object size.. possible bug

Started by Slasher, Thu 04/02/2016 21:14:32

Previous topic - Next topic

Slasher

hi

i have a room (640 x 480). no walkable areas. edges set correctly. one region for light. two object  doors. both doors measure exactly the same yet one supersizes beyond its supposed size.. have moved it yet still it is enlarged.

looks ok in editor.

any ideas?

32 bit color
d3d

Khris

Is it exactly twice as large?

Slasher


Cassiebsg

Just for sake of testing, have you tried assigning the same door sprite to both objects? to see if it still happens the same (1 small + 1 big) or if you then get 2 small or 2 big... Think that could maybe help pin point if it's the sprite that's bad or a script problem.
There are those who believe that life here began out there...

Slasher

this is really starting to be an issue..

2 objects, same sprite, both on same walkable area:  one shows big one shows normal..

Mandle

Does one of your objects have "Uses scalable area" (or whatever it's called) turned on, and the other one has it turned off?

Slasher

hope. exactly the same.

the same thing happens if i flip images in views...

maybe a windows issue causing ags editor bug?

Crimson Wizard

#7
Quote from: Mandle on Sun 07/02/2016 00:34:38
Does one of your objects have "Uses scalable area" (or whatever it's called) turned on, and the other one has it turned off?
Quote from: slasher on Sun 07/02/2016 08:22:46
hope. exactly the same.
They are same, but which one (on or off)?

How doors are positioned? Could you post a screenshot maybe?
Are doors placed on same horizontal line, or on different ones?

Slasher

Hi,

here is mock screenshots of in editor and in game.

the door does not use scaleable areas.




SMF spam blocked by CleanTalk