Author Topic: Icey Games Reborn  (Read 2914 times)  Share 

Re: Icey Games Reborn
« Reply #40 on: 13 Sep 2017, 13:50 »
Those are some pretty nice animations dude, good job!

My only criticism would be on the first animation (walking south) - it seems like his head was just pasted on his body. I think a solution would be to have his head rotate ever so slightly as he's running, from left to right.

Otherwise, great stuff man, looks good.

Andail

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Re: Icey Games Reborn
« Reply #41 on: 14 Sep 2017, 08:59 »
If we're doing c&c on your art, Icey, is there a reason you're not posting this in critics lounge?

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Re: Icey Games Reborn
« Reply #42 on: 14 Sep 2017, 14:57 »
If we're doing c&c on your art, Icey, is there a reason you're not posting this in critics lounge?
Because it's an Icey tradition to post in the wrong subforum. (laugh)

In all seriousness though, I'm not sure why this is in general discussion. Wouldn't it be better in either the Critics' Lounge or AGS Games in Production subforums?

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Re: Icey Games Reborn
« Reply #43 on: 14 Sep 2017, 18:59 »
Icey didn't ask for criticism! It's a weird quirk of AGS mods to tell people off for receiving unrequested criticism (which is bound to happen), unless it's purely complimentary because for some reason that's fine.

And iirc this topic's creation and location was mod-approved because Icey posting a ton of stuff all over the place was getting too messy.
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Re: Icey Games Reborn
« Reply #44 on: 18 Sep 2017, 00:05 »
Hey you guys, while I do appreciate and value feedback I want to agree I typically only post here on the forums because it not only helps keeps this thread alive in the long run like the previous one but I simply like to keep everything [general-deemed] in one place unless I'm looking for something specific. If I require feedback for something then I'll post in the c&c or if I'm looking to recruit for a project then I'll go to the forum for that. But if I post here I do so with the thought of sharing updates and engaging in discussion, which feed can be apart of and I'm more than happy to discuss that as well here.

As for the animation, thank you. Eventually I'm sure I will possibly look into making the front view head less static looking. The reason it reads like this is because the front hair...side...thingies that he has (I'm drawing a blank) don't sway like the hair. Hopefully it's just really noticeable in the front view because that means that all I have to do is work on fixing up those and it will be solid less stiff looking.