Framing a room

Started by AnasAbdin, Tue 18/10/2016 07:14:40

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AnasAbdin

Well, I am in the middle of creating a room full of objects and trivial details. I used the word 'trivial' but I don't really believe there are trivial pixels in adventure games. You can never depict where players can find clues..

So in order to make things more fun, I though maybe if the "less important" details could be reduced in size, players might get the impression that they are not that important after all without ruining the art. Those objects will be scattered all over the room which is an interior of an antiques store.

I thought maybe I can pull a King's Quest V trick by reducing the size -hence resolution- of the room and putting it in a frame over a background of the store's exterior (of which is another room in the game)..

What do you think of this technique?
Do you think I used it correctly? Any changes? thoughts?



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