Audio perfomance lowered since AGS 3.2.1?

Started by Crimson Wizard, Fri 17/02/2017 21:19:51

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Crimson Wizard

I was making a small test game in 3.2.1 and then also running it in 3.4.0, and I noticed something very strange. I was playing a short sound clip very often, so often that it usually started to play again  (on a separate channel) when the previous playback was still playing.

In 3.2.1 the sounds played perfectly, but in 3.4.0 it was "jagged", there were jumps and cut-offs.

When I lowered the frequency with which the sound is restarted, they seem to work same way in both versions.

Have anyone noticed same differences? When did this start to happen?

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