Interior background lighting

Started by Ubel, Mon 07/08/2017 13:11:23

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Ubel

The brightness difference between the blues in my palette is a bit too great to create gradients in such manner without it appearing too distracting. Quick testing resulted in this, which looks ok from afar, but zoomed in it's too cluttered.

[imgzoom]http://i.imgur.com/Yw2MHDX.png[/imgzoom]

Your edit has that nice old Lucas Arts style game vibe to it but it's not necessarily what I'm going for. :) I get what you mean about the monotone brightness issue though, not sure what to do about that without using dithering, which I'm trying to avoid. It doesn't bother me too much but I'll keep it in mind and try to figure something out.

Snarky

On the topic of gradients, is there a reason why the sky is reversed (lighter on top, darker at the bottom, unlike in reality)?

Ubel

Quote from: Snarky on Wed 09/08/2017 08:15:03
On the topic of gradients, is there a reason why the sky is reversed (lighter on top, darker at the bottom, unlike in reality)?

No reason other than brainfarting. Fixed.

[imgzoom]http://i.imgur.com/RaRJZVG.png[/imgzoom]

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