PICKPOCKET RPGCLICK HERE TO DOWNLOAD THE GAME
Well here we go with my entry into the December 2016 MAGS contest:
The game features full-motion video backgrounds (filmed wonkily by myself) and five levels of stat-based RPG-style pickpocketty goodness (or you could build a character that just beats people up and nabs their cash.)
The game features planned are not 100% implemented yet, but the game is playable from start to finish and, as I found myself, is quite challenging and may require quite a bit of strategy to win. I have won the game once myself and it took me about an hour to do so.A Short Game Guide
The goal of the game is, through your criminal activities, to move up from level to level. There are five levels so if you can complete level 5 you will win the game.
The main stats (also explained ingame) :Perception:
This mostly helps you spot where a potential target is carrying the goodies, but also might give you some information about their stats etc. A more vigilant NPC is harder to perceive.Pickpocket:
The name says it all really. How good you are at your craft. Sensible choosing of both target and pick-location will aid in success (for example: the front pockets of a target walking towards you are an easier target than the back pockets, and vice versa.)Vigilance:
Before pickpocketing (or attacking) a target you can look around to try to get an idea of the local police pressence. Vigilance helps with this, and also helps you to run away from the cops in the event you are caught (or run from a mugging target if the fight isn't going well for you.)Violence:
This stat helps you to hit your target in a fight, whether it be against the cops, or against a target you are trying to beat up and mug. The countering stat is your target's own Violence stat so choose targets carefully. There is no way to see what the cops' Violence stat is, so be extra careful in fights with them.
Oh, and you can ignore the Charisma
stats for now. These stats are not yet implemented.
A few other useful hints:
* "Move Up A Level"
button. Once you have enough money to move up to the next level this button will appear. Plan carefully before pushing this button! Make sure you have enough stats and money to survive in a harder level. The difficulty of NPC targets and police increases with each higher level as does the cost of living (food and rent). Don't be shy to click on the:
* "Retreat A Level"
button. If a new level is too hard for your character it is probably best to retreat to the previous level and regroup your resources. You will lose the money you paid to move up to the current level though. An extra advantage of moving is that police pressence will have reset to the default level when you move between levels. Which brings us to the:
* "Lay Low"
button. This button causes your character to end the current day and halt their criminal activities to give the local police pressence a chance to cool down a bit. You will have to pay for rent and food for this day starting from level 2. In level 1 you are homeless and scavenge through garbage for your food so there is no cost for laying low on level 1 (so you can SPAM IT! hint-hint)...WARNING:
The game is a "roguelike", by which I mean: If you die you will not be able to restore. You must start again. The autosave is only for if you have to stop playing the game partway through and wish to continue later. Click the ingame "Quit"
button to autosave your game and return to the title menu. Be very careful
to click on "Continue"
on the title screen to continue playing next time or your autosave may be overwritten. If you DO mess up here, and hit "Play"
by mistake, then use Alt-X to force the game to shutdown. DO NOT
use the ingame "Quit" button or your saved game will be overwritten!
Cheers and enjoy (fingers and toes crossed)!CLICK HERE TO DOWNLOAD THE GAME
Please also remember to vote for your favorite MAGS entry in the MAGS thread in Competitions And Activities forum if you play all the entries. Cheers!