AGS Awards nominations close at 13:59 GMT on Saturday 10 February 2018. You haven't yet nominated, so you've got 18 days and 23 hours left to play the games and decide which to nominate!

Author Topic: The Witch House  (Read 4161 times)

Re: The Witch House
« Reply #60 on: 11 Jan 2018, 09:06 »
This is the reading room where you can study for your exams, or study maths and occult (the really powerful occult books are stored in the basement and you need a permission to examine them). You can also study in your own room, but there might be strange disturbances which can break your concentration... At the right edge is the card file, where you can check the location of the books in the library. After you know the book's location, you can go and find it, and borrow it from the librarian. And behind the door is professor Armitage's office. So this is a place you will be spending quite a lot of time.
What about a little side research off the main route?


_

Re: The Witch House
« Reply #61 on: 11 Jan 2018, 10:23 »
Hey, it's Groucho Marx!
If you mean the librarian lady, I didn't see it first, but now that you said it... We'll fix it!

This can turn me on or off depending on the feel of the place.

In this case I look forward to spending time there so job well done!
Great to hear that! It was somehow quite difficult to design that room, because there needs to be a lot of functionality. I hope I have some time to add few extra decorations there.

I love everything about this project.
Thanks! I'm a fan of your work too!

What about a little side research off the main route?
Well, actually I forgot to tell that Walter is working on a theory, which combines magic with science. So you can also work on that (your occult and math skills add to your theory), and if you manage to write a proper thesis, you can publish it in the University newspaper, and get some pocket money!


Re: The Witch House
« Reply #62 on: 11 Jan 2018, 11:54 »
Will this game be taking place during the prohibition? It might be an interesting play through if Walter were to blow off his classes and spend all his time in speakeasies and pool halls, though I imagine if he gets arrested or expelled that would probably bring the game to an early end. :grin:
« Last Edit: 11 Jan 2018, 12:00 by mkennedy »

Re: The Witch House
« Reply #63 on: 11 Jan 2018, 14:38 »
Will this game be taking place during the prohibition? It might be an interesting play through if Walter were to blow off his classes and spend all his time in speakeasies and pool halls, though I imagine if he gets arrested or expelled that would probably bring the game to an early end. :grin:

Yes, it's set in unspecified year in late 1920s or very early 1930s. There is a puzzle dealing with getting alcohol through shady methods. Maybe alcohol also restores sanity/warmth for a while, but I've not yet that far in the game. Probably no pool halls though...

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: The Witch House
« Reply #64 on: 11 Jan 2018, 15:00 »
Probably no pool halls though...

Awwww...But stereotyped purplely-written lowlife thugs is an awesome Lovecraft trope!!!

(While working on Chronicle Of Innsmouth I had so much fun writing the lines for the smugglers, making their slang piratey terms just ridiculous enough so that it might feel like something HPL himself had penned...He seriously had no idea how any real person below his own social level talked...)

KyriakosCH

  • Alien spiral maker
    • I can help with backgrounds
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
Re: The Witch House
« Reply #65 on: 11 Jan 2018, 15:38 »
Sorry it's been a while since the last update! Good news is that I've been busy working with the game and made some progress.

I wanted to show you something bit different this time. This background is still a bit work-in-progress, but I wanted to share it with you before the Christmas holidays. It's one of the dream scenes, a very alien place with a strange geometry and physics.



Actually it's a mini-game with several stages and parallax scrolling, and this is the first part of it. It's been a lot of work figuring this out, and because there is a lot of animation going on, it will probably be the most resource-heavy scene in the whole game (I hope that it runs smoothly with older computers...). Anyway, I hope you like it, and happy holidays!

This will certainly be a very stylish game. Looks awesome :)

Btw, Platonic solids=Cthulhu.
« Last Edit: 11 Jan 2018, 15:42 by KyriakosCH »
Download and play The Chrysalis! My first ever game.
http://www.adventuregamestudio.co.uk/forums/index.php?topic=55448.0

Re: The Witch House
« Reply #66 on: 11 Jan 2018, 22:03 »
Awwww...But stereotyped purplely-written lowlife thugs is an awesome Lovecraft trope!!!

Agreed! But don't worry, there will be at least one tough street kid hanging around in Orne's Gangway, and hopefully also a band of muggers. 

By the way, nice work on Chronicle of Innsmouth, I was naturally very interested to see how it turned out!

Surdy

  • Amber Forever! Eternally Us!
    • I can help with play testing
    •  
    • I can help with translating
    •  
Re: The Witch House
« Reply #67 on: 18 Jan 2018, 18:05 »
Can't wait Please, hurry up :D
Raise from the dead!