Do you want to zoom in on the whole scene or just the character? Maybe you can add another character with a zoomed in sprite and add that to the scene when the original character speaks, then afterwards remove it again.

Probably not what you want though.

Maybe if you could try to describe what you want in more detail, it would be easier to help.
123  Currently working on: Sibun - Shadow of the Septemplicon

Cerno

Okay, here is an idea using dynamic sprites.
http://www.adventuregamestudio.co.uk/wiki/DynamicSprite_functions_and_properties#DynamicSprite.CreateFromBackground

I have little experience with it, so it may not work or there may be easier ways.

1. Make a dynamic sprite from the background
2. Scale up the sprite and place it on screen centered around your character's position
3. Place your characters at the appropriate positions and increase their size by the same scale factor as the background.

Maybe someone with more experience with dynamic sprites can offer their input on whether that may work or not.
123  Currently working on: Sibun - Shadow of the Septemplicon

Mehrdad

Quote from: Cerno on Sat 19/12/2015 17:28:13
Do you want to zoom in on the whole scene or just the character?

Actually whole scene. With a little parallax too.
Thanks for suggestion. I still don't try dynamic sprite instead I try tween module . But it show texts before or after resize (AFAIK)
My official site: http://www.pershaland.com/

Slasher

#5
Remember that the Tween Module will not re-size objects.

i have used this scenario before and used a character as image of the background which can then be scaled along with the player character.

food for thought.

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