Release Something! 2016 (8-24 till 9-23) [CLOSED]

Started by Embla, Wed 24/08/2016 10:00:10

Previous topic - Next topic

Cassiebsg

I guess I can show these for my full length Battlestar Galactica (1978) game (not Unexpected...) ;)

WIP of the Galactica bridge (plan is to make every room visit-able in the ship):


And Adama's quarters WIP (with inventory by jwalt):
There are those who believe that life here began out there...

VampireWombat

#21
I figure I can at least share the one finished original room from the DOTT/Sam and Max fan game I was making 2 years ago.
Bernard's room.  The shelf has a lightsaber, Darth Vader helmet, storm trooper helmet, and Millenium Falcon. The glass case has a Chewbacca suit.

[imgzoom]http://i64.tinypic.com/2exyogl.jpg[/imgzoom]


I also have unfinished bedrooms for Hoagie and Laverne plus the hallway which connects them. There's also an unfinished exterior shot of their house that leads to a Snuckeys and an unifinished area that leads to the Snuckeys bathrooms.
Spoiler




[close]

Spoiler

[imgzoom]http://i67.tinypic.com/amr52o.jpg[/imgzoom]Blah. [imgzoom]http://i64.tinypic.com/35cmnmh.jpg[/imgzoom]  Blah blah.
[close]



Creamy

#22
@Quintaros : your gif rocks. I totally picture it in a QTE cutscene.

@Scavenger's : It's hard to believe that your project is not even alpha. These screenshots could belong to a finished game.

@gameboy : I still hope to sway my hips on your ugly dancefloor someday.

@Cat : Lovely screenshot. I Wonder what will come next : a game with a hobo cat? A slasher cat?  A nihilyst cat?

@Cassie : this bridge is gorgeous.Good luck for animating all these screens.

@VampireWombat : this carpeted floor screams DOTT and this creature in the display case screams "let me out!"

Godzillu and I were working on a game for the Neglected Historical Eras MAGS.
[imgzoom]https://3.bp.blogspot.com/-piYSlBl7yCE/V3A_iYXDxQI/AAAAAAAAArY/hISbZqBCJxYgvh8xuI0Gqi-uXDbsRiwjwCLcB/s640/Atrium%2Bcroquis.jpg[/imgzoom]
[imgzoom]https://2.bp.blogspot.com/-5K9peUA7BUc/V3BAC6S-uzI/AAAAAAAAArs/Ko0AcPWgINUwv8Q5wNNW8-gfAXwhgHmjQCLcB/s640/Recherche%2B1.jpg[/imgzoom]
[imgzoom]https://4.bp.blogspot.com/-oh4sFNOrqro/V3A_hrmlPbI/AAAAAAAAArQ/v6LcfemQwWwbgqO_3bULJSFh1t2rA2e9wCLcB/s320/Ludovicus.png[/imgzoom] [imgzoom]https://1.bp.blogspot.com/-T-uNutFXbXI/V3A_fR0qLDI/AAAAAAAAArA/CRiQW9I_N3YnpnkaBdgfcfxaEk6B4nRPQCLcB/s320/Clothilde.png[/imgzoom]
 

Matti

Quote from: Mandle on Wed 24/08/2016 15:41:30
The "Neighbor Aware Tile Selection" tutorial you linked to was AMAZING in how simple and elegant code can be if one takes the time to think it through beforehand...

I would have just gone for the "towering if statement" in this case myself, but now I know there is always a better way...

Same here. Thanks for sharing this, it's indeed quite elegant. It might even come in handy in my current project.

Haggis

Ahhhh I may as well show the only screenshot from my long lost Mighty Boosh fan game. It represents my first dabblings with AGS, I had a fully walking and talking Howard Moon.

But then The Man From Fugue State came along and this project was lost to the sands of time. This screenshot is all that remains of its existence.



CaesarCub

I have so many unfinished things on my HDD it's depressing sometimes.

But let's pick the recent AGS ones that I still revisit and try to complete.

[imgzoom]http://i.imgur.com/ZPYAoou.png[/imgzoom]
These are the main character and the cast/romantic interests of a yet-to-be-named game.
The setting idea is a regular person thrown into an alternate universe.

Here is the main character walking cycles:

[imgzoom]http://i.imgur.com/iiDHNAW.gif[/imgzoom]
And here are some of the sketches for some rooms:

[imgzoom]http://i.imgur.com/1uDK3NO.png[/imgzoom]


This is the cast and starship of a Star Trek like idea I have (also adult themed).
The main character would be Captain Torres (green uniform), but the idea is that in the away missions, the player could switch from characters to use their specific abilities.

[imgzoom]http://i.imgur.com/HbQTyAU.png[/imgzoom]

And, just because I might as well show it instead of letting it die in my computer, this is the walk cycle for the MAGS extinction I never got the time to finish:

[imgzoom]http://i.imgur.com/riv9Xi4.gif[/imgzoom]

I also have some other projects I am also working on, but none are made in AGS so I don't think they would belong in here. (I know I have way too many projects -_- )

qptain Nemo


Danvzare

So much fantastic artwork from so many unfinished games.
Looking at all of these things excites my imagination to no end. :-D

Blondbraid

I have tried to do some work on a sequel for Sniper and spotter being patriotic, but I haven't gotten much work done so far, just a few rough sketches and a title screen:

The working title so far is Sniper and spotter serving the motherland, and this game will be about the scorched earth strategy the soviets were using during the Great Patriotic War.
I had a lot of fun making my previous game and wanted to tell more stories about the sniper Olga and her spotter Ivan, and intend for this game to to have the same dark satirical tone as the previous one.

The mission of Olga and Ivan will be to:
1:Destroy all supplies, resources and useful things belonging to their own side.
2:Run away and hide.
3:Win the war!


Mandle

Quote from: CaesarCub on Sun 28/08/2016 01:41:11
[imgzoom]http://i.imgur.com/HbQTyAU.png[/imgzoom]

That SPACESHIP!!! SOOOOO GORGEOUS!!!

(It does look a little like a loincloth/codpiece as well...On purpose?)

CaesarCub

Quote from: Mandle on Sun 28/08/2016 15:38:57
That SPACESHIP!!! SOOOOO GORGEOUS!!!

(It does look a little like a loincloth/codpiece as well...On purpose?)

Thanks for the praise. I never saw it that way, it was just a way to try and make a compact medium sized ship but incorporate somehow the saucer that is classic from the ST universe.

It's really neat to see so many great ideas from so many people here :D

arj0n

Some funny miscellaneous stuff I created:

Dragon:


FordThunderCougarFalconBird:


Just cruisin':


Evil Santa:


A-TEAM spoof:

arj0n

A remake of an old French-only adventure game I've secretly been working on.
Yep, a textparser game ;)
The blue-ish area on the right-side is the inventory box.




xBRANEx



Blondbraid

Quote from: xBRANEx on Tue 06/09/2016 21:41:54
That's just gorgeous, arj0n!
Agree, I'd never thought that a room full of Barbie-pink could be that ominous! 8-)


Stupot

Here's a screenshot of a Twine game I've been working on:
But bear in mind this screenshot is a bit misleading because these are just placeholder images until I go out and take my own photos.



And here is a preview build of the game. Feel free to have a look.
http://philome.la/StuartForbes/gametest01/play
There's a bit more to it than that, but it's a bit all over the place and I haven't really got a proper story yet. Kind of been making it up as I go along.

Ponch

#36
Quote from: Stupot+ on Wed 07/09/2016 01:41:19
Here's a screenshot of a Twine game I've been working on...
Finally! A game that will meet all my Martinizing needs! :cheesy:

Also
Spoiler
Why can't I take the sock, Stu? Why?? A lifetime of adventure gaming has taught me that inventory is life!
[close]

Danvzare

Wow arj0n, those are some nice screenshots, since it's a remake though, is it safe to assume that those are the original backgrounds?
I'd sure like to see that same background in EGA. :-D

Stupot+, your game has piqued my interest. I'll have to take a look at that preview build you mentioned

Mandle

#38
Stupot....the game has a nice moody feel and the eerie premise of stepping outside the mundane world suddenly and unexpectedly, which is a theme that I LOVE!!! (I'm a major Clive Barker fan)

Spoiler

Reinventing Alice's rabbit-hole as the back of a washing machine in a coin-laundry is absolute genius!!!
[close]

Best of luck with the project!!!

arj0n

xBRANEx: Thank you Sir!
Blondbraid: Barbie-pink does rule indeed! ;)

Danvzare: Yes, these are original backgrounds. I'm using the backgrounds from the DOS version and also from the Amstrad CPC version. I do have to alter them all cause I got rid of the timing mechanism which sucked in the original version. In stead of that I've added a simple score system like the early Sierra quests. Besides that, the parser output in the original version was shown below the parser player input, which is now shown as a centered popup display. The inventory box had to be slightly altered too.
All this is needed to let everything fit properly the way I'm remaking it :)

SMF spam blocked by CleanTalk