Author Topic: World map art  (Read 1268 times)  Share 

World map art
« on: 10 Jul 2017, 14:12 »


I am wondering what you guys think of the world map that I created for my game. Does is look okay? It's suppose to look medievalish and weathered. I am also still struggling with the color palette. Any tips for improvement?

Mandle

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Re: World map art
« Reply #1 on: 10 Jul 2017, 14:18 »
Looks awesome, but a little bare. Maybe add some forests etc. like in the classic Lord Of The Rings maps Tolkien drew for his books?

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Re: World map art
« Reply #2 on: 10 Jul 2017, 14:21 »
Looks awesome, but a little bare. Maybe add some forests etc. like in the classic Lord Of The Rings maps Tolkien drew for his books?
This, more or less. Needs rivers. And maybe hints that the landscape isn't completely flat.

Re: World map art
« Reply #3 on: 10 Jul 2017, 14:26 »
Looks awesome, but a little bare. Maybe add some forests etc. like in the classic Lord Of The Rings maps Tolkien drew for his books?
This, more or less. Needs rivers. And maybe hints that the landscape isn't completely flat.

The darker grey lines going into the sea are rivers. Maybe I should use a different color(tint)?

ClickClickClick

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Re: World map art
« Reply #4 on: 10 Jul 2017, 16:59 »
Rivers should "wiggle" more, and maybe end in a delta at the sea.

NicolaGs

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Re: World map art
« Reply #5 on: 10 Jul 2017, 20:27 »
Maybe some affluents for the rivers, too...


Cassiebsg

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Re: World map art
« Reply #6 on: 10 Jul 2017, 21:52 »
And be wider in some points, and thinner in others.
And yes, the delta at end +1. (nod)
There are those who believe that life here began out there...

Re: World map art
« Reply #7 on: 12 Jul 2017, 11:23 »
Yes, the rivers could need some work, and trees or hills would help the map look less flat and more interesting.

Also, I think it's a bad idea to copy/paste a few very similar mountains over and over again and then mirror them on the right side of the map. If you don't want to draw them all by yourself you could still put more variation to it and arrange them in different ways.

Khris

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Re: World map art
« Reply #8 on: 12 Jul 2017, 12:35 »
I'd find a piece of coastline that is of a similar size than the depicted one and use that for inspiration.

Here's a paintover to show what I mean:


(I didn't think through the color choice :-D red = rivers, green = roads)

Rivers basically run wherever most of the water gets to a lower elevation the fastest, following the terrain. Roads tend to follow or cross rivers, to keep elevation changes to a minimum.

Danvzare

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Re: World map art
« Reply #9 on: 13 Jul 2017, 12:22 »
And thus the rivers ran red with blood!
Or wine... your choice. (laugh)

This map really needs some trees by the way.

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Re: World map art
« Reply #10 on: 13 Jul 2017, 13:21 »
This map really needs some trees by the way.
The sawmill was busy

Funkpanzer

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Re: World map art
« Reply #11 on: 13 Jul 2017, 19:12 »
An alternative to adding more trees, etc. could be making all the location markers a bit larger so it's easier to see the illustrations.

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Re: World map art
« Reply #12 on: 13 Jul 2017, 21:04 »
An alternative to adding more trees, etc. could be making all the location markers a bit larger so it's easier to see the illustrations.
Easier to read the letters, too.

Danvzare

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Re: World map art
« Reply #13 on: 15 Jul 2017, 11:32 »
This map really needs some trees by the way.
The sawmill was busy
You're telling me. There are five trees on that map by my count. Which suggests that there's a lot of truth to that statement. (laugh)

Khris

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Re: World map art
« Reply #14 on: 15 Jul 2017, 12:41 »
Those are guideposts, I think :-D

But that does highlight a certain issue with the map; it's kind of hard to tell how big it is. Going by the mountain range, it could be hundreds of kilometers wide, in which case putting trees on it doesn't make much sense. But with places like a mansion, sawmill and lighthouse, it's looks more like it's actually a few dozen kilometers, and putting some huge trees on it would fit the proportions.

Mandle

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Re: World map art
« Reply #15 on: 15 Jul 2017, 13:05 »
Going by the mountain range, it could be hundreds of kilometers wide, in which case putting trees on it doesn't make much sense.

I'm sure everyone has seen this before, but this is how Tolkien did it:

CLICK HERE TO LINK TO MUCH TOO LARGE IMAGE FOR THESE FORUMS

Re: World map art
« Reply #16 on: 16 Jul 2017, 12:07 »
Those are guideposts, I think :-D

Ah! I thought they were palm trees too :-D It's all a bit hard to read, especially the font.

As for the trees: They would be as symbolic as the rest, no matter how large exactly the map is supposed to be (with its villages and castles). A bunch of trees can indicate that there's a forest. And as it says "Oakwood" on the left, I think the map would benefit from some visual indication of that.

Re: World map art
« Reply #17 on: 17 Jul 2017, 12:06 »
If you are going for a medieval style, you can also add small drawings of wild animals and fairytale creatures on the map,
it's a fun way to fill in the blanks and add some flavor to the world. For example, look at the famous Piri Reis map:

Danvzare

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Re: World map art
« Reply #18 on: 18 Jul 2017, 12:05 »
If you are going for a medieval style, you can also add small drawings of wild animals and fairytale creatures on the map,
it's a fun way to fill in the blanks and add some flavor to the world. For example, look at the famous Piri Reis map:
I think that just goes to show how much spare time map makers had back then... or how bored they were. (laugh)

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Re: World map art
« Reply #19 on: 18 Jul 2017, 12:25 »
If you are going for a medieval style, you can also add small drawings of wild animals and fairytale creatures on the map,
it's a fun way to fill in the blanks and add some flavor to the world. For example, look at the famous Piri Reis map:
I think that just goes to show how much spare time map makers had back then... or how bored they were. (laugh)
Maybe they were not paid for empty spaces.