Release Something! 2016 (8-24 till 9-23) [CLOSED]

Started by Embla, Wed 24/08/2016 10:00:10

Previous topic - Next topic

[delete}

Hosted once by legends like Kinoko, Gilbert, Ben304, and icey games.
After 2005/1, 2005/2, 2006, 2007, 2011, 2012, and 2013, finally, the greatest of all community activities is returning...



Everyone is invited to this creative showcase. And every contributed piece, be it small, be it unfinished, will get it's deserved minimum 15 minutes of fame (probably more).

(9/23): Thanks so much to all participants! What promising projects you guys are working on - really great stuff. Hope to have lots of that playable soon.

arj0n

#1
Yeey, a new Release Something, awesome. Thanx for hosting it, Amélie:)
Here's some wips of a project I've been working on last year.

Some screens:





Some clips:
Vid1: Mandatorium & Chamber of Understanding, Vid2: Communal Showers & Locker Room:
[embed=640,480]http://www.youtube.com/watch?v=VfPpowSxJyI[/embed] [embed=640,480]http://www.youtube.com/watch?v=gTPNyae0uhU[/embed]

Vid3: Doc & Mom, Vid4: Damn Boiler:
[embed=640,480]http://www.youtube.com/watch?v=4FhK_uhvj08[/embed] [embed=640,480]http://www.youtube.com/watch?v=EJPh6l3--68[/embed]

Mandle

I'm on it!!!

I have a sooooo unreleased game that was sooooo close to completion, except for my laziness amd the hard work that always comes to get everything polished:

(Harry Caine....I never forgot abooooouuuut youuuuuuuuuuuu!!!)

gameboy

I'm in.

Here are a few shots of a mystery project I've been working on:





I will also plan to release a short game I started making for MAGS May, that's been sitting around almost finished for a while.


CaptainD

Arj0n and gameboy - wow. Love Futurama, love gameboy's art style.  Both your games look awesome.
 

Retro Wolf

I've been messing with a little project on and off. The working title is "Can I Make an RPG in AGS?".

[imgzoom]https://s11.postimg.org/4gbzvljb7/Can_IMake_An_RPGIn_AGS.png[/imgzoom]

It features flood fill pathfinding.
Neighbour aware tile selection. So all I have to do is edit that image in the bottom right to design the game world. Potentially using AGS drawing functions to create random levels.
Basic AI: Follow player or roam.
The option of switching between real time or roguelike turn based movement.
No combat system yet but I've designed a basic one in my head.

Mandle

The "Neighbor Aware Tile Selection" tutorial you linked to was AMAZING in how simple and elegant code can be if one takes the time to think it through beforehand...

I would have just gone for the "towering if statement" in this case myself, but now I know there is always a better way...

And may God above bless me if I ever have the particular case or the patience or the time to actually apply this kind of logical code in a project...

(I usually just go for the: If it works then "meh screw it" approach and then move on hoping I don't break everything later...)

Grundislav

#7
Here are a couple of screenshots from the project I'm currently working on, which I'll probably formally announce within the next couple of months.


It's a detective game set in an alternate steampunk-ish 1840s.


The conversation system is very much inspired by the first Gabriel Knight.

Danvzare

Here's something I've been working on for a LONG time. Damn my slow and rather poor art skills!

[imgzoom]http://orig12.deviantart.net/8d1c/f/2016/237/0/3/street_outside_rowen_s_apartment_by_danvzare-daf8srp.png[/imgzoom]
[imgzoom]http://orig10.deviantart.net/d55f/f/2016/237/8/a/right_by_danvzare-daf8t7d.gif[/imgzoom]

I've been itching to show these off for ages now, but have never had quite enough to actually announce the game.
It feels good to finally unload. :-D

Retro Wolf

@Mandle: When I first came across the article I got so excited, then I stopped myself and thought "GOD I'm such a nerd!".

Funkpanzer

#10
Space Resident started as an easter egg game within a game and now turned into a mid-length EGA nightmare that is almost ready for a beta!:




Spoiler
Concept art for a yet to be named space ecology game:



Concept art for Wrong Planet, a short survival horror game that I need to finish:



The Farm, which I am currently overthinking and should probably just tidy up and release:



... and finally Dagstadt, a sci-fi mystery adventure I am in the process of completely redesigning:



I'm starting to think I have too many things going on at once. :-[
[close]

Edit: Looks like I completely misunderstood this concept!

Peder 🚀

Quote from: Funkpanzer on Wed 24/08/2016 21:30:11
Concept art for Wrong Planet, a short survival horror game that I need to finish:
Quote from: Funkpanzer on Wed 24/08/2016 21:30:11
The Farm, which I am currently overthinking and should probably just tidy up and release:

I really love the art direction of these 2 games :)

Kumpel

Wow, Danvzare. Your sign on the right hit me hard and made my day! It's actually absolutely brillant.
(laugh)(laugh)(laugh)
May we expect more of this lunacy in the rest of the game?

@arj0n: OMG I love to play a futurama fan adventure! It looks so cute! I noticed two things about Bender though (is critique even wanted in this thread?):
1) He is missing a speech animation. Is this on purpose because it looks ugly for you with such a low res sprite or did you animate it already in the newer version?
2) The character sprite looks a bit rough in the shower scene in front of some of the walls, because you scaled it up really hard. Maybe the sprite works better with some outlines?

Mandle

Quote from: Kumpel on Wed 24/08/2016 23:17:25
Wow, Danvzare. Your sign on the right hit me hard and made my day! It's actually absolutely brillant.
(laugh)(laugh)(laugh)

I was just about to comment the same thing: That sign is darkly hilarious!

Quintaros

Cool thread.

Here's an animation I've working on for an action scene in my upcoming game:


Mandle

RUN, NUMBER SIX, RUN!!!

Good to see you are still working on that project! And that likeness is awesome!

cat

Great stuff, guys!




This is a screen from a game Ghost and I were working on for MAGS 11/2015 (but sadly never finished, I hope he doesn't mind I share this here). It was planned as point and click adventure in children's book design with Dr. Seuss style rhymes.
You play as the ghost-cat :-D

Scavenger

I was working on a quest-for-glory-esque adventure game before we lost our apartment and had to spend a couple months trying to find a new place to live. I may go back to working on it, once I've worked on the puzzles a bit more. It's not ready for more than techdemos right now, but it's perfect for Release Something!




The game's in 8-bit as usual for me, I had to program my own plugin in order to get all the effects I wanted out of AGS, but it looks really promising.

[delete}

Wonderful! Game art at it's finest, and absolutely inspiring. Thank you, guys!

[I reserve this post here for later feedback writing]

Hobo

#19
I really don't have any other games in the works besides Ehcilc, so I can't show you any awesome concepts or unrevealed secret projects, but I can release some older stuff, like all the graphics from my first game Don't Drink the Pink, which you can download here. I'm still hoping that I'll update and bugfix this game at some point.

Few examples:



[imgzoom]https://i.imgur.com/bLowqN6.gif[/imgzoom]

And here's some character sprites that I've doodled during the past couple of years. I've actually posted some of those on the forums already, but most have just been sitting in my practice folder. I'm sure that some of those will eventually find their way into an AGS game.


SMF spam blocked by CleanTalk