Recovering an AGS project from a different version of the editor? (Solved)

Started by Ali, Mon 25/09/2017 20:07:33

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Ali

Hello!

I'm not able to load an old project in AGS 3.4.0 P4. I made the game back in 2014 using the "Custom Resolution" version of the editor Crimson Wizard was working on. It was the basis for a live comedy show which I'm doing again on Thursday. I naively hoped to update it: but I get this message.

Quote
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Input string was not in a correct format.

If you cannot resolve the error, please post on the AGS Technical Forum for assistance.

Error details: System.FormatException: Input string was not in a correct format.

   at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)

   at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)

   at System.Version..ctor(String version)

   at AGS.Types.Game.SetScriptAPIForOldProject()

   at AGS.Editor.Tasks.SetDefaultValuesForNewFeatures(Game game)

   at AGS.Editor.Tasks.LoadGameFromDisk(String gameToLoad, Boolean interactive)

   at AGS.Editor.InteractiveTasks.LoadGameFromDisk(String gameToLoad)

This is the version info from Game.agf: <AGSEditorDocument Version="3.0.3.2" VersionIndex="7" EditorVersion="3.3.0 CR">

Is there anything I can do to manually edit the Game.agf file to make it palatable to 3.4?

Gurok

Remove the " CR" from EditorVersion and it should open.

To clarify, change it to:

Code: ags
<AGSEditorDocument Version="3.0.3.2" VersionIndex="7" EditorVersion="3.3.0">


I would recommend making a backup first, just in case this pre-release version did something weird with the way it stored rooms or something.
[img]http://7d4iqnx.gif;rWRLUuw.gi

Ali


Crimson Wizard

Yes, this is exactly same bug with version parsing that was reported some time ago, and is going to be fixed in 3.4.1

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