Character not moving where it should [SOLVED]

Started by Gepard, Tue 13/12/2016 20:49:47

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Snarky

OK. That's not how I would code it personally (in particular, I would not use a custom string property to define game logic, since there's no way to catch typos), but you have your reasons, anyway...

I should warn you that there is a limit to how many characters can be in a room at the same time (or rather, in D3D there's a limit to how many sprites you can initialize, which limits the number of characters to somewhere around 70, depending on other graphical elements).

If everything works OK when you use eAnywhere, Cassie is probably right that you just need to make your walkable areas wider.

Gepard

Bloody hell. That did it! At least for now it seems like it works. Thank you Cassiebsg and everyone else. Sorry for being such a drama queen. I'll be more calm and give more detail in my next topics if there are any. Thanks for the varning Snarky. Will have to bear that in mind.
Drink up me 'arties! Yo ho!

Snarky

Nice! I did notice when searching the forums that you had a very similar problem back in 2007... :P

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