Author Topic: Icey Games Reborn  (Read 3836 times)

icey games

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Icey Games Reborn
« on: 08 May 2016, 05:40 »
Hey everyone, I have posted here in almost 3 months. If you don't know I had a OSD3 GiP post up but I'm not a big fan of how things work in that section of the forums so I rather return here to continue any announcements I have about that game, oh and the first announcement for that game is that it's Dead. Yep, completely dead  :~(



However, from it's ashes comes Warrior of Light / [T L W 3], which brings a few additions/changes to the games original files. The biggest thing to note is the upgrade count of enemies to appear in the game which jumped from 7 to 31 which includes the addition of 6 new boss battles of the game because after having some people play the game I was told that I should try to adjust or add some things to spice up the games and 2 of the things were Bosses and more enemies.

Albeit it will take me a lengthy bit of time to go back in there and code them and the new VFX(coming soon) into the battle system which thankfully isn't that messy but I'm sure it could be better.

Nonetheless, here's a batch of the new enemies added to the game. Enjoy!  ;)



« Last Edit: 14 Aug 2016, 19:32 by icey games »

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Re: Icey Games Reborn
« Reply #1 on: 08 May 2016, 10:38 »
Wow, that's some brilliant art, and very interesting designs.

My favorite is that thing with it's mouth wide open, that looks like it's both scratching its arm and covering itself, because it realizes it's naked.

straydogstrut

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Re: Icey Games Reborn
« Reply #2 on: 08 May 2016, 11:32 »
Looking great Icey!

I particularly like the white faced guy with the disintegrating arms and the pot-bellied fire breathing creature (laugh)

Re: Icey Games Reborn
« Reply #3 on: 08 May 2016, 13:13 »
Why is this no longer OSD3, and what does TLW3 stand for?

I really do love the art, and the game sounds like it will be fantastic.  Keep it up!

icey games

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Re: Icey Games Reborn
« Reply #4 on: 08 May 2016, 14:59 »
Thanks you guys, the name of the game changed due to me wanting release the game and sale it. But I can't do that with OSD. I actually have a finished version of OSD3 with all the changes but I'll never release it because I can't find good royalty free music, I can't find someone to help with thw music for free, and I don't want to release anymorr games with copyrighted music.

I found someone to help with the games OST but they are charging me so much money that I could never give this game out for free let alone a lesser version. As for the title, I don't want search engines to link back to this thread if I give the full title for legal reasons. So I'm just gonna call it TLW3 for now.

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Re: Icey Games Reborn
« Reply #5 on: 08 May 2016, 16:52 »
I've had my doubts regarding your games, Icey, but a lot of that art is actually really good. Great improvement.

icey games

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Re: Icey Games Reborn
« Reply #6 on: 08 May 2016, 17:09 »
Hopefully when it's finished I can put some of the doubts to rest with what I'm hoping is at the very least a nice experience in a long line of Icey Games, Games that could only dream to offer anything other than failed expectations and incompleteness.

But I digress, thank you Andrail. :)

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Re: Icey Games Reborn
« Reply #7 on: 08 May 2016, 17:46 »
Thanks you guys, the name of the game changed due to me wanting release the game and sale it. But I can't do that with OSD. I actually have a finished version of OSD3 with all the changes but I'll never release it because I can't find good royalty free music, I can't find someone to help with thw music for free, and I don't want to release anymorr games with copyrighted music.

TBH I find this difficult to believe, there's plenty of good quality royalty-free music around.  Have you tried this guy's?
http://www.adventuregamestudio.co.uk/forums/index.php?topic=53138.0

icey games

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Re: Icey Games Reborn
« Reply #8 on: 08 May 2016, 18:53 »
It's not that I'm denying the presence of good quality royalty free music but rather I truly suck I finding said music or even ones that I don't have to pay for. It's hard to find 26 royalty free songs that can replace the songs that I use from Final Fantasy,Kingdom Hearts,etc (for the sake of testing purposes). Not because of the quality or anything but because those songs were picked because it helped bring scenes, battles, adventuring moments to life because it was songs that fit perfectly. Those songs are in the reference list for the games OST that I have handed off to the composers on my team to help them get a sense of the songs that I'm looking for but that's about all they are used for.

But I'll check out the link and see what I can find if I can gather stuff the necessary amount of songs then I'll consider releasing OSD3 on to the forums. ;)

icey games

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Re: Icey Games Reborn
« Reply #9 on: 17 May 2016, 03:18 »


I've put together a chart of abilities for the new bad guys, I've counted and there is about 38 new spell VFX that need to be created...HOWEVER, I am determined to get them done...and imported, tested, implemented into the battle system,etc...okay, one thing at a time hahah.
Well, here is the list.

« Last Edit: 14 Aug 2016, 19:35 by icey games »

icey games

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Re: Icey Games Reborn
« Reply #10 on: 05 Jun 2016, 05:55 »


Finished 14 VFX so far, 20 more to go. These things are pretty harder to accomplish than I though but they seem to be coming along well. They're of course not the best but so far so good I always say. Pushing to get the next 20 done by the end of the month.

« Last Edit: 14 Aug 2016, 19:36 by icey games »

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Re: Icey Games Reborn
« Reply #11 on: 07 Jun 2016, 01:44 »
Looks quite neat, Icey. Keep up the good work!
-

icey games

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Re: Icey Games Reborn
« Reply #12 on: 09 Jun 2016, 01:30 »
Thanks mate, more to come soon.

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Re: Icey Games Reborn
« Reply #13 on: 10 Jun 2016, 21:32 »
This thread is over 4 years old.  You just keep going, you never quit - you have no idea how much I hope you make it mate, I find your determination quite inspirational.

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Re: Icey Games Reborn
« Reply #14 on: 10 Jun 2016, 21:54 »
This thread is over 4 years old.  You just keep going, you never quit - you have no idea how much I hope you make it mate, I find your determination quite inspirational.
I couldn't have said it better myself!
-

icey games

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Re: Icey Games Reborn
« Reply #15 on: 11 Jun 2016, 07:16 »
Thanks you guys, and woah! It really has been a long time, This thread has seen a bunch of games and bunch of people come and go. But This game will definitely be the one to beat the past one. And a big shout out to those that have stuck around until now to keep up with what I post and stop by to say nice things. It's little things like that, that keep me going toward my goals :)

icey games

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Re: Icey Games Reborn
« Reply #16 on: 27 Jun 2016, 22:54 »


Hey peeps, I've kept to my word and I was able to get the last effects for the game finished. Again, some look better than others and I mean even though that is the results of pushing yourself to complete something really taxing in less than a month I'm still really happy with the way everything came out and that I was able to complete it all.




Next thing up is to back everything up, start adding the new enemies and attacks to the game and test out everything. But I'm taking a god damn break hahah this stuff is draining. I'm gonna spend a couple of weeks away from heavy work and just probably draw a few promo pictures for the game and help get the word around.

We also have aboard a few new people that will be helping out with the games Sound track and the games Sound effects which is a big deal that will cost a lot in the end but I'm pushing to make sure this game is finalized correctly. Check out the games battle theme here:
[embed=425,349]<iframe width="560" height="315" src="
" frameborder="0" allowfullscreen></iframe>[/embed]
« Last Edit: 14 Aug 2016, 19:36 by icey games »

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Re: Icey Games Reborn
« Reply #17 on: 28 Jun 2016, 01:38 »
This looks cool! Especially that eclipse shooting the earth. Though I don't get the cut in this animation, or how the camera is faster than that energyball. If you are going full on destruction course add a close up of the energyball pulsating in midair before hitting that earth planet.
That hand looks boring though, animate it man.

keep it up icey!
jfmoci, is all this still happening in AGS?
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Whoa, that has got to be by far the best 3D render I've ever seen on this forum. 8-0

icey games

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Re: Icey Games Reborn
« Reply #18 on: 28 Jun 2016, 06:24 »
Thanks Selmiak! Eclipse is my favorite and while I would like to go back and edit it considering I lost the timeline frames in Photoshop which is where I handle all the animations. But I do have an idea of a work around edit and I might give that a try.
And the hand....sorta animates lol I just used a still in that gif.

OH and yes, this is all still happening in AGS. When the game is done I will look into pushing the assets and stuff into another engine. Most likely Unity.

icey games

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Re: Icey Games Reborn
« Reply #19 on: 14 Jul 2016, 18:39 »



The last two spells made for the game. More updates to come towards the end of the month.
« Last Edit: 14 Aug 2016, 19:37 by icey games »

icey games

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Re: Icey Games Reborn
« Reply #20 on: 10 Aug 2016, 02:50 »


Hey everyone, back to give a progress report WoL. It's been a few weeks and a good amount of things have changed since my last post. As you can see the new Icey Games thread can be found here in the GD forum. I will be using this thread to talk still to talk all things Icey/AGS related.
But I digress, on with the news.

I spent some time still adding in the new monsters/animation batch which will be done hopefully soon.

Amidst that, I have been working to update spell cards, names, and symbols. I have removed old names of cards and re-purposed them with new powers and such. i.e, Venom Spear is now a wind based attack called Gust and Soul Mower is now an electric based attack called Zap, etc.

The main 4 cards have been updated to sort of match their new spells.


I have also added in something that multiple people have brought to my attention and that's different map shapes for each. I have created 8 shape types that, entering a room, causes the map to take on one of these forms. This way whether going up or down you never really know what to expect and things won't seem as repetitive. Most of the maps are created in a way to push the player to get more chances to power up just to help make sure they are stronger but not too much to the point that it's annoying. If the player wants to grind/farm they are free to do so whenever they feel like it rather than when the game wants them too.



There are also a bunch of new tracks that are done and worth the listen. I'll shoot to get those up soon as well.

icey games

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Re: Icey Games Reborn
« Reply #21 on: 03 Nov 2016, 06:56 »


It's been a bit quite here, time to get some updates going. Check back here every 5th day of the month for a new update on Warrior of Light. We've got new music previews, art, development reports and more coming your way. So stay tuned


icey games

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Re: Icey Games Reborn
« Reply #22 on: 12 Feb 2017, 19:50 »
Heya everyone, it's been quite sometime and I almost forgot I had this thread up. It's been a well over 3 months since my last post and there's been a lot of changes for current title (that is definitely still in the works. No quitting on this one ;) )
This game has seen at least 4 name changes. Each bring some needed story changes but I have found a good need to settle on and and the story is solidified.

This is the new and final logo of the game. I've been working on this project since late October of 2015 and I'm pushing to get the game up ready for release Q4 of this year.

The new logo is made to reflect the internal struggles the protagonist, Kaito, faces while trying to do his duty as Guardian of Light. Speaking of Katio. After a lot of feedback and thinking I considered the thoughts of updating his designs to look less like another popular character. I wanted to make him look more like a bounty hunter than soldier so I sat down and drew up this design that was actually well received with others.



As for the old design. I was reluctant to given it up so easily because it's one I used for 6+ years now and I've done so much work with the design in the game previously so I wanted to find a way to keep it in the game but not be such focal point. So it is still in there but you're going to have to play to see how.




There's been a lot of changes in terms of how things are designed. Katio's sprite have also been updated with a new look and nicer animation for 4 directions instead of just left and right. It's only couple of frames frames for each but it still looks way better.



Some more changes would be UI assets. Like the designs of of the GEM graphics or much more.


Here's some screen caps taken of the current build of the game.


There's also been two more characters added to the game. "Intel man" JW & Big Shot "Biggs"
JW can be contacted through the P.T.C. and he will oversee the Bestiary and Hunts. Both of which are new features I'm currently in the works of adding to the game. Biggs on the other hand is still in the works and is highly dependent on another feature that I'm looking into adding to the game. If that works he'll be added but if not he'll have to sit this tittle out.




With all that in this update I think I'm gonna end it there for today. There's still a great amount of work to be done but I just wanted to show some stuff about the game to show that it's still underway and progressing well. I'm hoping that by June we can have trailer ready to go for all to see. And then after it's back to Square to see if we can get the game on Collective. :)
« Last Edit: 07 Aug 2017, 17:59 by icey games »

Cassiebsg

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Re: Icey Games Reborn
« Reply #23 on: 12 Feb 2017, 20:36 »
Oh, I like the new art! (nod)
Good job.
There are those who believe that life here began out there...

icey games

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Re: Icey Games Reborn
« Reply #24 on: 12 Feb 2017, 20:41 »
Thank you  :-D

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Re: Icey Games Reborn
« Reply #25 on: 12 Feb 2017, 23:42 »
Nice Stuff Icey. Keep it going, man.

icey games

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Re: Icey Games Reborn
« Reply #26 on: 13 Feb 2017, 00:23 »
Thanks man ;)

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Re: Icey Games Reborn
« Reply #27 on: 13 Feb 2017, 11:37 »
The new overworld sprite looks phenomenally better. :shocked:
I also really like the new character design. As a matter of fact, all of the graphics have been greatly improved.

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Re: Icey Games Reborn
« Reply #28 on: 13 Feb 2017, 12:04 »
Go go Icey! 

Just a question though - your "Into the Void" UI graphic is awesome but appears (to me) to be a different style to the rest.  Are you updating everything to that style?  I hope so as that particular one jumped out at me as being very, very good.

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Re: Icey Games Reborn
« Reply #29 on: 13 Feb 2017, 12:43 »
Great progress! I know it's hard to let go something you've been working on for a long time, but it's worth it!

Re: Icey Games Reborn
« Reply #30 on: 13 Feb 2017, 15:48 »
That character sprite is brilliant! Reminds me a bit of the Disgaea games.

icey games

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Re: Icey Games Reborn
« Reply #31 on: 13 Feb 2017, 16:31 »
Thanks everyone for the lovely comments.

@Danvzare: Thanks mate. I really felt the game could use a bit of a facelift using the stuff I learned recently. Before the game was pretty bare bones but now I think it's shaping up into looking like something good.

@CaptainD: Thanks man. I did all 5 of those images based on different styles that I have. The Into the void one was the hardest one because while it was easy to think of as oppose to the others I struggle drawing in a digital painted style. I don't actually plan to change the rest of them but I would like to update that specific card once more this year. The game uses mostly still images for cutscenes so I'm hoping that I can wrap my head around how to digital paint so I don't have to pay someone to update the stills and I can do it myself.

@Cat: Thank you :3 and it is very hard  :cry: however, when I originally tried to submit the game to Square Enix Collective they didn't seem to mind the design. They only denied the submission because they felt the pitch page could use more info. I'll most likely ask them about the design and edit it from there. That or I'll most likely get in mind artistic zone to edit before hand.

@Retro Wolf: Thanks dude! And I actually haven't played those games. Mostly because I suck at those types of games. (I only completed Final Fantasy Tactics Advance 1 and 2)
But the Disgaea games do have some cool sprites. Thanks for the comparison! :)

icey games

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Re: Icey Games Reborn
« Reply #32 on: 26 Jul 2017, 02:18 »
Oh man, I'm soooo bad at keeping this updated. Although I do like the way it usually turns out. Instead of updating frequently I can sorta drop a bomb shell of new stuff to see and hear. So it's 5 months since my last post. Albeit I've been busy with many other things but I've been making progress with the game nonetheless. And's what's happening so far.



I've been working on this game since 2015. It's been the longest game I've worked on yet and has received a number of changes to make it into the project it is today, however, the changes don't stop there. A lot of changes to the story, gameplay, and other stuff are taking shape with the game.

For starters, I'm working on making traversing dungeons feel more engaging, pretty, and interesting. I feel this is the direction I should have taken in the beginning but the game wasn't planned to be as big as it is now. And after feedback I've come to learn this is the best choice of action. On top of battles, I'm looking into ways to add puzzles and such to make rooms fun. With this change also comes a new world sprite set. A more in-proportion look will be used for Kaito when exploring as opposed to his latest pixel redesign. I don't want to scrap the pixel design or the grid map all together so if I can find some other use for it I'll use it.


Also a nice new addition to the game is that everyone now has a fresh new design aside from what was previously shown. Well all the main characters.


Speaking of which. A short comic is planed to be released on October 21st. I don't want to spoil where the comic takes place but you can at least see some character artworks of key characters here.


On to some smaller but still cool stuff!

The main menu has been given a nice face lift. One that I hope makes it feel more nicer to look at when starting the game. The clouds in the background move and just before getting into the menu a little animation plays out with the logo.




And check out this rad preview of some tunes for the game. The soundtrack is developing rather nicely and sounding quite superb.


And that's pretty much it. There's more tidbits to show but it's not really important. I have a lot of stuff left with the game so hopefully 2018 works out nicely as a release date because as time goes on it seems like everything won't be ready until then. With that being said, I'll post another update when I have some more good stuff to talk about.

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Re: Icey Games Reborn
« Reply #33 on: 26 Jul 2017, 02:29 »
Damn, Icey. That all looks great. I definitely want to check out this comic.

icey games

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Re: Icey Games Reborn
« Reply #34 on: 26 Jul 2017, 02:43 »
haha thanks man. I just hope I don't burn out along the way. It's supposed to be chapters long so at best if I do end up burning out towards the end I will push to have a least 3 chapters up and finish the last two after.

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Re: Icey Games Reborn
« Reply #35 on: 26 Jul 2017, 12:17 »
Awesome Icey, this all looks brilliant. :-D
Although the chubby guy looks a bit like JonTron. Is that on purpose or purely coincidental?

icey games

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Re: Icey Games Reborn
« Reply #36 on: 26 Jul 2017, 13:53 »
Thanks Danvzare!
Lmao everyone says he looks like that. I was trying to make him look more like Wedge (https://vignette2.wikia.nocookie.net/finalfantasy/images/6/68/Ff7-wedge.jpg/revision/latest?cb=20100127005018) with some JonTron in the mix but seeing how I'm a huge fan of Jon I guess he rubs off on the character more and more as I draw him haha  :sealed:

...here's to hoping he doesn't get offended by this if he ever sees this game haha

icey games

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Re: Icey Games Reborn
« Reply #37 on: 04 Sep 2017, 09:41 »
Happy September you guys! I don't have a major update to post but I'd like to share but I wanted to show progress on the new background art and Kaito sprites for Guardian of Light.

First up is this first background. For my first my first legit digital painted background I just gotta say I'm proud with the way it came out. I wanted to hire someone to honestly handle these who was actually more trained in this area but I'm sure with a little more practice I can really make these seem more pro.



lastly for today, here's a look at the sprite work I've been pushing out for Kaito. I have to say that these are a lot harder than I thought but boy am I happy to see them coming out so nicely. All that's left is to get that last one inked, the all of them colored and focus on making sure his head/hair animates nicely when moving. Oh! And then I have to add his flash-step warp animation as well, which shouldn't be too hard.


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Re: Icey Games Reborn
« Reply #38 on: 04 Sep 2017, 11:48 »
That;s some nice work there Icey, both the background and animation (I assume you will add his head at some stage! (laugh))

Great to see you continuing to push yourself like this, never let that enthusiasm die dude!

icey games

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Re: Icey Games Reborn
« Reply #39 on: 05 Sep 2017, 11:20 »
Thanks Captain, this drive to finish this game isn't going anywhere until it's finished and out the door ;)

As for the animation (and the missing head) here is the final version. I removed the warping because there is some more technical issues that I have to look into before working on it.


Re: Icey Games Reborn
« Reply #40 on: 13 Sep 2017, 13:50 »
Those are some pretty nice animations dude, good job!

My only criticism would be on the first animation (walking south) - it seems like his head was just pasted on his body. I think a solution would be to have his head rotate ever so slightly as he's running, from left to right.

Otherwise, great stuff man, looks good.

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Re: Icey Games Reborn
« Reply #41 on: 14 Sep 2017, 08:59 »
If we're doing c&c on your art, Icey, is there a reason you're not posting this in critics lounge?

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Re: Icey Games Reborn
« Reply #42 on: 14 Sep 2017, 14:57 »
If we're doing c&c on your art, Icey, is there a reason you're not posting this in critics lounge?
Because it's an Icey tradition to post in the wrong subforum. (laugh)

In all seriousness though, I'm not sure why this is in general discussion. Wouldn't it be better in either the Critics' Lounge or AGS Games in Production subforums?

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Re: Icey Games Reborn
« Reply #43 on: 14 Sep 2017, 18:59 »
Icey didn't ask for criticism! It's a weird quirk of AGS mods to tell people off for receiving unrequested criticism (which is bound to happen), unless it's purely complimentary because for some reason that's fine.

And iirc this topic's creation and location was mod-approved because Icey posting a ton of stuff all over the place was getting too messy.
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icey games

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Re: Icey Games Reborn
« Reply #44 on: 18 Sep 2017, 00:05 »
Hey you guys, while I do appreciate and value feedback I want to agree I typically only post here on the forums because it not only helps keeps this thread alive in the long run like the previous one but I simply like to keep everything [general-deemed] in one place unless I'm looking for something specific. If I require feedback for something then I'll post in the c&c or if I'm looking to recruit for a project then I'll go to the forum for that. But if I post here I do so with the thought of sharing updates and engaging in discussion, which feed can be apart of and I'm more than happy to discuss that as well here.

As for the animation, thank you. Eventually I'm sure I will possibly look into making the front view head less static looking. The reason it reads like this is because the front hair...side...thingies that he has (I'm drawing a blank) don't sway like the hair. Hopefully it's just really noticeable in the front view because that means that all I have to do is work on fixing up those and it will be solid less stiff looking.

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Re: Icey Games Reborn
« Reply #45 on: 25 Sep 2017, 11:37 »
Icey didn't ask for criticism! It's a weird quirk of AGS mods to tell people off for receiving unrequested criticism (which is bound to happen), unless it's purely complimentary because for some reason that's fine.

And iirc this topic's creation and location was mod-approved because Icey posting a ton of stuff all over the place was getting too messy.

That wasn't me telling someone off, that was me asking, pretty politely, a question. I for one would like to see more activity in the critics lounge, and considering how this is basically a thread all about showcasing art and receiving feedback on it, it seemed like a rather sensible question.

Sorry for reminding people that we have specific forums for specific things.
« Last Edit: 25 Sep 2017, 13:28 by Andail »

Ben X

  • Formerly bbX1138
Re: Icey Games Reborn
« Reply #46 on: 20 Oct 2017, 08:24 »
Just stumbled upon this game: http://store.steampowered.com/app/553640/ICEY/
(It's currently in a generous deal bundled with the Steam Link at the mo: http://store.steampowered.com/bundle/5025/ICEY__Steam_Link_Bundle/)

It's an anime fighting game called ICEY! You may have to rebrand your studio name to avoid confusion...
Ben There, Dan That! Special Edition & Time Gentlemen, Please! bundle for £3:
Steam or GOG

Babar

  • Creator, Mutator and Defecator
    • I can help with proof reading
    •  
    • I can help with scripting
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    • I can help with story design
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    • I can help with translating
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Re: Icey Games Reborn
« Reply #47 on: 20 Oct 2017, 08:57 »
You saying that's NOT by Icey?! But it was on my wishlist and everything!
The ultimate Professional Amateur

Now, with his very own game: Alien Time Zone

MiteWiseacreLives!

  • Hold onto your Fossils!
Re: Icey Games Reborn
« Reply #48 on: 20 Oct 2017, 16:28 »
Time to lawyer-up Icey! Crush them for this offence! Infidels!  >:(