Is AGS handling high res graphics badly?

Started by tor.brandt, Fri 07/10/2016 19:02:37

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tor.brandt

I am making some tests with high resolution in AGS, and I'm not sure if I got all the settings right.

I've been trying with 1280x720 as well as 1920x1080, and it seems that when I use high res sprites,
AGS handles the graphics in a way that slightly 'warps' the sprite; when the character walks from one position to another, the sprite will typically alter a little bit from one position to the other.
I don't know the technical terms for this, but perhaps you know what I mean?

Please let me know if you need me to be more specific, or if I should make a screenshot or something.

My question is: Does AGS generally handle high res sprites badly, or is there a way to get around this?

Thanks!

Gurok

This sounds like screen tearing.

Build an EXE for your game, then run game setup and tick vertical sync under Graphics Options in the game setup window.
[img]http://7d4iqnx.gif;rWRLUuw.gi

tor.brandt

@Gurok:

Thanks!
Yeah, that did it.

Do you know why it does that?
I mean, if vertical sync fixes it, then why isn't vertical sync the default?

Danvzare

Quote from: tor.brandt on Fri 07/10/2016 20:55:41
@Gurok:

Thanks!
Yeah, that did it.

Do you know why it does that?
I mean, if vertical sync fixes it, then why isn't vertical sync the default?
It does it because your monitor doesn't draw the pixels fast enough (or something along those lines).
The reason why it isn't on by default, is because vertical sync can limit the framerate of games, or even cause slow downs if your computer isn't fast enough.
I'm sure someone else here can explain it much better than I can though.

But in short, it's all about refresh rates and framerates.

tor.brandt


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