Author Topic: Lamplight City—We Have A Publisher!  (Read 31058 times)

Grundislav

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Lamplight City—We Have A Publisher!
« on: 26 Sep 2016, 00:43 »

The Gateway to Vespuccia, the City of Air and Light, Lamplight City—the thriving port city of New Bretagne is a beacon of progress and industrial advancement in the New World. Yet beneath the promises of a shining 19th-century future, the city rests upon foundations of poverty, class struggle, and crime.

For police detective turned private investigator Miles Fordham, Lamplight City's shadowy corners are just part of the territory. But with his former partner constantly speaking to him from beyond the grave, his grip on sanity is slowly loosening. Can Miles find justice for his clients and track down his partner’s killer before his entire world comes apart?

Lamplight City is a detective adventure set in an alternate steampunk-ish "Victorian" past.

Features:
- Five cases to solve, each with multiple potential suspects, false leads, and lasting consequences.
- Single click interface and no inventory (gather clues in your casebook)
- An entire fictional city with four boroughs to explore, each with their own unique flavor.
- A whopping 640x400 resolution!
- Heavily inspired by the works of Edgar Allan Poe and Charles Dickens.

Estimated Release: 2018

Brought to you by:


Screenshots


Navigate the filth and squalor of Cholmondeley, AKA "The Chum."


Investigate the homes of the fabulously wealthy residents of Lyon.


Explore the borough of Gascogne, inspired by New Orleans's French Quarter.


Search for clues in Worcester, the working class part of town.


Interrogate suspects and witnesses in a closeup view.


The dead hold just as many secrets as the living.


The residents of Lamplight City make their voices heard.

Mark Benis, the game's composer, has released a preview album of music from the game's prologue. You can pay what you want now, and receive the full album free when it and the game are released next year!


Track Listing:
1. Lamplight City
2. Partners for Life
3. The Slums of Cholmondeley
4. The Stakeout

Check it out on Mark's Bandcamp page!
« Last Edit: 03 Nov 2017, 20:28 by Grundislav »
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Re: Lamplight City
« Reply #1 on: 26 Sep 2016, 00:51 »
Awesome looking!  Can't wait!

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Re: Lamplight City
« Reply #2 on: 26 Sep 2016, 00:57 »
So Poe Dickens finally gets a name. ;)

Sounds mighty interesting, and gorgeous backgrounds too.
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Re: Lamplight City
« Reply #3 on: 26 Sep 2016, 01:00 »
I knew just from the name that I was going to fall instantly in love with the game, and the screenies have confirmed it! Can't wait and best of luck!

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Re: Lamplight City
« Reply #4 on: 26 Sep 2016, 01:01 »
Dang!  I bet this'd be great on Steam too!

Re: Lamplight City
« Reply #5 on: 26 Sep 2016, 02:42 »
This looks sick!

If that air ship is animated in the first screen.. yum.

UI sounds intriguing.

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Re: Lamplight City
« Reply #6 on: 26 Sep 2016, 04:19 »
Looking fantastic!

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Re: Lamplight City
« Reply #7 on: 26 Sep 2016, 05:23 »
Love the look of the screenshots  (nod) I see a lot in common to my favorite game Gabriel Knight too! Best of luck with this  :)

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Re: Lamplight City
« Reply #8 on: 26 Sep 2016, 07:52 »
Absolutely love the first screenshot - everything about it is perfect. The atmosphere, the colour palette, the air-ship-blimp-thing in the background... awesome! Can't wait to try this one out. :D

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Re: Lamplight City
« Reply #9 on: 26 Sep 2016, 08:32 »
From Shardlight to Lamplight, eh? ;) Looking forward to this.
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Re: Lamplight City
« Reply #10 on: 26 Sep 2016, 09:29 »
Looks very intriguing. It has Gabriel Knight vibe written all over it. Hope it doesn't get too Blackwell-ish (friend's ghost).

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Re: Lamplight City
« Reply #11 on: 26 Sep 2016, 09:29 »
Looks great, Francisco!
I've shared this to all my Twitter friends already!

Re: Lamplight City
« Reply #12 on: 26 Sep 2016, 09:33 »
The backgrounds and portraits look simply marvelous, I look forward to seeing more of this game!

Re: Lamplight City
« Reply #13 on: 26 Sep 2016, 12:56 »
This is awesome. I can't wait to play this.

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Re: Lamplight City
« Reply #14 on: 26 Sep 2016, 16:31 »
Beautiful graphics and an intriguing premise. Looking forward to it!

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Re: Lamplight City
« Reply #15 on: 26 Sep 2016, 16:40 »
Looks beautiful. Nice one Grundy. All the best.

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Re: Lamplight City
« Reply #16 on: 26 Sep 2016, 17:21 »
Looks absolutely giraffous! :)

Re: Lamplight City
« Reply #17 on: 26 Sep 2016, 18:41 »
Am I the only one who's slightly bothered by the visual inconsistency? You've got beautiful (640x400) painted backgrounds mixed with low color pixel art characters from the other dimension resolution.

While both components are well crafted, they don't really seem to mix for me. It just feels somewhat jarring when an 8x8 pixel doorknob uses way more colors and looks more detailed than the character standing next to it. I understand the possible reasons behind it, but I'd say that instead of looking incredibly fantastic, the game only looks adequately enjoyable like this :)

Loving everything else about it though! The setting is very promising and I'm hoping that having no inventory will be a refreshing experience. Have a fun time making the game!

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Re: Lamplight City
« Reply #18 on: 26 Sep 2016, 18:45 »
Looks great!

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Re: Lamplight City
« Reply #19 on: 26 Sep 2016, 18:46 »
Nice looking and intriguing, best of luck dude!

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Re: Lamplight City
« Reply #20 on: 26 Sep 2016, 19:01 »
BTW, is this a Wadjet Eye title or have you gone solo again?

I think the mix of 640x400 backgrounds and character sprites in half that resolution looks fine, and a good compromise if the full-res character animation is too costly/time-consuming/difficult. It's sort of a nineties vibe, like in those games that used low-resolution video captured characters against high-resolution static backgrounds. Will be interesting to see how it looks with character scaling.

- Heavily inspired by the works of Edgar Allan Poe and Charles Dickens.

I'm calling it now: the mysterious benefactor is a homicidal orangutan.

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Re: Lamplight City
« Reply #21 on: 26 Sep 2016, 19:04 »
Am I the only one who's slightly bothered by the visual inconsistency? You've got beautiful (640x400) painted backgrounds mixed with low color pixel art characters from the other dimension resolution.

Not just you no, my 1st thought was: "Wow! Lovely, beautiful, love the art and... why do the characters look like they are 320x200 upscaled sprites?". :-\
Hope they are place holders waiting for the super duper though. ;)

And yes! GK is my favourite of all times, and this gives that vibe, which makes me very happy just thinking about it.

Keep up the good work, and looking forward to follow this. (nod)
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Grundislav

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Re: Lamplight City
« Reply #22 on: 26 Sep 2016, 19:10 »
No, the character sprites are how they appear in game. The compromise here is that there is no in-game scaling. But they're all lovingly rotoscoped, so I'm hoping that will let people overlook the resolution mismatch.

Thanks for all the feedback so far!
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Re: Lamplight City
« Reply #23 on: 26 Sep 2016, 21:56 »
The portraots look very expressive
 

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Re: Lamplight City
« Reply #24 on: 26 Sep 2016, 23:49 »
This looks lovely and moody. After reading the other comments I had to check again and find I totally don't mind the characters in this scaling, imho this totally fits the BGs. At least in the screenshots. Obviously I have no idea how it is when playing for a long time and always watching the same walkanimations again, but I think you get used to it pretty soon in a dark detective case. Actually I'm wondering if you scale them characters in AGS to 200% or in PS before. The prerendered highreslowres or the total scaling control?
What bothers me more is the ratio of only 2:3 nightscenes to dayscenes in lamplight city (...in the screenshots).
Just out of interest... how does Miles' partner speak to him from beyond the grave?

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Re: Lamplight City
« Reply #25 on: 26 Sep 2016, 23:52 »
Looking so good, Francisco! Very excited for this one!

Re: Lamplight City
« Reply #26 on: 26 Sep 2016, 23:58 »
So cool! I love the range of colour in the backgrounds. The name is really cool too. Are you doing the backgrounds Grundislav?

Grundislav

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Re: Lamplight City
« Reply #27 on: 27 Sep 2016, 00:01 »
Actually I'm wondering if you scale them characters in AGS to 200% or in PS before. The prerendered highreslowres or the total scaling control?
What bothers me more is the ratio of only 2:3 nightscenes to dayscenes in lamplight city (...in the screenshots).
Just out of interest... how does Miles' partner speak to him from beyond the grave?
I scale them up after drawing them in Photoshop. As far as the ratio of night to day, currently I've only done the art for the prologue, first case, and some of the second, so there's still a lot more to do (so don't worry, there will be a lot more lamplight in Lamplight City :))

His dead partner serves as the game's narrator.

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Re: Lamplight City
« Reply #28 on: 27 Sep 2016, 01:13 »
thanks for the clarifications grundy. The dead partner as the narrator could and should lead to some interesting revelations how his dead partner can actually narrate the whole story. Cool. Please don't go the it's a mystery, the player can explain this to himself route in the end  ;-D

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Re: Lamplight City
« Reply #29 on: 27 Sep 2016, 04:25 »
Looks fantastic, Francisco. I'll be keeping an eye on it. Working with Dave/Wadjet Eye for this one as well, or is it a solo joint?
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Re: Lamplight City
« Reply #30 on: 27 Sep 2016, 06:23 »
Looks fantastic, Francisco. I'll be keeping an eye on it. Working with Dave/Wadjet Eye for this one as well, or is it a solo joint?

I'm pretty sure Dave is interested in publishing, but for now it's solo.
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Re: Lamplight City
« Reply #31 on: 27 Sep 2016, 08:01 »
Fantastic stuff! Except for the resolution mismatch (which is something I never liked in any game ever) this game looks right up my alley. Some of these backgrounds look incredible. Great atmosphere!

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Re: Lamplight City
« Reply #32 on: 27 Sep 2016, 18:21 »
Super awesome - this looks brilliant. Good job, Francisco!

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Re: Lamplight City
« Reply #33 on: 27 Sep 2016, 19:24 »
Your progression over the years is truly inspiring my friend.

This looks/sounds amazing.

Re: Lamplight City
« Reply #34 on: 28 Sep 2016, 19:19 »
I love it. Great work as usual :D

Straight to the top of my "I can't wait for this game!!!" list :)
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Re: Lamplight City
« Reply #35 on: 30 Sep 2016, 16:46 »
No, the character sprites are how they appear in game. The compromise here is that there is no in-game scaling. But they're all lovingly rotoscoped, so I'm hoping that will let people overlook the resolution mismatch.

Very sad to read this as the atmosphere and style of the individual assets is outstanding. But this mismatch is a total no-go for me on the same level as bad English texts. It just totally kills the atmosphere/immersion for me. Hope others will enjoy it though. *sad*
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Re: Lamplight City
« Reply #36 on: 01 Oct 2016, 13:21 »
Have i imagined or you have a Hebrew graffiti in one of the images? :smiley:   

Re: Lamplight City
« Reply #37 on: 02 Oct 2016, 10:50 »
Incredible. One word for this.

Grundislav

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Re: Lamplight City
« Reply #38 on: 05 Oct 2016, 16:12 »
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Re: Lamplight City
« Reply #39 on: 11 Oct 2016, 07:40 »
Nice portraits and conversation UI. I'm in the "all one resolution" camp, but very much looking forward to this!

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Re: Lamplight City
« Reply #40 on: 17 Oct 2016, 12:27 »
Can´t wait to try this one, great art and concept.

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Re: Lamplight City
« Reply #41 on: 17 Oct 2016, 16:34 »

Conversing with Jonah Solomon, professional tailor and owner of a butt-beard.
« Last Edit: 25 Jun 2017, 08:14 by Grundislav »
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Re: Lamplight City
« Reply #42 on: 24 Oct 2016, 16:27 »
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Re: Lamplight City
« Reply #43 on: 01 Nov 2016, 13:24 »
While sprite upscaling over backgrounds looks a bit weird, It definitely looks fantastic nevertheless!
I get Gabriel Knight vibe from those shots.
Unless text appears over portraits' heads, positions of talking heads looks a bit strange too.

Waiting :)
« Last Edit: 01 Nov 2016, 13:28 by InCreator »

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Re: Lamplight City
« Reply #44 on: 15 Nov 2016, 00:52 »

Just a typical afternoon investigation of an attempted murder.
« Last Edit: 25 Jun 2017, 23:38 by Grundislav »
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Re: Lamplight City
« Reply #45 on: 15 Nov 2016, 19:27 »
Ooh, looking nice.
That artwork is simply gorgeous. :-D

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Re: Lamplight City
« Reply #46 on: 15 Nov 2016, 20:20 »
  Stunning stuff and love the setting, looking forward to playing this one!

Re: Lamplight City
« Reply #47 on: 15 Nov 2016, 23:43 »
The colour choices in those sprites compliment the background perfectly, looks like you've taken the angle of the light source into account!? :shocked: I really dig the 320 sprites, it gives the game it's own style/identity.

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Re: Lamplight City
« Reply #48 on: 29 Nov 2016, 17:20 »
A nice little writeup from someone who tried out the game at AdventureX (contains minor spoilers)
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Re: Lamplight City
« Reply #49 on: 29 Nov 2016, 19:40 »
Great looking background there! 

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Re: Lamplight City
« Reply #50 on: 30 Nov 2016, 03:38 »
I love your gabriel knight style :shocked:
If you don't get bored, it should work maybe.

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Re: Lamplight City
« Reply #51 on: 01 Dec 2016, 18:08 »
I love your gabriel knight style :shocked:

Well, here's some more! :D


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« Last Edit: 25 Jun 2017, 08:14 by Grundislav »
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Re: Lamplight City
« Reply #52 on: 02 Dec 2016, 11:01 »
Love that bg, great details (like the paintings, which are often underdeveloped in background art), and excellent control of textures and perspective.

harima

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Re: Lamplight City
« Reply #53 on: 05 Dec 2016, 01:52 »
OMG! please, let the chandelier fall down 8-0
If you don't get bored, it should work maybe.

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Re: Lamplight City
« Reply #54 on: 22 Dec 2016, 19:35 »

Enjoying a drink between cases at The Fallen Angel.
« Last Edit: 25 Jun 2017, 08:54 by Grundislav »
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Re: Lamplight City
« Reply #55 on: 22 Dec 2016, 20:48 »
Oooohhh. Nice fire and great angle. Now I feel like a peeping tom... (laugh)
Mentioning how wonderful the BG is, is though pointless, cause you already know that! ;)
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Re: Lamplight City
« Reply #56 on: 22 Dec 2016, 21:25 »
It all look beautiful, and I like the steampunk setting!

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Re: Lamplight City
« Reply #57 on: 23 Dec 2016, 01:55 »
I love the outside-looking-in framing of that last picture. It makes the inside of the pub feel all that more cozy and inviting.

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Re: Lamplight City
« Reply #58 on: 23 Dec 2016, 09:10 »
Wow, this looks beautiful, Grundislav! I can't wait to play it.
url=http://www.adventuregamestudio.co.uk/site/games/game/2036/]This City at Night - Demo[/url]

Re: Lamplight City
« Reply #59 on: 23 Dec 2016, 19:00 »
Looking awesome dude!

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Re: Lamplight City
« Reply #60 on: 08 Jan 2017, 21:15 »
Because every game about an inner struggle needs a screenshot of its main character looking in a mirror...
« Last Edit: 25 Jun 2017, 08:22 by Grundislav »
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Re: Lamplight City
« Reply #61 on: 09 Jan 2017, 20:56 »
Graphics are simply amazing!;-D Remember me this good old Gabriel Knight!;) Keep up the good work!
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Re: Lamplight City
« Reply #62 on: 09 Jan 2017, 23:19 »
Nice! Wonder if he'll be able to get a brush or comb from the dresser... his hair is messy. (laugh)

Really great work! (nod)
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Re: Lamplight City
« Reply #63 on: 10 Jan 2017, 08:46 »
Haha my eyes were a bit blurry when I first looked at this and I thought it was a very tall man standing in front of a mirror!

Now that my eyes have cleared up a bit... wow, very nice indeed.

Re: Lamplight City
« Reply #64 on: 10 Jan 2017, 08:59 »
Nice work!  I bet coding the mirror was fun.

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Re: Lamplight City
« Reply #65 on: 10 Jan 2017, 16:58 »
Nice! Wonder if he'll be able to get a brush or comb from the dresser... his hair is messy. (laugh)
There are a few in-game jokes about that, especially since his wife is a hairdresser :D

Nice work!  I bet coding the mirror was fun.
Thanks! I just copy/pasted some code from A Golden Wake so it wasn't too tough :)
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Re: Lamplight City
« Reply #66 on: 18 Jan 2017, 03:37 »
From the look of it, fantastic work as ever. You've come a long way since the first Ben Jordan (which was brilliant too by the way)

[/quote]
Thanks! I just copy/pasted some code from A Golden Wake so it wasn't too tough :)
[/quote]

Curious about how it works. I've done mirrors before, don't have my scripting handy, but my basic method was:
The mirror is against the back wall. There is a walkable area within the wall with walk behinds on either side, above and below the mirror. When the player enters a region in front of the mirror (but much larger than it), a character (the mirror image) is triggered to appear in the wall walkable area. It then mimics the player's movement (but only visible when not under the walk behind) by resetting its x and y co ordinates to that of the player plus or minus various amounts depending on distance from mirror etc. The view of the mirror image character is essentially the same as that of the player but with front and back images transposed.

It works okay, but does have one noticeable issue: As the mirror image moves by re calculating the x and y co ordinate based on that of the player character, the mirror image appears to glide stiltingly along as opposed to walking. But of course if use the walk function, it tends to lag fractionally and the arm swing, leg positioning etc gets out of sync with the player. These issues are even more noticeable than the stilting glide issue.

Any quick tips on this one? Sorry to ask for a tip here and not in the general help forums, but its more a curiosity seeing as we are talking mirrors here.






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Re: Lamplight City
« Reply #67 on: 18 Jan 2017, 06:50 »
Use the new function late_repeatedly_execute_always() to set the position and frame of the mirror image. This ensures that it always matches the character every loop.

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Re: Lamplight City
« Reply #68 on: 04 Feb 2017, 18:22 »

The citizens of Lamplight City make their voices heard.
« Last Edit: 25 Jun 2017, 08:18 by Grundislav »
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Re: Lamplight City
« Reply #69 on: 04 Feb 2017, 18:40 »
Lovely as usual! (nod)
Good job.

The guy with the "no steam tech" sign arms look a bit off though.
PS - Though, it might not be a problem when animated (I'm assuming these guys are animated with a few frames of waving anger. (laugh) )
« Last Edit: 04 Feb 2017, 18:42 by Cassiebsg »
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Re: Lamplight City
« Reply #70 on: 04 Feb 2017, 18:52 »
The guy with the "no steam tech" sign arms look a bit off though.
PS - Though, it might not be a problem when animated (I'm assuming these guys are animated with a few frames of waving anger. (laugh) )

Yeah, I captured it at his "hold the sign up high" frame :)
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Re: Lamplight City
« Reply #71 on: 05 Feb 2017, 22:49 »
Cool scene.  Take a sledgehammer to the looms!

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Re: Lamplight City
« Reply #72 on: 05 Mar 2017, 05:30 »
I spoke to a few pres outlets at GDC, and one of them already did a writeup!

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Re: Lamplight City
« Reply #73 on: 05 Mar 2017, 06:56 »
Nice, is that a zeppelin being constructed in the background?

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Re: Lamplight City
« Reply #74 on: 05 Mar 2017, 17:40 »
Yes it is!
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Re: Lamplight City
« Reply #75 on: 10 Mar 2017, 17:55 »

Visiting a falsely(?) accused prisoner at the Bow Street Gaol.
« Last Edit: 25 Jun 2017, 18:37 by Grundislav »
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Re: Lamplight City
« Reply #76 on: 11 Mar 2017, 04:40 »
gonna be a great looking game bud..
are you getting all architecture crazy like in Golden Wake (which was cool)

Re: Lamplight City
« Reply #77 on: 16 Mar 2017, 19:29 »
I love the prison bars.  I would go steal someone's horse just to get thrown in that Gaol!

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Re: Lamplight City
« Reply #78 on: 23 Mar 2017, 14:24 »
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Re: Lamplight City
« Reply #79 on: 25 Mar 2017, 22:06 »
The setting is a combination of the familiar and not-familiar, which I find very interesting.  I felt that way about Shardlight too (a terrific game, by the way).  I'm greatly looking forward to the release!

Re: Lamplight City
« Reply #80 on: 29 Mar 2017, 13:49 »
Really looking forward to this one. Played a demo at AdventureX and was immediately hooked :)
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Re: Lamplight City
« Reply #81 on: 17 Apr 2017, 20:12 »


It's a jungle out there, but sometimes it's a jungle in there too.
« Last Edit: 25 Jun 2017, 08:22 by Grundislav »
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Re: Lamplight City
« Reply #82 on: 17 Apr 2017, 21:37 »
Looks awesome!

Taking design notes from Unavowed, I see. :)

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Re: Lamplight City
« Reply #83 on: 17 Apr 2017, 22:30 »
Haha well, this is created with science, not magic :D
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Re: Lamplight City
« Reply #84 on: 21 Apr 2017, 11:19 »
Hey Grundi. Big fan of you and Ben's podcast, looking forward to more!

I'm working on an HD game and it's taking forever to paint the backgrounds, I'm really curious how much you're putting into painting one of these rooms, on average.

Keep up the good work, excited for Lamplight City!

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Re: Lamplight City
« Reply #85 on: 21 Apr 2017, 16:20 »
I'm working on an HD game and it's taking forever to paint the backgrounds, I'm really curious how much you're putting into painting one of these rooms, on average.

It takes me on average about a day and a half or so depending on the complexity of the background. But also keep in mind that I'm painting them at 960x600, so it's really not that high res.

Your game's looking great, btw!
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Re: Lamplight City
« Reply #86 on: 01 May 2017, 21:46 »
I want to marry this game. Any estimates on when it'll be finished yet?
p o l t e r g e i s t

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Re: Lamplight City
« Reply #87 on: 08 May 2017, 17:47 »
I want to marry this game. Any estimates on when it'll be finished yet?
Still aiming for late 2017, thought that might not be super realistic.

Here's a sneak peek at the Main Title Suite, which you'll hear appropriately enough, on the title screen!
[embed=720,405]http://youtu.be/FY2guu2tP1Q[/embed]
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Re: Lamplight City
« Reply #88 on: 20 May 2017, 15:53 »
Another screenshot showing some more actual lamplight in Lamplight City :)

« Last Edit: 15 Jul 2017, 04:45 by Grundislav »
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Re: Lamplight City
« Reply #89 on: 20 May 2017, 16:33 »
Nice, very atmospheric!

Re: Lamplight City
« Reply #90 on: 20 May 2017, 16:49 »
That's really cool.  I like the unfinished paintings in the background.

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Re: Lamplight City
« Reply #91 on: 20 May 2017, 17:10 »
Neato magneto!

I remember you said you were inspired by Atkinson Grimshaw for the art in this game, and I can definitely see that in this background.

Re: Lamplight City
« Reply #92 on: 20 May 2017, 20:53 »
Neato magneto!

I remember you said you were inspired by Atkinson Grimshaw for the art in this game, and I can definitely see that in this background.

Yes, a quick Google Image search of Atkinson Grimshaw definitely shows where the influence is coming from.

Re: Lamplight City
« Reply #93 on: 24 May 2017, 22:57 »
I want to marry this game. Any estimates on when it'll be finished yet?
Still aiming for late 2017, thought that might not be super realistic.

Here's a sneak peek at the Main Title Suite, which you'll hear appropriately enough, on the title screen!
[embed=720,405]http://youtu.be/FY2guu2tP1Q[/embed]

Really good! Looking forward to hearing the rest :)

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Re: Lamplight City
« Reply #94 on: 16 Jun 2017, 22:31 »


Some more lamplight in a manor hallway.
« Last Edit: 21 Jun 2017, 23:27 by Grundislav »
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Re: Lamplight City
« Reply #95 on: 17 Jun 2017, 06:25 »
[snip]

Some more lamplight in a manor hallway.

Looking fantastic.  I love all these detailed wallpapers!
« Last Edit: 17 Jun 2017, 16:46 by dactylopus »

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Re: Lamplight City
« Reply #96 on: 17 Jun 2017, 13:18 »
This game looks utterly stunning, the detail is fantastic! ;-D

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Re: Lamplight City
« Reply #97 on: 17 Jun 2017, 17:48 »
Looking great, Francisco, love the measured and careful attention to the lighting, it fits the title :=

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Re: Lamplight City
« Reply #98 on: 17 Jun 2017, 18:15 »


Some more lamplight in a manor hallway.

Oh, looks awesome :D

Though by the title of the game i sort of hoped it would be about the actual city of lamps, in Lucianos' "A real story" :=

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Re: Lamplight City
« Reply #99 on: 17 Jun 2017, 18:55 »
The last screenshot looks great, love the details on the wallpaper!
However, is it just me, or does the shadow in the right corner look weird, like it was cut off?

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Re: Lamplight City
« Reply #100 on: 17 Jun 2017, 19:10 »
The last screenshot looks great, love the details on the wallpaper!
However, is it just me, or does the shadow in the right corner look weird, like it was cut off?

Maybe it is just wallpaper there, covering a dent in the wall :=
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Re: Lamplight City
« Reply #101 on: 17 Jun 2017, 21:16 »
Gorgeously rendered. That portrait at the bottom center looks quite important (and presumably you see more of it when you're downstairs). I smell a puzzle!

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Re: Lamplight City
« Reply #102 on: 18 Jun 2017, 15:45 »
That portrait at the bottom center looks quite important (and presumably you see more of it when you're downstairs). I smell a puzzle!

Thanks for pointing that out. I've gone back and made it less important looking :)
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Re: Lamplight City
« Reply #103 on: 18 Jun 2017, 19:57 »
nice background, looks really amazing. I was wondering why there is no ceiling lamp, even when turned off...

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Re: Lamplight City
« Reply #104 on: 21 Jun 2017, 19:24 »
So after a LOT of consideration, deliberation, etc. I decided it was time to make a tough decision.

As many people pointed out in this thread and elsewhere, the character sprites are not the same resolution as the backgrounds. The reason for this was because when I started the project, I didn't feel confident enough in my skills to do sprites at a higher resolution than 320x200. I tried out a few times and wasn't pleased with the results. As a solution, it was suggested that I do what I did and draw the sprites at 320x200 resolution, then scale them up using a nearest neighbor filter. I thought it worked, and hoped that the animation quality would mask the difference, which I didn't find to be too jarring.

However, as time has gone on, it has become apparent that more and more people started noticing the mismatch. I was extremely resistant to redo all the sprites I'd done so far, because I have roughly 800 frames of animation in the game already. But the truth is, it's noticeable, and it's detracting from the game. So, I decided I'm going to bite the bullet and just redo all my sprites in the correct resolution so they match the backgrounds.

I did a test and redid Miles, then a few other characters, and for the first time I was pleased with the results. You can see the comparison here:


It's going to be a lot of work, but I think it will benefit the game in the end, because I really do want it to look the best it can. I'll update the screenshots in this post once I get everything taken care of.
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Re: Lamplight City
« Reply #105 on: 21 Jun 2017, 19:29 »
Some more lamplight in a manor hallway.
Gorgeous!!

Re: Lamplight City
« Reply #106 on: 21 Jun 2017, 19:39 »
Glad you finally came to a decision.  That's a huge commitment, and it makes a huge difference.

The new updated sprite looks fantastic, and I am even more excited about this project than before.

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Re: Lamplight City
« Reply #107 on: 21 Jun 2017, 22:02 »
@Grundislav Amazing new sprite and a great decition now it looks better than ever very glad you made it. Looks Excellent!. Keep the good work. I`m so exited about this game

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Re: Lamplight City
« Reply #108 on: 21 Jun 2017, 23:02 »
The new sprite does look much better. I'm not someone who generally cares much about matching resolutions (some people really over-react about it) and would've bought the game anyway. But now you've made the change the improvement is plain to see.

Lamplight Siddeh!

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Re: Lamplight City
« Reply #109 on: 22 Jun 2017, 11:33 »
The new sprite does fit a lot better with the backgrounds. I'm sure all your hard work will be worth it in the end, because it looks like it'll make a huge difference to the overall quality of the game. :)

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Re: Lamplight City
« Reply #110 on: 22 Jun 2017, 11:59 »
The new sprite does fit a lot better with the backgrounds. I'm sure all your hard work will be worth it in the end, because it looks like it'll make a huge difference to the overall quality of the game. :)
+1

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Re: Lamplight City
« Reply #111 on: 22 Jun 2017, 17:29 »
It looks nice, but just on a sprite-by-sprite basis I wouldn't necessarily think the upgrade is worth the extra work.

However, I suppose it also gives you freedom to do more stuff with scaling, means you don't have to worry about pixel-grid mismatches when two characters interact, etc. Anyway, good luck making the game in a way you're happy with!

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Re: Lamplight City
« Reply #112 on: 24 Jun 2017, 10:43 »
Personally, I prefer the old low-res sprites. Funnily enough, they matched the backgrounds better than that hi-res sprite appears to do.
Plus, I liked the unique style, since I don't think I've ever seen such incredibly and purposefully mismatched pixels since the boss fights in old SNES JRPGs (you know, the ones where they just got a normal enemy sprite and scaled it up).

But it's your project, and if you feel you need to redo over 800 sprites, then I wish you all the luck in the world.

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Re: Lamplight City
« Reply #113 on: 24 Jun 2017, 11:38 »
Love the new sprite. (nod)
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Re: Lamplight City
« Reply #114 on: 24 Jun 2017, 11:45 »
Remaking such a vast collection of sprites is a huge and daunting undertaking, and I wish you the best of luck.

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Re: Lamplight City
« Reply #115 on: 24 Jun 2017, 13:44 »
Have you considered just reducing the resolution of the backgrounds? It'd be about a metric ton less work, and it'd look just as good. Touching up backgrounds you've shrunk is a lot easier than reanimating loads of sprites at a higher resolution.

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Re: Lamplight City
« Reply #116 on: 24 Jun 2017, 14:11 »
Have you considered just reducing the resolution of the backgrounds? It'd be about a metric ton less work, and it'd look just as good. Touching up backgrounds you've shrunk is a lot easier than reanimating loads of sprites at a higher resolution.

Yes, I tried that first, and I wasn't happy with the results, as the amount of detail lost was just too much. If I'm going 640x400, I'm going to make the full commitment!

I have updated the screenshots on the first page with the new sprites.
« Last Edit: 24 Jun 2017, 19:08 by Grundislav »
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Re: Lamplight City
« Reply #117 on: 25 Jun 2017, 00:07 »
I have updated the screenshots on the first page with the new sprites.
They look so good!  This game went from a maybe yes to a solid yes in an instant.

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Re: Lamplight City
« Reply #118 on: 25 Jun 2017, 06:48 »
I love the new sprites. When I was showing my sister your game (she never plays games) the low res sprites were the first thing she noticed.

It's a huge amount of work but I definitely think it's worth it!

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Re: Lamplight City
« Reply #119 on: 27 Jun 2017, 19:45 »
I have now sneakily gone through and updated all screenshots in this thread to reflect the higher resolution sprites.

And here is a sample of a handful of characters redone at higher resolution.


I realize the last 2 on the right are a bit funky below knee level. That's because they both always stand behind counters so I got lazy :D
« Last Edit: 28 Jun 2017, 16:52 by Grundislav »
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Re: Lamplight City
« Reply #120 on: 28 Jun 2017, 14:43 »
Oh, wow, those look so much better! The detail really makes the characters come to life. :)

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Re: Lamplight City
« Reply #121 on: 29 Jun 2017, 16:45 »
Congrats! Looking amazing they match more better with the backgrounds. Really good art, i`m a big fan of gabriel knight series and this games give me that anxious felling of playing that I had as a kid with this game. The same happened  yaers ago with your Ben Jordan series :-D :-D. Well Done!
« Last Edit: 29 Jun 2017, 16:47 by Rocchinator »

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Re: Lamplight City
« Reply #122 on: 04 Jul 2017, 02:44 »
So, as you may or may not have heard, Lamplight City won't be published by Wadjet Eye.

I hope to be able to make an announcement about the game's future within the next couple of weeks, but details are still being ironed out.
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Re: Lamplight City
« Reply #123 on: 04 Jul 2017, 09:48 »
I didn't actually realise Lamplight City was slated as another Wadjet Eye collaboration, but I suppose that was implicit after Dave published your last couple of games, and with being Shardlight being such a winning combination of your talents.

Regardless, the game looks like it shaping up really nicely, and I shall of course be snapping it up regardless! Good luck with the continuing development and with lining up another publisher, if that's still the plan.

Re: Lamplight City
« Reply #124 on: 05 Jul 2017, 19:24 »
So, as you may or may not have heard, Lamplight City won't be published by Wadjet Eye.

I hope to be able to make an announcement about the game's future within the next couple of weeks, but details are still being ironed out.
Not great news.  Please don't give up on this wonderful project.

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Re: Lamplight City
« Reply #125 on: 05 Jul 2017, 21:06 »
So, as you may or may not have heard, Lamplight City won't be published by Wadjet Eye.

I hope to be able to make an announcement about the game's future within the next couple of weeks, but details are still being ironed out.
Not great news.  Please don't give up on this wonderful project.

Oh, don't worry, the project isn't going anywhere. It'll be released one way or another, it's just those details that I'm currently sorting out :)
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Re: Lamplight City
« Reply #126 on: 05 Jul 2017, 21:46 »
Well, this is some unexpected news, at least for me, but I'm glad that it seems to have been resolved in a friendly and civil manner. Anyway, I have utmost confidence in your ability and I'm sure that the game will end up being excellent one way or the other. Also, great job on the new sprites! A very bold decision, considering the amount of work.
Good luck with the development and hopefully you'll catch some positive wind in your sails!

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Re: Lamplight City
« Reply #127 on: 07 Jul 2017, 08:46 »
I read the news about your game and Wadjet Eye on one major Polish gaming portal - I was really glad it won't impact the release of the game.
Best of luck with the publishing! Hope those details you're speaking of won't get that much in your way!

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Re: Lamplight City
« Reply #128 on: 23 Jul 2017, 15:37 »

Investigating a murder in the rough part of town.
« Last Edit: 23 Jul 2017, 18:51 by Grundislav »
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Re: Lamplight City
« Reply #129 on: 23 Jul 2017, 16:23 »
That lighting is top notch!

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Re: Lamplight City
« Reply #130 on: 23 Jul 2017, 16:23 »
Are the black bars there to prevent spoilers?
« Last Edit: 23 Jul 2017, 16:32 by ClickClickClick »

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Re: Lamplight City
« Reply #131 on: 23 Jul 2017, 16:39 »
Are the black bars there to prevent spoilers?


No, the game is just letterboxed. The GUI appears in the top bar and some game text appears at the bottom.
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Re: Lamplight City
« Reply #132 on: 23 Jul 2017, 16:49 »
New sprites + the new background are so beautiful

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Re: Lamplight City
« Reply #133 on: 23 Jul 2017, 20:05 »
Just so beautiful.... (nod)
It's great to have something to aspire too... Hope to someday be able to do such a lovely BG!
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Re: Lamplight City
« Reply #134 on: 24 Jul 2017, 13:01 »
The atmosphere in these backgrounds really draws you in. Amazing work!

Re: Lamplight City
« Reply #135 on: 24 Jul 2017, 17:12 »
This is , well, beyond amazing..   cream of the crop in looks .. I am curious how long (consolidated hours) dose it take on average to complete a typical background?

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Re: Lamplight City
« Reply #136 on: 24 Jul 2017, 17:39 »
Depends on the background, but generally speaking about 1-2 days. I didn't keep track of how long this latest one took me, but I'd estimate about 16 hours total. I've definitely gotten faster with practice!
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Re: Lamplight City
« Reply #137 on: 24 Jul 2017, 22:31 »
The lighting is spot on, I really like the eerie feeling of this place.
Were chalk outlines an actual professional investigation thing? They always struck me as kind of odd.

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Re: Lamplight City
« Reply #138 on: 24 Jul 2017, 22:50 »
Were chalk outlines an actual professional investigation thing? They always struck me as kind of odd.

I'm pretty sure the practice of chalk outlines at crime scenes is purely in the realm of fiction, considering it would contaminate the evidence at the scene. It is a visually striking image, though, so I'm willing to trade realism for style :)
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Re: Lamplight City
« Reply #139 on: 26 Jul 2017, 05:42 »
this looks really great and atmospheric.
Is the farther cityscape in the background really painted on a wall or how should one read this?

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Re: Lamplight City
« Reply #140 on: 26 Jul 2017, 06:29 »
Ah, I can see how it looks like a cityscape! It's just supposed to be a crumbling wall with the brick exposed. I'll tweak it a bit so it reads better.
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Re: Lamplight City
« Reply #141 on: 05 Aug 2017, 01:36 »

Playing with some environmental animations. A light breeze wafts through St. Denis Cemetery.
« Last Edit: 06 Aug 2017, 05:31 by Grundislav »
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Re: Lamplight City
« Reply #142 on: 05 Aug 2017, 01:45 »
The effect looks alright with the bush in the foreground but "off" with the branches. Not like I could do it better but there you go, feedback.

The background as a whole looks great, though.
« Last Edit: 05 Aug 2017, 04:10 by ClickClickClick »

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Re: Lamplight City
« Reply #143 on: 05 Aug 2017, 10:42 »
Yeah, I agree. It's a cool effect, and the bush (palm frond?) looks fine, but the branches or Spanish moss or whatever it is aren't quite there yet. You've probably already thought of this on your own, but a couple of things that could improve the animation of the branches:

-Instead of a straight skew, have them bend (less movement near the top, more further down to the tips of the branches)
-Don't make every bit of the branch move together in perfect alignment. Maybe some parts bend more than others, and maybe they move slightly out of sync.
-Also, be very careful about the lengths. When you skew a vertical line, it makes it longer, and the image appears to stretch.

More work, I know!

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Re: Lamplight City
« Reply #144 on: 05 Aug 2017, 14:48 »
Yeah, it's my first real go at this, so I'm learning! Thanks for the feedback :)
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Re: Lamplight City
« Reply #145 on: 05 Aug 2017, 17:09 »
That's a really cool background.  I love the animations so far.  The idea of animating that background is a great one, though.  It makes it feel more alive (ironic considering the location).

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Re: Lamplight City
« Reply #146 on: 06 Aug 2017, 05:32 »
Right, I went back and properly animated the Spanish moss. Hopefully it looks a bit more natural now :)
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Re: Lamplight City
« Reply #147 on: 06 Aug 2017, 07:46 »
looking a lot better now. the top part is not moving though. there the distortion effects you had on the moss before would fit nicely together with the moving moss.
bonus points for dust and dirt particles or leaves blowing along ;)

All in all great progress ;-D

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Re: Lamplight City
« Reply #148 on: 06 Aug 2017, 11:01 »
Nice! That looks much more realistic. Compared to the first version, this animation makes the wind look quite a bit stronger – not really the "light breeze wafting gently" that you describe. It might be cool to tone it down a bit for the environmental animation and use this gust of wind as a special effect to add drama to some particular event or plot beat (e.g. if the tomb starts off closed and you have to open it at some point, or if you meet a sinister character).

PS: Also aside from the animation it's a very pretty background. Looking forward to the game!
« Last Edit: 06 Aug 2017, 11:04 by Snarky »

Re: Lamplight City
« Reply #149 on: 07 Aug 2017, 12:58 »
I'm sorry to say that I find those vines so elaborately animated that it makes the stillness of the rest of the scene look pretty weird! I think to make it really work, you'd have to animate rustling leaves on pretty much all the other bushes and trees in the scene, which seems like a lot of work. And in turn that could involve making the branch locations shift slightly, which would mean the positions of the already drawn vines would move a bit as well! But if you see any value in my assessment of this, then I dunno, maybe it's something you'd be willing to spend time on anyway?

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Re: Lamplight City
« Reply #150 on: 07 Aug 2017, 15:46 »
Sergio is right. Now the character's clothes and hair look like they've been treated with starch.

Re: Lamplight City
« Reply #151 on: 09 Aug 2017, 01:54 »
Right, I went back and properly animated the Spanish moss. Hopefully it looks a bit more natural now :)

It looks so much better than it did before!  Excellent progress!  I'm glad that you are so diligent on this stuff, it always shows improvement and shows that you care deeply about your creation.

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Re: Lamplight City
« Reply #152 on: 26 Aug 2017, 14:38 »

Visiting the University Greenhouse.
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Re: Lamplight City
« Reply #153 on: 28 Aug 2017, 10:37 »
Reminds me of the greenhouses you visit in SH Crimes and Punishment, really nice Grundi.

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Re: Lamplight City
« Reply #154 on: 29 Aug 2017, 15:51 »
Looks simply amazing! Keep up the good work :D
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Re: Lamplight City
« Reply #155 on: 04 Sep 2017, 08:58 »
Art style is awesome, good luck with it dude :smiley:

Re: Lamplight City
« Reply #156 on: 04 Sep 2017, 17:41 »
Hey this game looks pretty and I like this colorful greenhouse! ;-D

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Re: Lamplight City
« Reply #157 on: 16 Sep 2017, 15:21 »

The NBPD Morgue is not for the squeamish or faint of heart.
« Last Edit: 17 Sep 2017, 03:44 by Grundislav »
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Re: Lamplight City
« Reply #158 on: 16 Sep 2017, 21:53 »
That's some serious level of detail, your old characters would have looked VERY out of place here.

- Now for the feedback: The scales display on the left seems to be oval. How is the arrow supposed to go all around?
- Shouldn't the brain in the jar be submerged completely? Or does the upper half not need to be conserved?
- At first I thought the coroner didn't have a left hand, the glove could be a shade more different from the wood of the cabinet. Might be worth it if that's where he stands all the time.

The eyepiece on the skull is their brand of workplace humour, I take it? Great touch.

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Re: Lamplight City
« Reply #159 on: 16 Sep 2017, 23:50 »
That's some serious level of detail, your old characters would have looked VERY out of place here.
Old characters? What are you talking about? ;D
- Now for the feedback: The scales display on the left seems to be oval. How is the arrow supposed to go all around?
- Shouldn't the brain in the jar be submerged completely? Or does the upper half not need to be conserved?
- At first I thought the coroner didn't have a left hand, the glove could be a shade more different from the wood of the cabinet. Might be worth it if that's where he stands all the time.
- The scale is turned at an angle, but I'll add some rim lighting to make that more obvious.
- Probably, but I think it looks cooler half-submerged :)
- He does stand there, but not in that position the whole time.
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Re: Lamplight City
« Reply #160 on: 17 Sep 2017, 00:11 »
Really neat.

Quote
- The scale is turned at an angle, but I'll add some rim lighting to make that more obvious
If the scale was in a plane roughly parallel to the left wall, the lines written behind the arrow should follow the same direction as the tiles of the wall, instead of being horizontal.
« Last Edit: 17 Sep 2017, 00:34 by Creamy »
 

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Re: Lamplight City
« Reply #161 on: 17 Sep 2017, 02:55 »
Wow that brain looks brilliant.
« Last Edit: 17 Sep 2017, 11:05 by Darth Mandarb »
p o l t e r g e i s t

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Re: Lamplight City
« Reply #162 on: 18 Sep 2017, 21:54 »
Uploaded a dev livestream from last week on YouTube!

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Re: Lamplight City
« Reply #163 on: 20 Sep 2017, 15:51 »
Wow nice cool to see how you work in your bgs, interesting technique, keep the good work.

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Re: Lamplight City
« Reply #164 on: 22 Sep 2017, 17:30 »
Mark Benis, the game's composer, has released a preview album of music from the game's prologue. You can pay what you want now, and receive the full album free when it and the game are released next year!


Track Listing:
1. Lamplight City
2. Partners for Life
3. The Slums of Cholmondeley
4. The Stakeout

Check it out on Mark's Bandcamp page!
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Re: Lamplight City
« Reply #165 on: 22 Sep 2017, 17:55 »
Listening the music while looking at the screenshots. I can almost imagine myself playing the game...
The devstream was also a good watch, you should definitely do more of those and maybe even throw in a shirtless one :)

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Re: Lamplight City—Preview Album Available Now!
« Reply #166 on: 25 Sep 2017, 21:48 »
Did another dev stream today!
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Re: Lamplight City—Preview Album Available Now!
« Reply #167 on: 27 Sep 2017, 11:39 »
Can't wait to play this game, it looks awesome! Already bought the soundtrack :)
« Last Edit: 27 Sep 2017, 11:44 by luisdementia »

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Re: Lamplight City—Preview Album Available Now!
« Reply #168 on: 27 Sep 2017, 14:18 »
I love the mysterious feel of the music and its peaking and shallowing moments...

It might be a bit of a challenge to properly apply the music to the gameplay though because of these signature moments, but with proper editing of the soundtrack I'm sure your team is up to the challenge...

Lovely!

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Re: Lamplight City—Preview Album Available Now!
« Reply #169 on: 15 Oct 2017, 04:36 »

Sadly, these dead animal heads don't come to life and teach you about John Muir.

Also, some exciting news about the game will be announced next week!
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Re: Lamplight City—Preview Album Available Now!
« Reply #170 on: 15 Oct 2017, 05:51 »
Also, some exciting news about the game will be announced next week!
I like announcement announcements.

Re: Lamplight City—Preview Album Available Now!
« Reply #171 on: 16 Oct 2017, 01:19 »
Sadly, these dead animal heads don't come to life and teach you about John Muir.

I hope they at least have interesting descriptions!

The room looks great!

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Re: Lamplight City—Preview Album Available Now!
« Reply #172 on: 16 Oct 2017, 02:50 »
Damn, that's some good looking room backgrounds there :).

To be honest, this last screenshot makes me wish there were some kind of a "softening" shader for characters in AGS. It might be difficult to keep sprites consistent with any possible background in game.
« Last Edit: 16 Oct 2017, 02:53 by Crimson Wizard »

Re: Lamplight City—Preview Album Available Now!
« Reply #173 on: 16 Oct 2017, 04:24 »
Looking great! I'm marking calendars for that announcement.

Re: Lamplight City—Preview Album Available Now!
« Reply #174 on: 16 Oct 2017, 09:36 »
Also, some exciting news about the game will be announced next week!

Hype!

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Re: Lamplight City—Preview Album Available Now!
« Reply #175 on: 16 Oct 2017, 15:56 »
the announcement is the publisher, that is...

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Re: Lamplight City—We Have A Publisher!
« Reply #176 on: 17 Oct 2017, 18:28 »
Selmiak is right!

After a long few months, I'm excited to announce that Lamplight City will be published by Application Systems! You may know them as the publishers of Nelly Cootalot: The Fowl Fleet as well as the upcoming Unforeseen Incidents.

Thanks to everyone for their continued support, and look for the game in mid-2018!
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Re: Lamplight City—We Have A Publisher!
« Reply #177 on: 17 Oct 2017, 20:09 »
Brilliant! Glad it worked out, and your game will be in good company.

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Re: Lamplight City—We Have A Publisher!
« Reply #178 on: 17 Oct 2017, 23:21 »
Great news. I'm looking forward to it.

Re: Lamplight City—We Have A Publisher!
« Reply #179 on: 18 Oct 2017, 02:25 »
Yuhu!!! Congratulations Grundislav 8-) This means the game will be released on OSX?

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Re: Lamplight City—We Have A Publisher!
« Reply #180 on: 18 Oct 2017, 13:54 »
Yay! That's great news! :-D

Re: Lamplight City—We Have A Publisher!
« Reply #181 on: 18 Oct 2017, 19:48 »
Congrats on the publishing deal!

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Re: Lamplight City—We Have A Publisher!
« Reply #182 on: 19 Oct 2017, 16:25 »
Selmiak is right!

It's so nice to be right :D
Congratulations on scoring that publishing deal, thanks for publishing that info.

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Danvzare

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Re: Lamplight City—We Have A Publisher!
« Reply #183 on: 19 Oct 2017, 16:36 »
Congratz on finding a publisher. :-D

Grundislav

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Re: Lamplight City—We Have A Publisher!
« Reply #184 on: 26 Oct 2017, 15:12 »
Official promo art!


Done by the amazing Karen Petrasko, whose portfolio you can see at www.karenpetrasko.com
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CaptainD

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Re: Lamplight City—We Have A Publisher!
« Reply #185 on: 26 Oct 2017, 15:14 »
Awesome news on the publisher!  Really nice guys at App Systems.

Did you miss out an image in the post above mine though?

Re: Lamplight City—We Have A Publisher!
« Reply #186 on: 26 Oct 2017, 15:23 »
Now that is a gorgeous piece of art!  Very nice.  Also, congrats on finding a publisher.  I hope it is a fruitful relationship.

Cassiebsg

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Re: Lamplight City—We Have A Publisher!
« Reply #187 on: 26 Oct 2017, 22:15 »
Congrats on the publisher! :-D
And that poster is superb! I would not mind having that framed in one of my walls! (nod)
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Re: Lamplight City—We Have A Publisher!
« Reply #188 on: 27 Oct 2017, 22:52 »
Congrats, and that promo art is great, the flowers, the expression of the main man, the man in the shadows, it all has me intrigued! ;-D

Grundislav

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Re: Lamplight City—We Have A Publisher!
« Reply #189 on: 04 Nov 2017, 13:03 »
A couple of new spooky screenshots!


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How do we sleep while our beds are burning?
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Cassiebsg

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Re: Lamplight City—We Have A Publisher!
« Reply #190 on: 04 Nov 2017, 14:04 »
Looking good!
Took me a while to figure why the 1st was "spooky" (laugh)
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Re: Lamplight City—We Have A Publisher!
« Reply #191 on: 04 Nov 2017, 15:00 »
Great new screenshots, and that last one looks nasty, spontaneous combustion? :)

Re: Lamplight City—We Have A Publisher!
« Reply #192 on: 04 Nov 2017, 16:12 »
Very nice screenshots!  The shadowy figure is definitely spooky, hiding in the doorway.  The burn victim must have really loved that woman in the painting, that is a huge painting!

Riaise

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Re: Lamplight City—We Have A Publisher!
« Reply #193 on: 04 Nov 2017, 20:50 »
Gorgeous screenshots, as always. That second one is disconcerting, but intriguing!

Snarky

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Re: Lamplight City—We Have A Publisher!
« Reply #194 on: 05 Nov 2017, 13:08 »
Love it. Such a gorgeous blue on that wallpaper!

CyberUncleCat

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Re: Lamplight City—We Have A Publisher!
« Reply #195 on: 06 Nov 2017, 00:40 »
Great looking game, but there is one thing in screenshot 2 that seems odd. How come the flame was so strong that it did burn the ceiling, but not bed, wall and the painting?
« Last Edit: 06 Nov 2017, 00:42 by CyberUncleCat »

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Re: Lamplight City—We Have A Publisher!
« Reply #196 on: 06 Nov 2017, 02:37 »
Great looking game, but there is one thing in screenshot 2 that seems odd. How come the flame was so strong that it did burn the ceiling, but not bed, wall and the painting?
Now that you mention it, the black spot shoul at least go down the wall a bit. For some reason I think the victim was levitating.

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Re: Lamplight City—We Have A Publisher!
« Reply #197 on: 06 Nov 2017, 03:39 »
Great looking game, but there is one thing in screenshot 2 that seems odd. How come the flame was so strong that it did burn the ceiling, but not bed, wall and the painting?
You call that 'odd', I call it 'a clue' (nod)

CyberUncleCat

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Re: Lamplight City—We Have A Publisher!
« Reply #198 on: 06 Nov 2017, 15:13 »
I see so its intentional. Spooky:).