Author Topic: Redesigning Reality-On-The-Norm for pixeling practice  (Read 2829 times)  Share 

Re: Redesigning Reality-On-The-Norm for pixeling practice
« Reply #20 on: 21 Jul 2017, 21:13 »
Thanks for the comments, Grundislav and Gendgi.

Here's some more stuff. These two aren't based on any existing RON characters, but they're drawn in the same style, so I thought they'd fit in here.
Feel free to give them a name and a backstory :)



I am new to the RON "universe" but this looks amazing :) need to read more into it! :D
Yeah, the RON universe is a very interesting place, filled with all sorts of quirky characters and weird storylines. I do recommend looking into it more and playing some of the games. A lot of them are first attemps of aspiring game devs, so the quality is obviously all over the place, but there are some true gems.

Re: Redesigning Reality-On-The-Norm for pixeling practice
« Reply #21 on: 06 Oct 2017, 21:29 »
Linders basement and some minimalistic animation:




Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
Re: Redesigning Reality-On-The-Norm for pixeling practice
« Reply #22 on: 06 Oct 2017, 22:02 »
Looking awesome (nod)
There are those who believe that life here began out there...

Dave Gilbert

  • Mittens Vassal
  • AGS Baker
  • Hi. Our names are FRIGGING ADORABLE.
    • Lifetime Achievement Award Winner
    •  
  • Dave Gilbert worked on a game that was nominated for an AGS Award!Dave Gilbert worked on a game that won an AGS Award!
Re: Redesigning Reality-On-The-Norm for pixeling practice
« Reply #23 on: 06 Oct 2017, 22:14 »
I adore seeing these!

Re: Redesigning Reality-On-The-Norm for pixeling practice
« Reply #24 on: 08 Oct 2017, 16:58 »
Thanks, Cassie and Dave.

And if anyone has any tips on how to draw a drumset, let me know :)