Author Topic: Lamplight City  (Read 17278 times)  Share 

KyriakosCH

  • Alien spiral maker
    • I can help with backgrounds
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
Re: Lamplight City
« Reply #100 on: 17 Jun 2017, 19:10 »
The last screenshot looks great, love the details on the wallpaper!
However, is it just me, or does the shadow in the right corner look weird, like it was cut off?

Maybe it is just wallpaper there, covering a dent in the wall :=

Snarky

  • Global Moderator
  • Mittens Earl
  • Private Insultant
    • I can help with proof reading
    •  
    • I can help with translating
    •  
Re: Lamplight City
« Reply #101 on: 17 Jun 2017, 21:16 »
Gorgeously rendered. That portrait at the bottom center looks quite important (and presumably you see more of it when you're downstairs). I smell a puzzle!

Grundislav

  • AGS Baker
  • Mittens Lord
  • Brogan
    • Lifetime Achievement Award Winner
    •  
  • Grundislav worked on a game that was nominated for an AGS Award!Grundislav worked on a game that won an AGS Award!
Re: Lamplight City
« Reply #102 on: 18 Jun 2017, 15:45 »
That portrait at the bottom center looks quite important (and presumably you see more of it when you're downstairs). I smell a puzzle!

Thanks for pointing that out. I've gone back and made it less important looking :)
A Golden Wake
Visit my Games Page           Read my Development Blog

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
  • selmiak worked on a game that was nominated for an AGS Award!
Re: Lamplight City
« Reply #103 on: 18 Jun 2017, 19:57 »
nice background, looks really amazing. I was wondering why there is no ceiling lamp, even when turned off...
 

Grundislav

  • AGS Baker
  • Mittens Lord
  • Brogan
    • Lifetime Achievement Award Winner
    •  
  • Grundislav worked on a game that was nominated for an AGS Award!Grundislav worked on a game that won an AGS Award!
Re: Lamplight City
« Reply #104 on: 21 Jun 2017, 19:24 »
So after a LOT of consideration, deliberation, etc. I decided it was time to make a tough decision.

As many people pointed out in this thread and elsewhere, the character sprites are not the same resolution as the backgrounds. The reason for this was because when I started the project, I didn't feel confident enough in my skills to do sprites at a higher resolution than 320x200. I tried out a few times and wasn't pleased with the results. As a solution, it was suggested that I do what I did and draw the sprites at 320x200 resolution, then scale them up using a nearest neighbor filter. I thought it worked, and hoped that the animation quality would mask the difference, which I didn't find to be too jarring.

However, as time has gone on, it has become apparent that more and more people started noticing the mismatch. I was extremely resistant to redo all the sprites I'd done so far, because I have roughly 800 frames of animation in the game already. But the truth is, it's noticeable, and it's detracting from the game. So, I decided I'm going to bite the bullet and just redo all my sprites in the correct resolution so they match the backgrounds.

I did a test and redid Miles, then a few other characters, and for the first time I was pleased with the results. You can see the comparison here:


It's going to be a lot of work, but I think it will benefit the game in the end, because I really do want it to look the best it can. I'll update the screenshots in this post once I get everything taken care of.
A Golden Wake
Visit my Games Page           Read my Development Blog

arj0n

  • Mittens Vassal
  • why do meteors always land in craters?
  • arj0n worked on a game that was nominated for an AGS Award!
Re: Lamplight City
« Reply #105 on: 21 Jun 2017, 19:29 »
Some more lamplight in a manor hallway.
Gorgeous!!

Re: Lamplight City
« Reply #106 on: 21 Jun 2017, 19:39 »
Glad you finally came to a decision.  That's a huge commitment, and it makes a huge difference.

The new updated sprite looks fantastic, and I am even more excited about this project than before.

Rocchinator

    • I can help with animation
    •  
    • I can help with backgrounds
    •  
    • I can help with characters
    •  
Re: Lamplight City
« Reply #107 on: 21 Jun 2017, 22:02 »
@Grundislav Amazing new sprite and a great decition now it looks better than ever very glad you made it. Looks Excellent!. Keep the good work. I`m so exited about this game

Stupot+

    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
Re: Lamplight City
« Reply #108 on: 21 Jun 2017, 23:02 »
The new sprite does look much better. I'm not someone who generally cares much about matching resolutions (some people really over-react about it) and would've bought the game anyway. But now you've made the change the improvement is plain to see.

Lamplight Siddeh!

Riaise

    • I can help with play testing
    •  
    • I can help with proof reading
    •  
Re: Lamplight City
« Reply #109 on: Yesterday at 11:33 »
The new sprite does fit a lot better with the backgrounds. I'm sure all your hard work will be worth it in the end, because it looks like it'll make a huge difference to the overall quality of the game. :)

arj0n

  • Mittens Vassal
  • why do meteors always land in craters?
  • arj0n worked on a game that was nominated for an AGS Award!
Re: Lamplight City
« Reply #110 on: Yesterday at 11:59 »
The new sprite does fit a lot better with the backgrounds. I'm sure all your hard work will be worth it in the end, because it looks like it'll make a huge difference to the overall quality of the game. :)
+1

Snarky

  • Global Moderator
  • Mittens Earl
  • Private Insultant
    • I can help with proof reading
    •  
    • I can help with translating
    •  
Re: Lamplight City
« Reply #111 on: Yesterday at 17:29 »
It looks nice, but just on a sprite-by-sprite basis I wouldn't necessarily think the upgrade is worth the extra work.

However, I suppose it also gives you freedom to do more stuff with scaling, means you don't have to worry about pixel-grid mismatches when two characters interact, etc. Anyway, good luck making the game in a way you're happy with!