SRAM 2 - Cinomeh's Revenge

Started by arj0n, Wed 07/12/2016 17:49:51

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arj0n

SRAM 2 - Cinomeh's Revenge

A full length, anachronistic text adventure with graphics for Windows & Linux

[imgzoom]http://dam1976.home.xs4all.nl/AGS/SRAM2/AGS/sram2_promo.png[/imgzoom]

story:
You play as an assassin, on a mission to kill the tyrant king.
Explorer the fantasy land, solve puzzles and uncover mysteries...

[imgzoom]http://dam1976.home.xs4all.nl/AGS/SRAM2/AGS/gameover.png[/imgzoom]

features:
To make sure everybody can play this game the way he/she did back in the 80's, the game supports the following 31 graphic modes.
You can switch between these modes anytime in-game:

* Amiga (2 versions)
* Amstrad CPC
* Amstrad Green Mono
* Apple II (2 versions)
* Atari 8-bit (2 versions)
* BBC Micro
* C64 (2 versions)
* Commodore Vic-20
* DOS CGA (6 versions)
* Game Boy
* Game Boy Color Hybrid Gold
* Game Boy Color Hybrid Brown
* Game Boy Color Hybrid Pastel (2 versions)
* MSX (2 versions)
* MSX2
* NES (2 versions)
* SMS (2 versions)
* ZX Spectrum

estimated release:
begin 2017

short gameplay footage:

short gameplay footage(in case video above refuses to show up...)

AnasAbdin


Cassiebsg

No ambitious the slightness... (wrong) (laugh)

Good luck, and hope I'll get to play it some day... haven't played the original, so entire new game for me... in whatever format I choose to play... I'll probably change through most of them all the time. (roll)(laugh)
There are those who believe that life here began out there...

CaptainD

I'm curious about your graphic modes - are you going to actually having all these different images per scene, or one master scene and using software techniques in-game to dither / change palette etc for each mode?
 

arj0n

#4
Thanx AnasAbdin, Cassiebsg & CaptainD :)

@CaptainD:
The former. Goes for the BG's, the regular and Text Window GUI's, all objects and all inv item.
The game also writes a file to keep track of your choice in case you don't want or forgot to save.
That way you don't have to choose each time you start the game.

@Cassiebsg:
Soon you will be able to play it. Mandle is already testing an almost fully playable test version ;)

Danvzare

Wow, this looks awesome.
Of course it would be even better if it had an all-new undithered EGA graphic mode, but that would probably be a bit too ambitious. :-D
Either way, this looks like it will be the definitive version of this game.

arj0n

Sorry Danvzare, no EGA graphics...
EGA doesn't fit the 80's era, this game only has 4-color modes :-D

besides that, I'm a CGA/4-color freak as my avatar might tell you ;)

CaptainD

Quote from: arj0n on Wed 07/12/2016 18:46:06
The former. Goes for the BG's, the regular and Text Window GUI's, all objects and all inv item.

I'm absolutely speechless.  All the best with this amazing project!
 

LimpingFish

Quote from: arj0n on Wed 07/12/2016 17:49:51
* MSX (2 versions)
* MSX2

Sweet, though I've always been partial to the PC-88 myself. :-D
Steam: LimpingFish
PSN: LFishRoller
XB: TheActualLimpingFish
Spotify: LimpingFish

arj0n

@LimpingFish:
Yeh, I had to skip that one, its lowest color mode was 8-color (or 2-color in monochrome), but no 4-color mode... Sorry ;)

Danvzare

Quote from: arj0n on Wed 07/12/2016 18:50:43
EGA doesn't fit the 80's era, this game only has 4-color modes :-D
King's Quest was released in 1983. As a matter of fact, the first four King's Quest games were all released in the 80's. All of which had EGA graphics, and the fourth one which was released in 1988, didn't even have support for the colourburst mode on CGA graphics cards.

EGA is very much an 80's thing.
But I understand that this game can only have 4-colour modes. :-D
And it's still awesome either way.

arj0n

Correct, there were indeed games with more than just 4 colors in the 80's.
I just did set the limit to 4 cause (a) I simply love the 4-color ones and (b) my base mode was DOS CGA v1.
All modes (except the 2 Amstrad modes) are created using the DOS CGA v1 as base, I wrote a script (non-ags) that can generate the other palettes using the DOS CGA as base mode  ;)

Thanx :)

Gurok

#12
Quote from: Danvzare on Wed 07/12/2016 18:48:01
Wow, this looks awesome.
Of course it would be even better if it had an all-new undithered EGA graphic mode, but that would probably be a bit too ambitious. :-D
Either way, this looks like it will be the definitive version of this game.

Maybe not EGA, but an all-new undithered mode using the best palette for each room would be rather neat.

Spoiler

[imgzoom]https://i.sli.mg/4cA4So.png[/imgzoom]
[close]
[img]http://7d4iqnx.gif;rWRLUuw.gi

ThreeOhFour

I love how this looks Arjon!

[delete}

arj0n, glad you finally announced your 'little' side-project to the epic 'Treasure Island'! With lately being more and more interested in different, more innovative forms of adventures, I'm definitely looking forward to Cinomeh's Revenge.

Curious to know what SRAM actually means? Is it an acronym?

AnasAbdin

Quote from: Rogue Am on Thu 08/12/2016 06:37:04
Curious to know what SRAM actually means? Is it an acronym?

MARS backwards? ???

jmjm

I'm in love with the palettes and dithering. Looks amazing! Go go text parser!

Darth Mandarb

Oh dear...

jmjm - this thread hasn't been posted in since December! We have a rule (please review them!) about not bumping threads that haven't been posted to in over 90 days!

arj0n - if you want to post an update, please do so soon or I will have to [sadly] lock this until you have an update ready!

arj0n

@Darth:
I will post an update (and maybe a short demo) soon, I'm currently working on this again
( alhough I've been unable to work on it for several months due to a medical issue :( )

@jmjm:
Thank you, Julia :)

Gribbler

Quote from: AmyCurious to know what SRAM actually means? Is it an acronym?
It also literally mean "I shit" in Polish. Just throwing it out there :)

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