Author Topic: Super Best Friends Played: The Cage of Sadness  (Read 6314 times)

Trample Pie

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Re: Super Best Friends Played: The Cage of Sadness
« Reply #40 on: 18 Mar 2018, 08:45 »
Thanks for the replies!

I love scrolling backgrounds too, they make up half the rooms in the game. None quite as long as the street though thankfully.

I don't have a misspent youth doing pixel art, just lots of cartoon drawing (it was misspent in general though). I did study 3D animation for a few years which is actually why the game exists.

After spending ages working on a really fancy rig (In an attempt to become a 3D generalist) I encountered a scripting problem I was too dumb to fix. After the third week banging my head against the wall I started making some fan art of some great letsplayers I like. It was supposed to be just an image, a what-if kinda thing.

Now it keeps getting bigger and bigger.

And I will definitely need testers when it's a bit further along if you're offering :)

(Hopefully the formatting of this post is ok, I have no Internet access right now so had to post from a phone, which is awkward) 
« Last Edit: 18 Mar 2018, 18:44 by Trample Pie »

Trample Pie

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Re: Super Best Friends Played: The Cage of Sadness
« Reply #41 on: 27 Mar 2018, 05:09 »
Moving house sucks. Not just all the cleaning involved but I've been 3 weeks without internet and it's gonna be another 2 before it gets installed. I'm going a bit crazy.




At least it means plenty of time to work on the game. These are updated screenshots with the final backgrounds.

I'm sorry that they are similar to what's been shown before, but they are finally all visually consistent.

Also I'm sorry about not responding better to some of the replies. I'm kinda an eternal lurker and I find it hard writing this stuff.
« Last Edit: 15 Apr 2018, 10:33 by Trample Pie »

Re: Super Best Friends Played: The Cage of Sadness
« Reply #42 on: 27 Mar 2018, 22:09 »
Looking great! If I ever do a cartoony game again I'm going to take inspiration from art like this, like not using outlines on the backgrounds makes all the difference.

JSH

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Re: Super Best Friends Played: The Cage of Sadness
« Reply #43 on: 24 Apr 2018, 12:55 »
Wow, love the look of this! I hope the development is going well, looking forward to playing the game! :)

Trample Pie

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Re: Super Best Friends Played: The Cage of Sadness
« Reply #44 on: 02 May 2018, 11:00 »
Thanks Matt! I've spent a huge amount of time on the backgrounds trying to make them nice. I keep looking at DoTT and Sam & Max backgrounds for inspiration and discouragement. The Lucasarts guys were so talented it drives me nuts.

And thank you JSH! Development is progressing slooowly. I've been making a lot of stuff but it's been improving/fixing so I haven't gotten any closer to release :(



These are the new character sprites.

I've learnt a lot since starting this game. And gotten way more comfortable with animating in 2D.


Danvzare

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Re: Super Best Friends Played: The Cage of Sadness
« Reply #45 on: 03 May 2018, 12:23 »
I keep looking at DoTT and Sam & Max backgrounds for inspiration and discouragement. The Lucasarts guys were so talented it drives me nuts.
Don't sell yourself short. You've done an incredible job at imitating the style, while adding your own flare.
And by the way, all of your art is absolutely brilliant!

Trample Pie

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Re: Super Best Friends Played: The Cage of Sadness
« Reply #46 on: 04 May 2018, 05:22 »
Thank you for saying that. I'm very critical of what I make and it's a hard habit to break!

Monsieur OUXX

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Re: Super Best Friends Played: The Cage of Sadness
« Reply #47 on: 04 May 2018, 09:07 »
Yes. Your working is amazing. Now you must finish this game (allow me to insist (roll) ), for two reasons : 1) so that the world can enjoy playing it, and 2) so that you can kick the "Night of the meteor" team in the butt with your art, for them to finish their project. (laugh)
 

Trample Pie

    • I can help with animation
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    • I can help with backgrounds
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Re: Super Best Friends Played: The Cage of Sadness
« Reply #48 on: 06 May 2018, 09:18 »
Thank you Monsieur! If you insist :P
It will get done eventually. It's just taking ages because there's a LOT of animation. Characters are fun to animate but effects.... 8-0 :shocked: 8-0

Also your game looks fantastic. Indiana Jones desperately needs another game and the stuff you've put in the critics lounge looks great!