Author Topic: The Witch House  (Read 11702 times)

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: The Witch House
« Reply #40 on: 27 Oct 2017, 05:46 »
go for 16:9, it is so much smoother when playing in fullscreen on a 16:9 monitor, and a 16:9 monitor is pretty much a standard household item nowadays. keep the graphics pixely and oldschool but adapt bto  modern screen resolution. :)

Re: The Witch House
« Reply #41 on: 27 Oct 2017, 12:43 »
I too would say go for it!

After I drew a few backgrounds for a game I'm currently working on I decided to crop 20 pixels in heigth too. It's not that much of a difference, but really worth it I think. It's nice not to have black borders on the sides.

Your game looks really nice btw, keep it up!

Re: The Witch House
« Reply #42 on: 28 Oct 2017, 07:02 »
Would it be possible to keep the back backgrounds as they are, but give the player the choice of whether they wish to see boxes on the borders or to crop the images? Though this would require having to figure some way to get the engine to crop the images for you you and I don't know how difficult that would be to code.

Re: The Witch House
« Reply #43 on: 28 Oct 2017, 15:36 »
Yes, I think that I'm going with the 16:9 aspect. It's more work, but looks more professional in my opinion too. I think it's also easier to desing rooms to 16:9, I've had problems with the room heights, all the action happens in the middle part of the screen, and the top and bottom is usually just dead space.

Re: The Witch House
« Reply #44 on: 30 Oct 2017, 15:21 »
Happy Halloween from Keziah Mason! Watch out or she'll get you! 8-0




KyriakosCH

  • Alien spiral maker
    • I can help with backgrounds
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
Re: The Witch House
« Reply #45 on: 04 Nov 2017, 00:41 »
This looks Excellent. Well done 8-)

Only issue will be if it is challenging for those of us who belong to the cult and thus have read the story (laugh)

Mini_Doom

  • I am completely interested tell me more!!
Re: The Witch House
« Reply #46 on: 04 Nov 2017, 06:36 »
The graphics look great :shocked: can't wait
Wanna go for some D&D??

Fitz

  • Il antico demone
    • Fitz worked on a game that was nominated for an AGS Award!
Re: The Witch House
« Reply #47 on: 05 Nov 2017, 07:47 »
Man, the game looks incredible! The character design, animation, the backgrounds, it all just oozes style and atmosphere. And those flickering reflections in the last image! :shocked:

Surdy

    • I can help with play testing
    •  
    • I can help with translating
    •  
Re: The Witch House
« Reply #48 on: 06 Nov 2017, 15:57 »
Very good work. Keep up the good work, man :D

Re: The Witch House
« Reply #49 on: 06 Nov 2017, 18:27 »
This looks Excellent. Well done 8-)

Only issue will be if it is challenging for those of us who belong to the cult and thus have read the story (laugh)

Thanks! I hope so, it might give you a slight upper hand, but thats only fair. The RPG-elements and other events require also bit of strategizing.

The graphics look great :shocked: can't wait

Man, the game looks incredible! The character design, animation, the backgrounds, it all just oozes style and atmosphere. And those flickering reflections in the last image! :shocked:

Very good work. Keep up the good work, man :D

Thanks everyone!
Been working a lot with the game recently, but progress is slow with these things. Still I think I've made more progress this autumn, than in the whole last year...

Re: The Witch House
« Reply #50 on: 07 Nov 2017, 15:54 »
Wonder what would happen if you threw a bucket of water on Keziah Mason? It worked in the Wizard of Oz! :grin: Though I imagine in this game it would only annoy her and cause her to do something nasty to you.

Re: The Witch House
« Reply #51 on: 19 Dec 2017, 17:29 »
Sorry it's been a while since the last update! Good news is that I've been busy working with the game and made some progress.

I wanted to show you something bit different this time. This background is still a bit work-in-progress, but I wanted to share it with you before the Christmas holidays. It's one of the dream scenes, a very alien place with a strange geometry and physics.



Actually it's a mini-game with several stages and parallax scrolling, and this is the first part of it. It's been a lot of work figuring this out, and because there is a lot of animation going on, it will probably be the most resource-heavy scene in the whole game (I hope that it runs smoothly with older computers...). Anyway, I hope you like it, and happy holidays! 

Cl...

  • Don't listen to me.
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
Re: The Witch House
« Reply #52 on: 19 Dec 2017, 18:13 »
Let me say
Add spoiler tag for Hidden:
wow
Add spoiler tag for Hidden:
(laugh)

Re: The Witch House
« Reply #53 on: 20 Dec 2017, 13:03 »
Very stylish. The colors and animations are great!

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: The Witch House
« Reply #54 on: 20 Dec 2017, 23:34 »
this is getting better and better. Is this an old vinyl record in the top right? ;-D

Re: The Witch House
« Reply #55 on: 22 Dec 2017, 08:10 »
Is this an old vinyl record in the top right? ;-D

You're not the first person saying that... But no, it's not, you will see it in the game when you scroll up to the next stage. I can say that it's more cosmic than a vinyl record. :-D

Re: The Witch House
« Reply #56 on: 10 Jan 2018, 18:30 »
Another screenshot, this time we are inside the Miskatonic University. Still a bit under construction though!



This is the reading room where you can study for your exams, or study maths and occult (the really powerful occult books are stored in the basement and you need a permission to examine them). You can also study in your own room, but there might be strange disturbances which can break your concentration... At the right edge is the card file, where you can check the location of the books in the library. After you know the book's location, you can go and find it, and borrow it from the librarian. And behind the door is professor Armitage's office. So this is a place you will be spending quite a lot of time.

And when it's a cold day, there's also a nice fire in the fireplace :-D

Cl...

  • Don't listen to me.
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
Re: The Witch House
« Reply #57 on: 10 Jan 2018, 18:52 »
Hey, it's Groucho Marx!

Bavolis

  • Just past the Gnarled Scar.
    • Bavolis worked on a game that was nominated for an AGS Award!
Re: The Witch House
« Reply #58 on: 11 Jan 2018, 02:18 »
I love everything about this project.

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: The Witch House
« Reply #59 on: 11 Jan 2018, 05:31 »
this is a place you will be spending quite a lot of time.

This can turn me on or off depending on the feel of the place.

In this case I look forward to spending time there so job well done!