Improving AGS savegames?

Started by Alan v.Drake, Thu 20/04/2017 17:58:32

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Dave Gilbert

#20
I can think of three instances in the past where we hired someone to fix this problem (or make it easier to deal with in some way) and each time we were told it was impossible or just too difficult/time consuming to be worth it. So we've learned to just accept it. I get the impression we'd need to design our own specific save system if we were going to do this. Which... is difficult, but not impossible.

Stupot

Patches and fixes should be a last resort, if they're going to break player saves. Preferably the game has been vigorously tested by people other than KS backers and friends.
I always feel sorry for people who buy a game on launch, because they are the true beta testers and they din't even know it.

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