Author Topic: WEREWOLF GAME (GAME OVER & DISCUSSION)  (Read 6472 times)

Mandle

  • Posts: 7,877
  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: WEREWOLF GAME (GAME OVER & DISCUSSION)
« Reply #220 on: 27 Jul 2018, 16:56 »
Just pointing out that anyone can now comment in this thread and join the discussion about this round, whether they be player, killed player, non-player, or something else (actually there is nothing else)...

cat

  • Mittens Baronet
  • Posts: 3,189
  • Saving Christmas
    • cat worked on a game that was nominated for an AGS Award!
      cat worked on a game that won an AGS Award!
Re: WEREWOLF GAME (GAME OVER & DISCUSSION)
« Reply #221 on: 28 Jul 2018, 08:28 »
As a silent observer, I thought VampireWombat was a werewolf since he insisted on not lynching anyone twice in a row. I think this was most useful for the werewolfs, since they kill someone every night regardless. He was clearly working together in a team with Stupot, so I'd have voted for Stupot as well.

Too much clicking

  • Posts: 605
  • Not a bear. Un-bear-able, if you will.
Re: WEREWOLF GAME (GAME OVER & DISCUSSION)
« Reply #222 on: 28 Jul 2018, 11:26 »
Slightly related: A mafia/werewolf game is in open beta right now:
https://store.steampowered.com/app/826600/Im_not_a_Monster/
(It's labeled "demo")

Mandle

  • Posts: 7,877
  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: WEREWOLF GAME (GAME OVER & DISCUSSION)
« Reply #223 on: 28 Jul 2018, 12:10 »
Slightly related: A mafia/werewolf game is in open beta right now:
https://store.steampowered.com/app/826600/Im_not_a_Monster/
(It's labeled "demo")

Cool! There's also one called Town Of Salem online and free to play. I don't really like the real-time multiplayer versions or even playing this game for real with a group of people in the same room because both styles of play really limit the amount of thought, planning, and behind-the-scenes intrigue that playing it on a forum with 48 hour (or longer) phases brings with it.

There's just way too little time when playing real-time online multiplayer to think things through and create good strategies with your team.

And when you play in RL it's pretty much impossible for the teams to talk privately with each other unless you called a break between each phase and everyone could go away to a private area and text each other on their phones. In RL the WW team is pretty much limited to eye signals and pointing to determine targets while everyone else has their heads down on the table/ earphones on/ etc.