Author Topic: Unavowed  (Read 39005 times)

Dave Gilbert

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Unavowed
« on: 21 Mar 2016, 18:28 »
Wadjet Eye Games is extraordinarily proud to announce our next upcoming project: Unavowed!



Story
For six months, you were possessed by a demon. For six months, you unwillingly tore a trail of bloodshed through New York City. Now, finally, you are rescued by the Unavowed - an ancient society dedicated to stopping evil.

You are free, but your world is in tatters. You have no home, no friends, and you are wanted by the police. You can not return to your old life, but perhaps you can start a new one. Join the Unavowed, and learn to fight against the oncoming darkness.

Coming in 2017!

Written & Programmed by: Dave Gilbert
Backgrounds and sprites: Ben Chandler
Music: Thomas Regin
Portraits (not pictured yet): Ivan Ulyanov

Features:
   -Choose a male or female protagonist
   -Choose one of three playable origin stories
   -branching storyline
   -A total of five companion characters to choose from. Each with their own talents and abilities.
   -Double the resolution of a typical Wadjet Eye Game!
   -All the usual guff - voice acting, commentary, original music, etc

This is the first original game I have written in two years, and my first ORIGINAL IP since Blackwell Legacy in 2006. It's super exciting to be working on this. More news as it comes.

Screenshots:


Hanging out with a jinn, a fire mage, and a dark creature from across the void.


Exorcisms are not for the weak.


This guy is either conducting some horrible magic, or he's a video game developer.


Everything a modern day mage could want.


This probably isn't good.


A city street at night.



« Last Edit: 14 Aug 2017, 20:29 by Dave Gilbert »

Fitz

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Re: Unavowed
« Reply #1 on: 21 Mar 2016, 18:45 »
Looks just gorgeous! Love the color balance in the first pic especially (and Ben with a sword!). And it's going to be interesting having a choice of characters. Curious to see how and to what extent that'll affect the story/gameplay.

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Re: Unavowed
« Reply #2 on: 21 Mar 2016, 18:54 »
Please update your first post to make sure it follows the rules or I have to lock...

Just kidding.

Looks great!  Good to see you "behind the wheel" again.

AnasAbdin

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Re: Unavowed
« Reply #3 on: 21 Mar 2016, 19:33 »
Congrats :) I've seen a screenshot on Ben's twitter and was eager to see more (laugh)
Best of luck with the production!

Cassiebsg

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Re: Unavowed
« Reply #4 on: 21 Mar 2016, 19:51 »
Looking good!
Good luck with the production (as if you need luck, when you have the skills!) ;)(nod)
There are those who believe that life here began out there...

Re: Unavowed
« Reply #5 on: 21 Mar 2016, 20:19 »
Several others have already said it, but it looks beautiful and the higher resolution is really neat. I'm also curious if the male/female protagonist option will be two different characters or a gender-swapped version of one character. :)

Re: Unavowed
« Reply #6 on: 21 Mar 2016, 21:05 »
Looks fantastic!  Really like the character design of that twisty blue-purple dude.  Kind of looks like a piece of wire-art came to life!

selmiak

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Re: Unavowed
« Reply #7 on: 21 Mar 2016, 22:17 »
Cool Beans! I like these mysterious occult storys! All the best!

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Danvzare

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Re: Unavowed
« Reply #8 on: 22 Mar 2016, 09:59 »
Wow, this sounds like it's going to be awesome!
And that artwork, simply beautiful. I can't wait. :-D

Re: Unavowed
« Reply #9 on: 22 Mar 2016, 13:03 »
Looking gorgeous!
I love the step up in resolution. Hope it will pay back in the end as well for Wadjet Eye - but if it can work for Daedalic - then why not :)
Crossing fingers.

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Re: Unavowed
« Reply #10 on: 22 Mar 2016, 17:05 »
Going hi-res I see!

Well, now, since you're a professional company and all, and have more time for R&D (haha), then how about you develop a process to add a very light antialisaing on the outline of character sprites? (intrested suggestion) ;)
 

Re: Unavowed
« Reply #11 on: 22 Mar 2016, 17:50 »
Really cool story idea, and the graphics are looking even more amazing than usual. You guys rock! Really looking forward to it :)
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Re: Unavowed
« Reply #12 on: 22 Mar 2016, 19:27 »
This is awesome news!!

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Re: Unavowed
« Reply #13 on: 22 Mar 2016, 20:11 »
Looks good, we´ll see how it comes

Andail

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Re: Unavowed
« Reply #14 on: 23 Mar 2016, 08:21 »
That's gorgeous art.

The plot sounds like the kind of urban fantasy my students love to read - is this a way to reach out to the young adult bracket?

Dave Gilbert

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Re: Unavowed
« Reply #15 on: 23 Mar 2016, 10:45 »
That's gorgeous art.

The plot sounds like the kind of urban fantasy my students love to read - is this a way to reach out to the young adult bracket?

Mostly a way to reach my personal love of the "Dresden Files." :)

Re: Unavowed
« Reply #16 on: 25 Mar 2016, 20:34 »
Very intriguing. I'll be keeping an eye on progress as it develops.

Re: Unavowed
« Reply #17 on: 27 Mar 2016, 13:28 »
If you play one character, do you intend for the player to encounter the other as an NPC during the game?
Stuart "Sslaxx" Moore.

Dave Gilbert

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Re: Unavowed
« Reply #18 on: 28 Mar 2016, 23:10 »
Here's a bit of animation for kicks:


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Re: Unavowed
« Reply #19 on: 29 Mar 2016, 13:02 »
I love how he barely flinches at the lightning. :-D
"Heh, lightning! You're going to have to try harder than that!"

Dave Gilbert

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Re: Unavowed
« Reply #20 on: 29 Mar 2016, 16:48 »

Re: Unavowed
« Reply #21 on: 01 Apr 2016, 09:19 »
Awesome!  I have personally been pitching my AGS game to the more mainstream gamer / tech-nerd community as, "Like an RPG, minus the combat".  So I really like the concept of taking that idea further in Unavowed, with an actual RPG designer.  RPGs have always had great storylines, but then often they can get bogged down in the programmer-wonkishness of the combat.  Also, basically making combat a central component makes it really hard not to ultimately have your main character be a mass-murderer -- of goblins and trolls, or cyborg guttersnipes in a cyberpunk RPG -- but a mass-murder nonetheless.  This can make it tough to suspend teh disbelief and strains the storytelling.  It lessens the narrative impact of actual deaths. 

So I applaud the effort, and Jennifer Hepler.  Really looking forward to this!

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Re: Unavowed
« Reply #22 on: 01 Apr 2016, 10:28 »
I've read about this game on several polish general gaming/adventure games sites, and I'm already all excited about it. :D Can't wait!

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Re: Unavowed
« Reply #23 on: 03 Apr 2016, 23:15 »


This is Mandana. She's a djinn swordswoman.

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Re: Unavowed
« Reply #24 on: 04 Apr 2016, 00:41 »
Wow!  Amazing animation!  :shocked::grin:

Re: Unavowed
« Reply #25 on: 04 Apr 2016, 16:13 »
That animation does look pretty neat indeed, the .gif kind of ruins it a bit, though. Also, that's a very inefficient use of the light bulbs, don't djinnis like lamps?

I'm not very big on urban fantasy and paranormal myself, so I was actually hoping that you'll step out of your comfort zone and try something completely different after the Blackwell series, but at least this means that it's guaranteed to be another excellent game. Have a smooth and hassle-free development process!

Dave Gilbert

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Re: Unavowed
« Reply #26 on: 30 Apr 2016, 03:39 »


Gratuitous sewer level.

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Re: Unavowed
« Reply #27 on: 30 Apr 2016, 04:36 »
Very cool!!!

But I think the animation on the water pouring out on the far left might have some sprite-boxing issues going on?

It seems to jump around a lot...

And I for one do not want you to step out of your comfort-zone of urban/supernatural...The world needs another series as amazing as Blackwell in that very genre!

Cassiebsg

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Re: Unavowed
« Reply #28 on: 30 Apr 2016, 09:03 »
Awesome! 8-0
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Re: Unavowed
« Reply #29 on: 30 Apr 2016, 09:42 »
:(  wish i could those types of backgrounds and sprites.

Looks fabulastic (laugh)

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Re: Unavowed
« Reply #30 on: 30 Apr 2016, 12:33 »
this looks pretty badass! 8-)
But this guy burning there would cast a lot more flickering lights everywhere on these shiny surfaces and light up that gaping hole in the ground!
To make it even more dramatic I'd even give a flicker to the white lightsource in the background there, you know the energy from that guy influences the world around and so ;)
but enough of the sithlordteasing for now...

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Dave Gilbert

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Re: Unavowed
« Reply #31 on: 30 Jul 2016, 18:04 »
Been awhile since I popped into this thread. Hi, folks. Here's another screenshot gif:


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Re: Unavowed
« Reply #32 on: 30 Jul 2016, 18:09 »
Is this some tactical rpg battle there?
Does Icey games have anything to do with this?
:cool:

AnasAbdin

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Re: Unavowed
« Reply #33 on: 30 Jul 2016, 18:12 »
Spooky 8-0 love the art! I can't stop thinking about that dude in the circle going: Om (laugh)

Dave Gilbert

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Re: Unavowed
« Reply #34 on: 30 Jul 2016, 18:26 »
Is this some tactical rpg battle there?
Does Icey games have anything to do with this?
:cool:

Hah. It does kind of look like that. But no to both questions.

Re: Unavowed
« Reply #35 on: 30 Jul 2016, 20:12 »
This looks awesome. Can't wait to play this.

Dave Gilbert

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Re: Unavowed
« Reply #36 on: 04 Aug 2016, 20:07 »
A fun effect that we implemented today!


Cassiebsg

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Re: Unavowed
« Reply #37 on: 04 Aug 2016, 21:05 »
Love it! (nod)
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Re: Unavowed
« Reply #38 on: 04 Aug 2016, 21:29 »
Amazing!

Re: Unavowed
« Reply #39 on: 05 Aug 2016, 11:46 »
Cool FX. :)

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Re: Unavowed
« Reply #40 on: 11 Aug 2016, 21:17 »
Interesting story-line, Dave. And Ben, man this looks a-ma-zing!

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Re: Unavowed
« Reply #41 on: 12 Aug 2016, 03:47 »
Thanks for the nice words, everybody!

I posted this on Twitter a while ago and figured it would be nice to share here also: a process gif showing how one of the scenes for the game takes shape.


AnasAbdin

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Re: Unavowed
« Reply #42 on: 12 Aug 2016, 06:42 »
I love seeing things being added, changed or removed. Tells a lot about the person creating the backgroud and how they think (laugh)

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Re: Unavowed
« Reply #43 on: 12 Aug 2016, 10:15 »
Wow, that's a really interesting way to make a background. I love things like these. They make me feel like I'm learning something. :-D
I can't imagine starting a background as a series of blobs though.

I love how the sign gets more decrepit throughout the process. It makes it look like it's more like a gif of the passage of time than of how that background was made. (laugh)

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Re: Unavowed
« Reply #44 on: 12 Aug 2016, 18:53 »
Nice, Ben!
Have been thinking of publishing similar in-progress gifs for my own scenes.

Re: Unavowed
« Reply #45 on: 12 Aug 2016, 19:12 »
That's amazing! More of that!

selmiak

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Re: Unavowed
« Reply #46 on: 12 Aug 2016, 19:30 »
Animations like this are always interesting. What's also interesting to me is, do you use any perspective lines or do you just draw and then every now and then add some perspective lines? Add them when you make more of these gifs (if you dare) ;)
The palette looks so much like autumn already :P

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Cassiebsg

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Re: Unavowed
« Reply #47 on: 12 Aug 2016, 20:21 »
Lovely!
Thanks for sharing the "making of" :D Always fascinating to see how great artists work! (nod)
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Re: Unavowed
« Reply #48 on: 13 Aug 2016, 02:27 »
Andail: would enjoy seeing.

Selmiak: I keep a premade perspective grid on a separate layer for me to refer to when I need a guide, like so:


selmiak

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Re: Unavowed
« Reply #49 on: 13 Aug 2016, 13:12 »
Cool! Thanks Ben!

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Re: Unavowed
« Reply #50 on: 17 Aug 2016, 07:10 »
I love the increased detail in the backgrounds and especially the characters. It's inspiring. I would love to see a longer video of the process of painting the backgrounds.

Amazing work you guys.

visionmind

edit. Ahh, that's what I was looking for, a speedpainting, I knew there was an easier way to describe that. I completely spaced it there. Thanks for that CrashPL
« Last Edit: 18 Aug 2016, 20:25 by visionmind »

Re: Unavowed
« Reply #51 on: 17 Aug 2016, 21:58 »
This is looking epic and amazing. Super amazing work as always from you guys! :)
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Re: Unavowed
« Reply #52 on: 18 Aug 2016, 10:02 »
Yeah, the quality is truly amazing. 8-0 I agree with visionmind, you should definitely do a speedpaint video someday, as I'd love to see the entire process too!

Mandle

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Re: Unavowed
« Reply #53 on: 21 Aug 2016, 15:41 »
Loving that new BG...The redish sky is quite ominous: Reminds me of Ex Mortis...

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Re: Unavowed
« Reply #54 on: 21 Aug 2016, 18:04 »

Wadjet Eye Games is doing a Harry Dresden tribute game?!

AAAAAAAAWESOME!!

Tell me one of the characters is going to be smartass!  Seriously, someone on the project has to be a smart-ass.  Turn them loose during beta testing and have them come up with their own comments to give it the required spontaneous feel.  Obviously this would have to be for one of the secondary characters but still.



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Dave Gilbert

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Re: Unavowed
« Reply #55 on: 26 Aug 2016, 21:00 »
Not a "tribute" but definitely heavily inspired by it. I'm a big Dresden fan.

Re: Unavowed
« Reply #56 on: 02 Sep 2016, 16:12 »
Oh friend this is amazing!
I hope to play it very soon, because it is so...Mesmerizing...
The backgrounds and the animation are very professional and fluent.
Very good jood.

Dave Gilbert

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Re: Unavowed
« Reply #57 on: 04 Sep 2016, 20:15 »
If anyone is at Pax West this weekend, Unavowed is being shown at booth 6003. Look for this spiffy banner:



Just got word that the creative director of Dragon Age is playing it. No big.


Cassiebsg

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Re: Unavowed
« Reply #58 on: 04 Sep 2016, 20:20 »
8-0 Amazing!
Can I get it when you done with it? (roll) (laugh)
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Re: Unavowed
« Reply #59 on: 04 Sep 2016, 21:51 »
Wow...

!

This does look awesome.

I am tempted to try at the same resolution in the future :D
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Re: Unavowed
« Reply #60 on: 07 Sep 2016, 16:48 »
Looking forward to this one! Looks very good.

Re: Unavowed
« Reply #61 on: 08 Sep 2016, 21:19 »
Livin' the dream! 

Who did that big Unavowed poster by the way?  Looks uber spiffy.

Dave Gilbert

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Re: Unavowed
« Reply #62 on: 16 Sep 2016, 15:21 »
*looks at desk covered in dirty coffee mugs*

Yep, living the dream all right.

Ben did the poster! It was kind of a last-minute thing.

Re: Unavowed
« Reply #63 on: 17 Sep 2016, 22:19 »
You're killing me, guys, with your teasers.

Dave Gilbert

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Re: Unavowed
« Reply #64 on: 19 Sep 2016, 16:30 »
Magic! Guns! Grimy alleys!

« Last Edit: 19 Sep 2016, 17:08 by Dave Gilbert »

Re: Unavowed
« Reply #65 on: 20 Sep 2016, 18:42 »
Looks exciting! ;-D

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Re: Unavowed
« Reply #66 on: 21 Sep 2016, 09:46 »
I've just realized, the dark gritty look, a guy with a trench-coat wielding magic, this looks very similar to Constantine.
Why did they have to cancel that TV show. :~( (At least there are the comics I suppose.)

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Re: Unavowed
« Reply #67 on: 21 Sep 2016, 12:32 »
Hah. The look we were going for was "business Dresden" but we'll take Constantine! :)

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Re: Unavowed
« Reply #68 on: 21 Sep 2016, 17:32 »
Magic! Guns! Grimy alleys!



This is beautiful! And it's so all about everything I love in any kind of fiction: The impossible appearing suddenly in the mundane world!

I cannot wait to play this game!

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Re: Unavowed
« Reply #69 on: 21 Sep 2016, 18:25 »
Damn, Mandle, for a moment I thought Dave fixed that faulty vertical text offset...

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Re: Unavowed
« Reply #70 on: 30 Sep 2016, 12:40 »
I've just realized, the dark gritty look, a guy with a trench-coat wielding magic, this looks very similar to Constantine.
Why did they have to cancel that TV show. :~( (At least there are the comics I suppose.)

Funnily enough the palette for this game evolved directly from when I was messing around with Constantine/Sandman stuff after WB mentioned they were interested in an adventure game to Dave!




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Re: Unavowed
« Reply #71 on: 30 Sep 2016, 13:24 »
The choice of colors and lights you use has a weird harmony I can't put my finger on. The orange background sky and the blue indoor lights shouldn't work together in theory but they do! ???

Re: Unavowed
« Reply #72 on: 30 Sep 2016, 14:06 »
I knew I'd seen that! I remember Neil Gaiman retweeted that picture, Hellblazer is an amazing comic... I think it's why I always imagine the fire mage to have a northern english accent...

A shame that the Hellblazer game didn't happen hence my delight when Unavowed was announced 

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Re: Unavowed
« Reply #73 on: 30 Sep 2016, 14:35 »
The choice of colors and lights you use has a weird harmony I can't put my finger on. The orange background sky and the blue indoor lights shouldn't work together in theory but they do! ???

A lot of my colour choices are pretty standard examples of using a palette of complementary colours - I like how they allow very strong contrasts between zones of an image. In this case, however, I was trying to work the three traditional primary colours into a single shot for the sake of experimentation, and making a nice blue bit for the warmly coloured Constantine to be framed by and a nice reddish bit for the coolly coloured Morpheus and Death to be framed by.

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Re: Unavowed
« Reply #74 on: 07 Oct 2016, 20:33 »
The orange background sky and the blue indoor lights shouldn't work together in theory but they do! ???

http://tvtropes.org/pmwiki/pmwiki.php/Main/OrangeBlueContrast

Immediately back on-topic: this looks great, I really like that font, and it's immediately better than the Constantine show because the trenchcoats in Ben's art actually look like they've seen a bit of use.
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Re: Unavowed
« Reply #75 on: 16 Oct 2016, 14:26 »
A little scene I implemented yesterday. Lots of things working together.


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Re: Unavowed
« Reply #76 on: 16 Oct 2016, 15:02 »
A little scene I implemented yesterday. Lots of things working together.

All those people are moving in reverse time? because that boat on background... it floats backwards... Such a bizzare thing :).

The shadows are cool btw.
« Last Edit: 16 Oct 2016, 15:03 by Crimson Wizard »

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Re: Unavowed
« Reply #77 on: 16 Oct 2016, 15:24 »
Looks cool ;-D
The last man needs a few frames before he stops IMO 8-) a little tug on the boat as the others land :P

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Re: Unavowed
« Reply #78 on: 16 Oct 2016, 16:08 »
Looks like a never before seen scene from a Broken Sword game. :-D
I love those running animations!

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Re: Unavowed
« Reply #79 on: 16 Oct 2016, 18:10 »
Really nicely done! (nod)
And +1 to what CW and AnasAbdin said.
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Re: Unavowed
« Reply #80 on: 16 Oct 2016, 18:26 »
Looks great, though that last man can thank video game physics that he's not in the river!

Re: Unavowed
« Reply #81 on: 16 Oct 2016, 20:29 »
Great job there, must've taken hours to get all the orchestration orchestrated!

I was gonna say, maybe do a Scooby-Doo skid-stop, but that's a lot of extra work.

I kind of feel bad for that one left behind, though.  It will be tough to be the only Russian who didn't catch Hillary Clinton. :)

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Re: Unavowed
« Reply #82 on: 16 Oct 2016, 21:46 »
Oh, the tension! ;-D
But it's easy, that left behind guy isn't even exhausted or mad! :-D

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Re: Unavowed
« Reply #83 on: 17 Oct 2016, 07:53 »
It's okay everybody, please relax, I have animated him skidding to a halt. :=

(the backwards boat is all Dave, though :cheesy:)

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Re: Unavowed
« Reply #84 on: 17 Oct 2016, 16:03 »
You asked for it. We gave in. :)



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Re: Unavowed
« Reply #85 on: 17 Oct 2016, 16:43 »
Perfect! (nod)
Awesome job guys!
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Re: Unavowed
« Reply #86 on: 17 Oct 2016, 21:22 »
(nod)

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Re: Unavowed
« Reply #87 on: 18 Oct 2016, 10:44 »
I want an animation of him almost falling over the edge, comically flailing his arms and regaining his balance in the last second.
DRAW.

Good job, joking aside :) It's not common to see so much animation going on in AGS games...

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Re: Unavowed
« Reply #88 on: 18 Oct 2016, 13:00 »
It's interesting how the setup of the game affects the amount of animation, too. Maybe you picked the female character - that means a different running animation and jumping animation for one of the characters. Maybe you picked a different companion - that's another running and jumping animation. Depending on who you pick to take with you, and what order you pick them in, someone else can end up standing on the edge of the pier watching, which means two other characters needed a 'skidding to a halt' animation. It's much denser than I'm accustomed to, and the sort of work that suits a full time role pretty well.

Interestingly, when I started I was quite nervous about the prospect of doing higher resolution characters, and spent hours doing test animations, tweaks, and trying to figure out what works. We've had to make some changes along the way, too. But the intensity of the project has meant that I've grown fairly accustomed to working at this resolution pretty quick, and it's not quite so intimidating. Nice to have a challenge, even if some days I look at my todo list with some measure of apprehension. :=

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Re: Unavowed
« Reply #89 on: 21 Oct 2016, 14:50 »
Practice makes perfect.


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Re: Unavowed
« Reply #90 on: 21 Oct 2016, 15:03 »
Cool. Seems like it is animation time for unavowed. Give us more of this fluid movement and cool flames and lightshow  8-)

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Re: Unavowed
« Reply #91 on: 21 Oct 2016, 15:24 »
Sweetness! Are all the fireball effects and so on hand-animated, or rendered with AfterEffects or some similar special effects suite?

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Re: Unavowed
« Reply #92 on: 21 Oct 2016, 18:04 »
you should get icey on board for even flashier animations := 8-) :-D

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Re: Unavowed
« Reply #93 on: 21 Oct 2016, 18:24 »
STOP!

Let's stay on target here.

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Re: Unavowed
« Reply #94 on: 23 Oct 2016, 12:31 »
Sweetness! Are all the fireball effects and so on hand-animated, or rendered with AfterEffects or some similar special effects suite?

In this case they're rendered!

Re: Unavowed
« Reply #95 on: 26 Oct 2016, 03:50 »
There is action in this game correct?

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Re: Unavowed
« Reply #96 on: 26 Oct 2016, 11:30 »
Depends what you mean by action. There are action charged scenes for sure, but there's no arcadey combat sections.

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Re: Unavowed
« Reply #97 on: 13 Nov 2016, 17:45 »


Being chased down the Hudson River by a sea monster. As one is.
« Last Edit: 13 Nov 2016, 17:50 by Dave Gilbert »

Re: Unavowed
« Reply #98 on: 13 Nov 2016, 19:37 »
Looks cool, and great animations in the last GIFs! 8-)

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Re: Unavowed
« Reply #99 on: 13 Nov 2016, 19:42 »
Great work dave (nod)

Re: Unavowed
« Reply #100 on: 14 Nov 2016, 02:51 »
That's a good lookin' fish man there. :)

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Re: Unavowed
« Reply #101 on: 27 Nov 2016, 09:56 »
My AdventureX talk has hit Youtube! It's called "Instinct Vs. Experience" and I talked a lot about Unavowed's development.

Re: Unavowed
« Reply #102 on: 27 Nov 2016, 23:58 »
Great talk man, good to know writer's block happens to the best of us.

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Re: Unavowed
« Reply #103 on: 29 Nov 2016, 15:12 »


Idling in the rain by a dead body.

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Re: Unavowed
« Reply #104 on: 29 Nov 2016, 15:54 »
I like how that cop is just nonchalantly looking at her watch, despite there being a dead body right beside her.
I can almost imagine her saying: "Ugh, can I go now, it's not like someone important died." (laugh)

Re: Unavowed
« Reply #105 on: 29 Nov 2016, 16:13 »
My AdventureX talk has hit Youtube! It's called "Instinct Vs. Experience" and I talked a lot about Unavowed's development.
I enjoyed it very much, Dave.  I'm looking forward to the game's release!

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Re: Unavowed
« Reply #106 on: 29 Nov 2016, 16:20 »
My AdventureX talk has hit Youtube! It's called "Instinct Vs. Experience" and I talked a lot about Unavowed's development.
I enjoyed it very much, Dave.  I'm looking forward to the game's release!

So am I, believe me!

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Re: Unavowed
« Reply #107 on: 30 Nov 2016, 17:31 »
Cool atmosphere. Though it hurts my sense for symmetry that this damned corpse couldn't die in the middle, right under the structure ;-D
Some occational flashes in the distance could also add to the atmosphere when idling around.

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Re: Unavowed
« Reply #108 on: 01 Dec 2016, 17:58 »


I was interviewed by Adventure Corner about Unavowed!
« Last Edit: 20 Sep 2017, 21:43 by Dave Gilbert »

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Re: Unavowed
« Reply #109 on: 07 Dec 2016, 14:43 »


Hanging out with a jinn in Central Park's North Woods.

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Re: Unavowed
« Reply #110 on: 07 Dec 2016, 16:22 »
The background and character art in all of these are really beautiful, like some of the best I've seen. I will definitely play this when it's released.

Though, I didn't want to bring it up, but, I think the character poses may be a little.... static? In all of these you have characters just standing around, regardless of the circumstance, and it's kind of jarring and takes something away from it. Like even in the chase scene screenshot? Everyone is so... unenthused about what is happening, and I can't tell what anyone is feeling in the scene. Is it supposed to be tense, scary, or really dull and pedestrian? It's a real shame because the art itself is so beautiful and it looks really compelling otherwise.

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Re: Unavowed
« Reply #111 on: 07 Dec 2016, 16:25 »
woooow 8-0 Lovely! (nod)
All the small animations makes BG even more alive than it already is! Good job.
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Re: Unavowed
« Reply #112 on: 07 Dec 2016, 21:42 »
It looks so alive!
The graphics are gorgeous and the story looks mesmerizing, as always :)
Can't wait to play it
Play Tester for SilverSpook's Neofeud !

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Re: Unavowed
« Reply #113 on: 15 Feb 2017, 14:34 »
Been while since I uploaded a screenshot. Here's a bunch of animation to tide you over!


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Re: Unavowed
« Reply #114 on: 15 Feb 2017, 15:57 »
Great! love it how everything looks so alive. (nod)
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Re: Unavowed
« Reply #115 on: 17 Feb 2017, 17:19 »
\o/ Thank you! The GIF compression does it no favors. I'm hoping to put together a nice teaser trailer soon.

Re: Unavowed
« Reply #116 on: 17 Feb 2017, 17:26 »
What an awesome GIF, the fire and rain effects ar just amazing! 8-0

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Re: Unavowed
« Reply #117 on: 22 Feb 2017, 23:24 »
I did a little devstream of the game today, where I implemented a bunch of new art assets and answer questions about the game. Everything is very non-spoilery, aside from things I've spoken about publicly already.

« Last Edit: 20 Sep 2017, 21:44 by Dave Gilbert »

Re: Unavowed
« Reply #118 on: 23 Feb 2017, 00:47 »
Awesome!  Cool to see the inner workings of Wadjet Eye production.

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Re: Unavowed
« Reply #119 on: 23 Feb 2017, 21:52 »
Uff, that was a long 1H and 39min!... took me all evening. (laugh)
But really cool video, that's for sure! Thanks bunch for sharing. (nod)
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Re: Unavowed
« Reply #120 on: 24 Feb 2017, 08:20 »
Awesome! I really like watching other devs busy at work on streams like this one. :D
I know it has been said countless times already, but I really adore those graphics! Everything is so alive and pretty to look at!

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Re: Unavowed
« Reply #121 on: 06 Mar 2017, 18:35 »
Just imported the 10,000th frame of animation into Unavowed!



Well, at least I'm excited.

Re: Unavowed
« Reply #122 on: 06 Mar 2017, 18:38 »
My drawing hand hurts just reading that post.

Nice work though!

Re: Unavowed
« Reply #123 on: 06 Mar 2017, 20:10 »
Wow, that's an impressive number!  8-0

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Re: Unavowed
« Reply #124 on: 07 Mar 2017, 12:59 »
Wow, you reached that number fast. Impressive.
You'll have to tell us what the final number ends up being. :-D

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Re: Unavowed
« Reply #125 on: 07 Mar 2017, 17:32 »
Impressive! (nod)
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Re: Unavowed
« Reply #126 on: 07 Mar 2017, 22:13 »
That's 1/3 of AGS sprite limit... :-X

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Re: Unavowed
« Reply #127 on: 07 Mar 2017, 22:22 »
Wow, you reached that number fast. Impressive.
You'll have to tell us what the final number ends up being. :-D

Here's the current stats, if you're interested:


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Re: Unavowed
« Reply #128 on: 09 Mar 2017, 15:17 »
Sometimes you just have to suck out an old man's soul.
« Last Edit: 16 Mar 2017, 19:34 by Dave Gilbert »

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Re: Unavowed
« Reply #129 on: 10 Mar 2017, 11:12 »
Sometimes you just have to suck out an old man's soul.
Darn gold-diggers! (laugh)

Re: Unavowed
« Reply #130 on: 16 Mar 2017, 19:30 »
Awesome animation!  Those old men have some tasty souls on'em.

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Re: Unavowed
« Reply #131 on: 18 Mar 2017, 19:32 »

Re: Unavowed
« Reply #132 on: 18 Mar 2017, 22:50 »
Is this game inspired from Bioware RPGs? That sounds Awesome! ;-D

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Re: Unavowed
« Reply #133 on: 20 Mar 2017, 14:11 »
Thanks! It also might explain why it's taking so darn long...

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Re: Unavowed
« Reply #134 on: 20 Mar 2017, 14:23 »
Quote
Gilbert continues to do things with AGS that I didn’t think were possible—and then he says it’s easy. Maybe it is, for him, but I can’t help but think if it were actually easy we’d see more quality AGS titles.
Well, I don't think the difficulty comes from AGS. I think the difficulty comes from managing a low-budget indie game project all the way to the end.
The weird thing, though, is that AGS' simplicity drags in many hobbyists. They end up believing that AGS is only, well, for hobbyists. And, since the tool is easy, then it's probably very easy too to make a long game. Which it isn't. Hence the failures. Whereas the (relative) complexity of Unity is like an entrance barrier that discourages non-serious designers.
 

Crimson Wizard

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Re: Unavowed
« Reply #135 on: 20 Mar 2017, 16:30 »
Well, I don't think the difficulty comes from AGS.<...>
The weird thing, though, is that AGS' simplicity drags in many hobbyists.<...> And, since the tool is easy,<...>

I was not actually using AGS for game making in several years, which could be a mistake, because when I eventually started using it again for real project, I was astounded with how annoyingly inconvenient the editing workflow is, especially in the Room Editor. If I were not busy with the engine, I would be rewriting room editor.

Thinking how people make larger games with it makes me sorry...

« Last Edit: 20 Mar 2017, 16:39 by Crimson Wizard »

Dave Gilbert

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Re: Unavowed
« Reply #136 on: 20 Mar 2017, 17:10 »
This reminds me of when I (briefly) worked for CNN back in 1999 as a production assistant. Their entire system was DOS based. You had to enter in these long, complicated commands to get any kind of data. But that had been the workflow for a decade and everyone was used to it.

Then they changed to a windows-based system. It was easier, quicker, better organized, and faster. EVERYONE hated it. Nobody wanted to learn a new system, so they stuck with the old crappy one. As far as I know, they are still using it.

This is me and Unity. I am so used to AGS and its quirks that working around them has become second nature. Unity is, by all accounts, an easier system to use. But the learning curve is so sharp for me that I stick with AGS. :)

Re: Unavowed
« Reply #137 on: 20 Mar 2017, 21:49 »
I can't wait for this game!

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Re: Unavowed
« Reply #138 on: 20 Mar 2017, 22:09 »
...neither can I.

selmiak

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Re: Unavowed
« Reply #139 on: 21 Mar 2017, 09:36 »
This did read very stressed in my head, probably as you intended dave ;)
Keep it up and give us a release date 8-)

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Dave Gilbert

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Re: Unavowed
« Reply #140 on: 23 Mar 2017, 17:20 »

Re: Unavowed
« Reply #141 on: 27 Mar 2017, 23:19 »
Definitely getting this once I get the money and it's out!

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Re: Unavowed
« Reply #142 on: 24 Apr 2017, 15:52 »
Just received a bunch of new character portraits for the four companion characters. They now EMOTE with EXPRESSIONS.

A tiny minor detail but one I am enjoying immensely.

This is Logan. He can now express FEAR! 8-0


Thie is Mandana. She can now express HAPPINESS! :-D


This is Vicki. She can now express SARCASM! 8-)


This is Eli. He can now express ANGER! >:(
« Last Edit: 24 Apr 2017, 15:59 by Dave Gilbert »

Cassiebsg

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Re: Unavowed
« Reply #143 on: 24 Apr 2017, 19:53 »
Really great work there!  (nod)
There are those who believe that life here began out there...

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Re: Unavowed
« Reply #144 on: 24 Apr 2017, 19:53 »
nice stuff! Did you show that Djinns close up face already? Or is he a mystery? ;-D

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Re: Unavowed
« Reply #145 on: 25 Apr 2017, 13:45 »
This is Vicki. She can now express SARCASM! 8-)

This is more true than you realise. :P (laugh)

Seriously, though, the portraits look fantastic! ;-D

Re: Unavowed
« Reply #146 on: 25 Apr 2017, 19:12 »
I remember that last shot when it was just white stick figures!  Come a long way. :)

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Re: Unavowed
« Reply #147 on: 25 Apr 2017, 19:16 »
nice stuff! Did you show that Djinns close up face already? Or is he a mystery? ;-D

You mean this guy?


selmiak

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Re: Unavowed
« Reply #148 on: 25 Apr 2017, 19:53 »
  (nod)(laugh)

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InCreator

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Re: Unavowed
« Reply #149 on: 26 Apr 2017, 11:27 »
Looks awesome!
Mandana reminds me of Sinclair from Art of Fighting 3. And that boat scene Prince of Persia 2.

A question though, what is this weird base art resolution you're using? It looks too pixellated to be 640x480 yet I don't recall 320x240 being able to pack so much detail on single screen?
« Last Edit: 26 Apr 2017, 11:29 by InCreator »

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Re: Unavowed
« Reply #150 on: 26 Apr 2017, 12:02 »
It'S 640 x 360!

Re: Unavowed
« Reply #151 on: 26 Apr 2017, 12:13 »
Very nice screens! I like the portraits.

A question though, what is this weird base art resolution you're using? It looks too pixellated to be 640x480 yet I don't recall 320x240 being able to pack so much detail on single screen?

I think it's 640x360 (twice the size of 320x180) which is a reasonable aspect ratio for modern screens. [edit: beaten by Dave]

Re: Unavowed
« Reply #152 on: 26 Apr 2017, 16:17 »
wow. so expressions. much portraits.

Mandle

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Re: Unavowed
« Reply #153 on: 27 Apr 2017, 16:02 »
A bit OT but I just thought I'd mention that Mostly Walking, a fairly famous youtube show that does weekly episodes blind-playing adventure games, just mentioned that they are playing a Wadjet Eye game starting from next week.

Previously they have played Gemini Rue and were very impressed with it. They have just finished The 7th Guest and said they need to "treat themselves" with a good game after that and decided on another Wadjet Eye game.

Re: Unavowed
« Reply #154 on: 05 May 2017, 14:43 »
What I like most about these screenshots are the color schemes. Really good stuff.

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Re: Unavowed
« Reply #155 on: 24 May 2017, 18:43 »
I did another devstream today! Here's me implementing a bunch of characters and scenes. NOT spoilery, I promise.

« Last Edit: 08 Sep 2017, 11:33 by Dave Gilbert »

Re: Unavowed
« Reply #156 on: 24 May 2017, 22:56 »
Really fun streaming, can't wait for the next one.

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Re: Unavowed
« Reply #157 on: 25 May 2017, 14:59 »
Thanks. They are fun to do.

Mandle

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Re: Unavowed
« Reply #158 on: 25 May 2017, 16:13 »
Thanks for the video, Dave. I was stoked to see that you mostly use AGS the same way I do. I had a great big smile on my face watching you prepare the view animations for Winnie and just clicking the Add New Sprite button until you ran out of sprites and then deleting the blank box. A process I go through every time.

Also the forgetting to turn scaling back on after the characters reenter the room from a different way. Feeling that!

You are quite fearless I must say to show the sometimes goofy process of development in this warts-and-all manner.

Going to be following more of your streams in the future for sure!

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Re: Unavowed
« Reply #159 on: 25 May 2017, 17:01 »
Thanks for the video, Dave. I was stoked to see that you mostly use AGS the same way I do. I had a great big smile on my face watching you prepare the view animations for Winnie and just clicking the Add New Sprite button until you ran out of sprites and then deleting the blank box. A process I go through every time.


There is a context menu in the View editor. It allows to copy all sprites from the sprite folder, clone loops, clone loops with frame flipped, etc. Maybe that's not very obvious that there is one, since the editor look like a seamless grey panel. I found it myself only by an occasional rightclick on a frame.
« Last Edit: 25 May 2017, 17:04 by Crimson Wizard »

Cassiebsg

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Re: Unavowed
« Reply #160 on: 25 May 2017, 17:24 »
Loving to watch it again, thanks a lot for doing this and sharing it for us late comers to the party.  (nod)

There are those who believe that life here began out there...

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Re: Unavowed
« Reply #161 on: 25 May 2017, 17:59 »
Huh. I know about the dropdown and use it frequently, but I never even NOTICED the "copy all from folder" option. How long has that been there? That's quite handy!

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Re: Unavowed
« Reply #162 on: 26 May 2017, 02:03 »
Huh. I know about the dropdown and use it frequently, but I never even NOTICED the "copy all from folder" option. How long has that been there? That's quite handy!

Oct 31 2010  8-0

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Re: Unavowed
« Reply #163 on: 26 May 2017, 11:16 »
...

Yep. I suck at everything.

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Re: Unavowed
« Reply #164 on: 30 May 2017, 22:03 »
Playing around with a new gif recording method.

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Re: Unavowed
« Reply #165 on: 31 May 2017, 09:05 »
Could someone tell that little girl drawing with crayons that it is raining? (wtf)

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Re: Unavowed
« Reply #166 on: 31 May 2017, 11:42 »
Ooh, so very pretty and atmospheric. :-D

Could someone tell that little girl drawing with crayons that it is raining? (wtf)
I think she's using chalk... which is even dumber when I think about it. (laugh)

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Re: Unavowed
« Reply #167 on: 31 May 2017, 12:31 »
Haha. She's under a tree. :D

Re: Unavowed
« Reply #168 on: 31 May 2017, 14:40 »
That sky looks ominous!

Dave Gilbert

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Re: Unavowed
« Reply #169 on: 07 Jun 2017, 18:50 »
Unavowed is also known as "Men in Ties Passing a Baby to Each Other: The Game"


Re: Unavowed
« Reply #170 on: 07 Jun 2017, 21:41 »
So fun and adorable! This GIF made my day! (laugh)

Mandle

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Re: Unavowed
« Reply #171 on: 08 Jun 2017, 01:03 »
"It's your kid!"
"Nope, it's yours!"
"Nah-uh!"
"Not mine!"
"Yours!"
"'fraid not!"
etc.etc.

Re: Unavowed
« Reply #172 on: 08 Jun 2017, 01:08 »
"It's your kid!"
"Nope, it's yours!"
"Nah-uh!"
"Not mine!"
"Yours!"
"'fraid not!"
etc.etc.
We need Maury to clear this up.

Riaise

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Re: Unavowed
« Reply #173 on: 08 Jun 2017, 13:06 »
Love it (the gif and the responses)! :-D

Dave Gilbert

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Re: Unavowed
« Reply #174 on: 14 Jun 2017, 14:11 »
Hey all. I'm at about the 3/4 mark and I've got a new playable build to test out. We're looking to get some fresh eyes on it, so if you are interested in testing let me know. Register on the Wadjet Eye forum and tell me your username and I'll give you access.

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Re: Unavowed
« Reply #175 on: 14 Jun 2017, 15:26 »
Hey all. I'm at about the 3/4 mark and I've got a new playable build to test out. We're looking to get some fresh eyes on it, so if you are interested in testing let me know. Register on the Wadjet Eye forum and tell me your username and I'll give you access.

I am taking couple of weeks off work soon, is it OK if I will play the game a bit and tell what I found when I am back in July? :)
I think I haven't played an AGS game in many months...

PS. I registered by the same nickname.
« Last Edit: 14 Jun 2017, 15:32 by Crimson Wizard »

Cassiebsg

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Re: Unavowed
« Reply #176 on: 14 Jun 2017, 18:23 »
Wow, would love to, unfortunately I can't beta test right now. :~(
There are those who believe that life here began out there...

Mandle

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Re: Unavowed
« Reply #177 on: 15 Jun 2017, 03:24 »
I would love to apply! I've been a beta tester on many games including Kathy Rain, and one or two other commercial games.

My registered nick on Wadjet Eye Games site is "Mandle", same as in here!

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Re: Unavowed
« Reply #178 on: 15 Jun 2017, 12:29 »
You're in, Mandle.

Mandle

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Re: Unavowed
« Reply #179 on: 15 Jun 2017, 12:49 »
You're in, Mandle.

YAY!!! Will you be informing us here in AGS as well when it's time?

[gush]
I'm so excited! The Blackwell series was the first commercial AGS games I ever played, and they opened my eyes to the fact that it was possible to produce professional level games with AGS. Now I get to help out with a Wadjet Eye game?! 8-0
[/gush]

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Re: Unavowed
« Reply #180 on: 15 Jun 2017, 14:54 »
It's time right now, Mandle. Check the forum where you registered. You should have access to the beta section.

edit: I should have posted this via PM. Sorry for that.

Mandle

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Re: Unavowed
« Reply #181 on: 15 Jun 2017, 17:48 »
OMG!!! I must have read wrong! Sorry! I'm all over it like a hobo on a ham sandwich!

Dave Gilbert

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Re: Unavowed
« Reply #182 on: 15 Jun 2017, 17:52 »
Hey all. I'm at about the 3/4 mark and I've got a new playable build to test out. We're looking to get some fresh eyes on it, so if you are interested in testing let me know. Register on the Wadjet Eye forum and tell me your username and I'll give you access.

I am taking couple of weeks off work soon, is it OK if I will play the game a bit and tell what I found when I am back in July? :)
I think I haven't played an AGS game in many months...

PS. I registered by the same nickname.

Sorry didn't see this! Drop me a line when you're back and I'll give you access then.

edit: Oh I misunderstood. You're taking a few weeks off and want to play the game now? OK! Access dutifully granted!

Mandle

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Re: Unavowed
« Reply #183 on: 16 Jun 2017, 16:36 »
I've been playing the shit out of this game today, and I have about three pages of notes to submit as my first beta tester report, but the game held me playing for too long and now it's past my bedtime by a few hours...

Best sign of a good movie, book, or game though: Kept you up at night because you just had to know what happened next!

I will submit report over the weekend!
« Last Edit: 16 Jun 2017, 16:38 by Mandle »

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Re: Unavowed
« Reply #184 on: 16 Jun 2017, 17:17 »
Awesome. Don't clutter this thread with feedback/notes and things. Just post them on the WEG forum.

Crimson Wizard

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Re: Unavowed
« Reply #185 on: 16 Jun 2017, 18:32 »
Awesome. Don't clutter this thread with feedback/notes and things. Just post them on the WEG forum.
BTW, Dave, have you considered using bug tracker? I am not ready to send you anything yet (probably will start playthrough on weekends), but reading through the thread on your forum was bit overwhelming. It might be tough for you to read all the reports from single thread like that? Or maybe you got used to it :).

Dave Gilbert

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Re: Unavowed
« Reply #186 on: 16 Jun 2017, 19:02 »
I've tried using bug tracking software but it was a faff and a half getting people to actually USE it. Since these are volunteers and not pro testers, we just do it this way. I know it means lots of issues get reported more than once, but since it's just me doing the bug fixing it doesn't bother me.

(although I admit that the thread for the current build is one of the LONGEST in WEG history, so there's that)

Mandle

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Re: Unavowed
« Reply #187 on: 16 Jun 2017, 23:33 »
Awesome. Don't clutter this thread with feedback/notes and things. Just post them on the WEG forum.

Yup, understood!

ThreeOhFour

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Re: Unavowed
« Reply #188 on: 27 Jun 2017, 06:01 »
Some fun insight into the dev progress from my side:

I recently have had some free time to work on whatever I think needs polish while Dave is designing the next section, and my efforts in character art study made me feel like the front and back character sprites needed some work. Dave agreed to me editing them, and after several iterations, with input from clever friends, you can see the difference here:



The old ones are pretty funny and bad, really. Designing a character sprite at this resolution, in this "more realistic" style than I cut my teeth on, takes me a really long time. Grundislav was inspired by my first redesign to increase the entire resolution of the sprites in his game, and he's probably been faster at doing that than I have at reworking these. Damn him. :=

Anyway, this represents my personal growth in a year and a half of work and learning in this new resolution, in an area that I'm not very good at. I'm currently reworking hundreds of frames of animations slightly to make these fit in more, but the change feels worth it. It's cool to have the opportunity to spend time learning this stuff, and now I feel less guilty when I work on the next, super secret project that the sprites in Unavowed look so weak in comparison, because I had a year in which to learn how to draw those better. You folks have always seemed to follow my personal growth with interest, so I wanted to show these off so you could see what I've been learning.

For those of you interested in a slightly more comprehensive breakdown and comparison of silhouettes in character design for adventure games, I wrote an article about this over on Adventure Gamers for my A Look at Graphics series.

With all that said, back to the drawing board with me. Literally. :cheesy:
I still haven't learned how to improve my jokes yet, Dave won't let me spend any time on that. I bet it's because he thinks my jokes are REALLY GOOD and he'd be very, very upset if I changed them. : D
« Last Edit: 27 Jun 2017, 06:16 by ThreeOhFour »

ClickClickClick

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Re: Unavowed
« Reply #189 on: 27 Jun 2017, 06:53 »
I REALLY want to play this.

Snarky

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Re: Unavowed
« Reply #190 on: 27 Jun 2017, 18:21 »
Great new sprites, Ben! I was just looking a the This City at Night thread that Darth had to lock: I think it's fair to say your character sprites often used to be rather stiff (even in more recent games like Technobabylon). Not these ones, though! Even though the change is relatively subtle for some of the characters, I think it'll make a big difference to the experience, in terms of making it feel more natural and "real".

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Re: Unavowed
« Reply #191 on: 27 Jun 2017, 18:29 »
I recently have had some free time to work on whatever I think needs polish while Dave is designing the next section, and my efforts in character art study made me feel like the front and back character sprites needed some work. Dave agreed to me editing them, and after several iterations, with input from clever friends, you can see the difference here:


Lol. I recall someone complained on Wadjet Eye forums recently, that everyone is looking like they have same height and male gender :).

Myself I think current walking animation is bit "stiff" (reminds me of your old games).

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Re: Unavowed
« Reply #192 on: 27 Jun 2017, 19:22 »
When we first started, Ben was unfamiliar and less confident with the high-res style so he worked primarily from a template (one for male, one for female). A year and a half into production, I doubt he even uses the template anymore.

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Re: Unavowed
« Reply #193 on: 28 Jun 2017, 02:04 »
Thanks Snarky, and yeah, I agree, you can see me talk more about the stiff postures, including TB, in that article I linked to.

As for template walkcycles (and animations in general), yep, the combination of a couple of new factors to contend with - higher resolution, and the fact that there were 6 main characters who'd be fully animated, meant I had to do something to make a very intimidating project more manageable. I agree that they walk a bit stiffly! I've since sunk some time and study into better 640 res walkcycles, hopefully making some improvements for next time around!

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Re: Unavowed
« Reply #194 on: 04 Aug 2017, 14:13 »
Thunderbolts and lightning very very frightning.


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Re: Unavowed
« Reply #195 on: 04 Aug 2017, 14:22 »
Thunderbolts and lightning very very frightning.
I bet your game has neither Galileo nor a figaro.

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Re: Unavowed
« Reply #196 on: 04 Aug 2017, 14:39 »
But it is magnifico.

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Re: Unavowed
« Reply #197 on: 04 Aug 2017, 15:04 »
I sure hope so because I'm gonna buy it.

Re: Unavowed
« Reply #198 on: 04 Aug 2017, 17:09 »
Very impressive and atmospheric. Is this the final version or will there be additional wind and character animations?

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Re: Unavowed
« Reply #199 on: 14 Aug 2017, 20:29 »
Official poster art finally revealed!

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Re: Unavowed
« Reply #200 on: 14 Aug 2017, 21:04 »
Looks like snake eyes on the right woman.

Re: Unavowed
« Reply #201 on: 15 Aug 2017, 01:11 »
Very pretty!  Definitely heightens the excitement.

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Re: Unavowed
« Reply #202 on: 25 Aug 2017, 17:20 »
I did another devstream!




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Re: Unavowed
« Reply #203 on: 26 Aug 2017, 14:52 »
I always feel stupid when I watch these... wait, you can do that? There's a shortcut for that?!

Thanks for doing them, and the game's looking fantastic!

Re: Unavowed
« Reply #204 on: 26 Aug 2017, 17:38 »
Is it me, or are your main characters all very tall? :smiley:
I'm going by head height vs. chest height vs. legs height.

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Re: Unavowed
« Reply #205 on: 26 Aug 2017, 18:15 »
Awesome, looking forward to have the time to fully watch and listen to it. :-D
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Re: Unavowed
« Reply #206 on: 29 Aug 2017, 13:38 »
Looks simply gorgeous & I hope it is as good as the last Blackwell :D
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Re: Unavowed
« Reply #207 on: 06 Sep 2017, 19:26 »
While exhibiting at Play-NYC, I was interviewed by the NYC Geek Society about Unavowed.

I look a lot more wild-eyed and manic than I remember being.


Re: Unavowed
« Reply #208 on: 07 Sep 2017, 12:29 »
OMG I am just watched the recorded dev stream, I am so grateful for your stream, learning a lot!!! Thank you! Also this game looks awesome, until now I got every Wadjet Eye games, so I am looking forward a lot for this one! ;-D

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Re: Unavowed
« Reply #209 on: 07 Sep 2017, 20:44 »


*collapse*

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Re: Unavowed
« Reply #210 on: 07 Sep 2017, 20:46 »
You have only 200 in reserve...

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Re: Unavowed
« Reply #211 on: 07 Sep 2017, 20:53 »
Heh. I didn't know there was a limit! Still, I seriously doubt we'll get that far.

Re: Unavowed
« Reply #212 on: 08 Sep 2017, 12:24 »
You can have more rooms, they just won't save state. The more impressive of the 100 rooms is the awesome art they have to go with. Also thanks for showing that trick on how to get the previous room from current, that will be useful in my game :)

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Re: Unavowed
« Reply #213 on: 08 Sep 2017, 15:09 »
"Get the previous room from current?" I'm not sure what that means, but I'm glad I helped!

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Re: Unavowed
« Reply #214 on: 08 Sep 2017, 16:21 »
Presumably the use of Character.PreviousRoom.

The devstream was a fun watch, though I kept screaming at the screen to warn you about the messed-up fading of the lantern. (laugh)

Re: Unavowed
« Reply #215 on: 08 Sep 2017, 17:31 »
Hah, I didn't know about the import all sprites from a folder in a view! I used to click like 100 times for certain animations! Thanks

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Re: Unavowed
« Reply #216 on: 08 Sep 2017, 17:38 »
I didn't know about it either until recently. It's at the bottom of the command list so I always missed it.

Re: Unavowed
« Reply #217 on: 08 Sep 2017, 20:07 »
I'm not entirely sure how things work in AGS but generally declaring int x in repeadetly execute always isn't a good idea. It should be declared once and then one should change the value in the repeatedetly execute always function. I'm sorry if this is too off topic but I would really like someone to confirm that (pm is fine too)

Anyway, it's great to watch you work. A lot can be learned!

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Re: Unavowed
« Reply #218 on: 18 Sep 2017, 18:22 »
Devstream #4!


Re: Unavowed
« Reply #219 on: 20 Sep 2017, 12:47 »
I can't help but think of the Rihanna song 'Work' when I see the name of that video :-D Except it's Dave singing doors doors doors doors doors.

Anyway, these streams are great, looking forward to the next one!

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Re: Unavowed
« Reply #220 on: 20 Sep 2017, 12:58 »
Devstream #4!

Randomly clicking onto middle of the video, watching how character is tying a red ribbon between two objects. Remembering a puzzle from intro scene where you have to do similar thing to a wire.
Is this a game about connecting things together? :D

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Re: Unavowed
« Reply #221 on: 20 Sep 2017, 14:16 »
Devstream #4!

Randomly clicking onto middle of the video, watching how character is tying a red ribbon between two objects. Remembering a puzzle from intro scene where you have to do similar thing to a wire.
Is this a game about connecting things together? :D

In the sense that MOST adventure games are about putting objects together, yes! 8-)

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Re: Unavowed
« Reply #222 on: 24 Oct 2017, 18:57 »
We've been fiddling around with some establishing shots.








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Re: Unavowed
« Reply #223 on: 24 Oct 2017, 19:31 »
Slick as hell! I love the classic-animation multi-plane tricks you're doing to fake camera tilts and crane (mainly in the first and particularly the last shot). I also think making the windows in the skyscrapers slightly irregular rather than aligned in a perfect grid helps the move read much more clearly. Nice job! If you add a bit of animation (the flames/flickering, the ghosts, maybe some slight spin to the clouds), this will be close to movie-level quality.

The nitpicker in me can't help but point out that in the first animation, the rain should be in perspective with the buildings, "star-fielding" out from the point of convergence.

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Re: Unavowed
« Reply #224 on: 24 Oct 2017, 20:11 »
This looks nothing short of stunning. I don't know how Ben manages to outdo himself with every new game. His work is so beautiful it makes me want to cry :-D
url=http://www.adventuregamestudio.co.uk/site/games/game/2036/]This City at Night - Demo[/url]

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Re: Unavowed
« Reply #225 on: 24 Oct 2017, 21:50 »
Awesome stuff. I can't stop staring at that subway train running over me again and again like the animal blinded by the light! 8-0

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Re: Unavowed
« Reply #226 on: 24 Oct 2017, 23:14 »
Hey Dave! Lovely art! This is beautiful. I love this!

I have some minor things I noticed, since they will be shown only once and quick in the game, they are very minor and probably a bad return on investment to pursue. But still, thought would mention.

The first shot, the rain though looks a bit wrong? This is a quick reverse close-up from Singing in the Rain (around 1:42). In the gif the rain is falling from up to down, but from the angle the rain looks to be going horizontal, instead the drops should falling in front of the camera.

I love the train and the dude meditating.

On the last shot, I don't know how you are doing the panning, but in the gif the movement doesn't look smooth. If the game is 60fps and you are tweening y position of the objects/GUIs it will probably look smooth, but in the gif it doesn't look smooth.

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Re: Unavowed
« Reply #227 on: 25 Oct 2017, 00:27 »
On the last shot, I don't know how you are doing the panning, but in the gif the movement doesn't look smooth. If the game is 60fps and you are tweening y position of the objects/GUIs it will probably look smooth, but in the gif it doesn't look smooth.

GIF compression is, sadly, a thing.

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Re: Unavowed
« Reply #228 on: 25 Oct 2017, 13:30 »
These are so stunning! I can't wait to see them in-game! ;-D

Re: Unavowed
« Reply #229 on: 26 Oct 2017, 04:47 »
Need to start playing this game.  Tell me it's coming soon!

Re: Unavowed
« Reply #230 on: 26 Oct 2017, 05:55 »
Great shots! I'm a big fan of tall skyscrapers against ominous, dark, red sky. :)  The subway train collision is also very cool.

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Re: Unavowed
« Reply #231 on: 27 Oct 2017, 05:52 »
how would you implement these fullscreen animations into the game? Do you render out a movie (which codec? ogv? avi? where is mp4 support?) and play it in AGS when the time has come or do you render out single png frames and play a full screen animation frame by frame?
frame by frame loses less datails but maybe makes the game stutter just because it has to update the whole screen like 24 or 12 times a second. the codecs in videos allow for p- and b- frames that make displaying and updating the whole screen faster and less resource intensive. Which is the best way to go in AGS?

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Re: Unavowed
« Reply #232 on: 27 Oct 2017, 22:49 »
Wow, those establishing shots are breathtaking!

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Re: Unavowed
« Reply #233 on: 28 Oct 2017, 21:49 »
Just posted this one to Twitter for #screenshotsaturday. I'll post it here, too!


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Re: Unavowed
« Reply #234 on: 29 Oct 2017, 06:56 »
This is actually nice, but it could look a lot better with some aditional little animations like water dripping from mans hair, fingers and streaming down his face.

But its good in this form too:).

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Re: Unavowed
« Reply #235 on: 29 Oct 2017, 10:24 »
Creepy awesome! 8-0
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Re: Unavowed
« Reply #236 on: 29 Oct 2017, 12:43 »
The ripples in the water looks fantastic!

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Re: Unavowed
« Reply #237 on: 29 Oct 2017, 13:03 »
The ripples in the water looks fantastic!

Completely agree with this. The ripples are amazing! 8-0