Author Topic: Unavowed  (Read 39190 times)

Crimson Wizard

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Re: Unavowed
« Reply #220 on: 20 Sep 2017, 12:58 »
Devstream #4!

Randomly clicking onto middle of the video, watching how character is tying a red ribbon between two objects. Remembering a puzzle from intro scene where you have to do similar thing to a wire.
Is this a game about connecting things together? :D

Dave Gilbert

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Re: Unavowed
« Reply #221 on: 20 Sep 2017, 14:16 »
Devstream #4!

Randomly clicking onto middle of the video, watching how character is tying a red ribbon between two objects. Remembering a puzzle from intro scene where you have to do similar thing to a wire.
Is this a game about connecting things together? :D

In the sense that MOST adventure games are about putting objects together, yes! 8-)

Dave Gilbert

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Re: Unavowed
« Reply #222 on: 24 Oct 2017, 18:57 »
We've been fiddling around with some establishing shots.








Snarky

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Re: Unavowed
« Reply #223 on: 24 Oct 2017, 19:31 »
Slick as hell! I love the classic-animation multi-plane tricks you're doing to fake camera tilts and crane (mainly in the first and particularly the last shot). I also think making the windows in the skyscrapers slightly irregular rather than aligned in a perfect grid helps the move read much more clearly. Nice job! If you add a bit of animation (the flames/flickering, the ghosts, maybe some slight spin to the clouds), this will be close to movie-level quality.

The nitpicker in me can't help but point out that in the first animation, the rain should be in perspective with the buildings, "star-fielding" out from the point of convergence.

paolo

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Re: Unavowed
« Reply #224 on: 24 Oct 2017, 20:11 »
This looks nothing short of stunning. I don't know how Ben manages to outdo himself with every new game. His work is so beautiful it makes me want to cry :-D
url=http://www.adventuregamestudio.co.uk/site/games/game/2036/]This City at Night - Demo[/url]

selmiak

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Re: Unavowed
« Reply #225 on: 24 Oct 2017, 21:50 »
Awesome stuff. I can't stop staring at that subway train running over me again and again like the animal blinded by the light! 8-0

Quote from: ClickClickClick
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Re: Unavowed
« Reply #226 on: 24 Oct 2017, 23:14 »
Hey Dave! Lovely art! This is beautiful. I love this!

I have some minor things I noticed, since they will be shown only once and quick in the game, they are very minor and probably a bad return on investment to pursue. But still, thought would mention.

The first shot, the rain though looks a bit wrong? This is a quick reverse close-up from Singing in the Rain (around 1:42). In the gif the rain is falling from up to down, but from the angle the rain looks to be going horizontal, instead the drops should falling in front of the camera.

I love the train and the dude meditating.

On the last shot, I don't know how you are doing the panning, but in the gif the movement doesn't look smooth. If the game is 60fps and you are tweening y position of the objects/GUIs it will probably look smooth, but in the gif it doesn't look smooth.

Dave Gilbert

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Re: Unavowed
« Reply #227 on: 25 Oct 2017, 00:27 »
On the last shot, I don't know how you are doing the panning, but in the gif the movement doesn't look smooth. If the game is 60fps and you are tweening y position of the objects/GUIs it will probably look smooth, but in the gif it doesn't look smooth.

GIF compression is, sadly, a thing.

Riaise

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Re: Unavowed
« Reply #228 on: 25 Oct 2017, 13:30 »
These are so stunning! I can't wait to see them in-game! ;-D

Re: Unavowed
« Reply #229 on: 26 Oct 2017, 04:47 »
Need to start playing this game.  Tell me it's coming soon!

Re: Unavowed
« Reply #230 on: 26 Oct 2017, 05:55 »
Great shots! I'm a big fan of tall skyscrapers against ominous, dark, red sky. :)  The subway train collision is also very cool.

selmiak

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Re: Unavowed
« Reply #231 on: 27 Oct 2017, 05:52 »
how would you implement these fullscreen animations into the game? Do you render out a movie (which codec? ogv? avi? where is mp4 support?) and play it in AGS when the time has come or do you render out single png frames and play a full screen animation frame by frame?
frame by frame loses less datails but maybe makes the game stutter just because it has to update the whole screen like 24 or 12 times a second. the codecs in videos allow for p- and b- frames that make displaying and updating the whole screen faster and less resource intensive. Which is the best way to go in AGS?

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Re: Unavowed
« Reply #232 on: 27 Oct 2017, 22:49 »
Wow, those establishing shots are breathtaking!

Dave Gilbert

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Re: Unavowed
« Reply #233 on: 28 Oct 2017, 21:49 »
Just posted this one to Twitter for #screenshotsaturday. I'll post it here, too!


CyberUncleCat

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Re: Unavowed
« Reply #234 on: 29 Oct 2017, 06:56 »
This is actually nice, but it could look a lot better with some aditional little animations like water dripping from mans hair, fingers and streaming down his face.

But its good in this form too:).

Cassiebsg

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Re: Unavowed
« Reply #235 on: 29 Oct 2017, 10:24 »
Creepy awesome! 8-0
There are those who believe that life here began out there...

Re: Unavowed
« Reply #236 on: 29 Oct 2017, 12:43 »
The ripples in the water looks fantastic!

Riaise

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Re: Unavowed
« Reply #237 on: 29 Oct 2017, 13:03 »
The ripples in the water looks fantastic!

Completely agree with this. The ripples are amazing! 8-0