Author Topic: the blender 3D thread  (Read 5789 times)

Buckethead

  • No m8...
Re: the blender 3D thread
« Reply #60 on: 17 Nov 2018, 15:16 »
Looks like a UT2004 map or something.

Jack

  • Think deviant
    • I can help with AGS tutoring
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
Re: the blender 3D thread
« Reply #61 on: 17 Nov 2018, 20:03 »
Very nice. Which engine are you using?

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: the blender 3D thread
« Reply #62 on: 18 Nov 2018, 10:33 »
Looks great Phemar (nod)
But since this is the blender thread... what did you use to render it with and why did you choose it over Blender? ;)
probably for a game, so he chose some gameengine like unity or unreal engine...

Re: the blender 3D thread
« Reply #63 on: 18 Nov 2018, 16:43 »
Source Engine, for Counter Strike Global Offensive :D

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on a game that was nominated for an AGS Award!
Re: the blender 3D thread
« Reply #64 on: 18 Nov 2018, 17:57 »
Ah :)
Neat. (nod)
There are those who believe that life here began out there...

selmiak

  • ǝsıɔɹǝxǝ ʞɔǝu puɐ uıɐɹq
    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • I can help with translating
    •  
    • I can help with web design
    •  
    • selmiak worked on a game that was nominated for an AGS Award!
Re: the blender 3D thread
« Reply #65 on: 21 Nov 2018, 19:50 »

Lucas Falcao made an Skin Shader Study 8-0

Jack

  • Think deviant
    • I can help with AGS tutoring
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
Re: the blender 3D thread
« Reply #66 on: 22 Nov 2018, 00:55 »
Very nice. Not something I'd be able to do anytime soon.

I fiddled with the planet some more, giving it some needed detail. I'll probably use it like this.



EDIT: This tutorial goes into a lot of detail and achieves a comparable effect (though it sounds like the guy above might have a simpler setup using the principled shader): A Realistic PBR Skin with Subsurface Scattering in cycles.
« Last Edit: 22 Nov 2018, 01:49 by Jack »

Jack

  • Think deviant
    • I can help with AGS tutoring
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
Re: the blender 3D thread
« Reply #67 on: 28 Nov 2018, 20:19 »
Supposed to be working on my game but I got carried away working on this character. Nothing like the pros, but I did learn a few things.



EDIT: Some more work. Just a quick nude public selfie. We've all been there.



EDIT: A little more definition for the iris.



*plugs in 3D printer*
« Last Edit: 29 Nov 2018, 21:23 by Jack »

Jack

  • Think deviant
    • I can help with AGS tutoring
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
Re: the blender 3D thread
« Reply #68 on: 08 Dec 2018, 00:05 »
Okay, going to stop myself from working on this model now. There's always one more thing to improve.



EDIT: But that doesn't show off the texture of the skin at all really so here is a quick render that does. The next step I would like to take is to adjust the masks for the face to make some areas smoother, like the ears.

« Last Edit: 08 Dec 2018, 01:00 by Jack »