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Poll

What is your favourite game for MAGS November?

The Gourmet by Slasher
1 (7.1%)
Trivial Pass You It by Mandle
0 (0%)
Last & Furious by Crimson Wizard and Jim Reed
11 (78.6%)
Stable Pete and the Joust by Cassiebsg
2 (14.3%)

Total Members Voted: 14

Voting closed: 15 Dec 2017, 00:14

Author Topic: MAGS November "Contest" (RESULTS)  (Read 6812 times)

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #40 on: 14 Nov 2017, 19:15 »
Decided it was time to make my character. :-D

Meet Pete (he's still mirrored, so ignore the double knot on the belt):
There are those who believe that life here began out there...

HanaIndiana

  • Rottwheelers
  • Adventure!
    • I can help with play testing
    •  
    • I can help with scripting
    •  
    • I can help with voice acting
    •  
    • HanaIndiana worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #41 on: 14 Nov 2017, 23:04 »
I like that little car art Funkpanzer

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #42 on: 15 Nov 2017, 15:14 »
I'm in!

My game is a trivia contest sharable between players.

I almost have it coded correctly but not quite so here is a screenie of the current build:



At the moment the game is all about AGS trivia but I hope to expand it into a platform that anyone can create their own trivia contest on and pass it on to others.

Hence the working title of "Trivia Pass You It" :-X
« Last Edit: 15 Nov 2017, 15:16 by Mandle »

DBoyWheeler

  • Maverick Hunter D-Boy at your service!
    • I can help with proof reading
    •  
    • I can help with story design
    •  
    • I can help with voice acting
    •  
Re: MAGS November "Contest" (OPEN)
« Reply #43 on: 15 Nov 2017, 16:15 »
I'm in!

My game is a trivia contest sharable between players.

I almost have it coded correctly but not quite so here is a screenie of the current build:

Add spoiler tag for Hidden:

At the moment the game is all about AGS trivia but I hope to expand it into a platform that anyone can create their own trivia contest on and pass it on to others.

Hence the working title of "Trivia Pass You It" :-X

So it's almost kind of like You Don't Know Jack, AGS Edition.  Almost.

Anyway, rather interesting take,  Mandle.

Re: MAGS November "Contest" (OPEN)
« Reply #44 on: 15 Nov 2017, 17:24 »
I just spent the last few days figuring out how scoreboards work and have so much more respect for racing game devs. :~(



Up next is collision-detection (again...) and getting competitors to go around one another... oh, and figuring out why point-of-interest locations seem to be influenced by player acceleration rather than distance... ???

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #45 on: 15 Nov 2017, 17:33 »
You probably already noticed, but just in case you haven't.... please add outline to that font! (nod) :-D
There are those who believe that life here began out there...

Riaise

    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • Riaise worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #46 on: 15 Nov 2017, 20:01 »
It's good to see that everyone is making progress! I hope Crimson Wizard is still working on an entry. :)

Also, Mandle, I think you need to add a "none of the above" option, given that I am, in fact, the Vampire Lestat. :P

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #47 on: 15 Nov 2017, 21:25 »
LOL (laugh)

And a sneak preview of my master piece BG:
Add spoiler tag for Hidden:

Ah! Made you look! (laugh)
« Last Edit: 15 Nov 2017, 21:28 by Cassiebsg »
There are those who believe that life here began out there...

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #48 on: 15 Nov 2017, 22:30 »
Also, Mandle, I think you need to add a "none of the above" option, given that I am, in fact, the Vampire Lestat. :P

(laugh) (laugh) (laugh)

Also: Funkpanzer can we get a compilation shot of all the in-race car graphics to drool over or are some locked secrets?
« Last Edit: 15 Nov 2017, 22:39 by Mandle »

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #49 on: 16 Nov 2017, 16:05 »
By the way... I knew how to do this before but have forgotten:

How do I get AGS to save games to a folder in the game folder instead of to a folder in My Docuements?

I know it's a simple thing to do but... help!

Crimson Wizard

  • AGS Project Tracker Admins
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    •  
    • Lifetime Achievement Award Winner
    •  
    • Crimson Wizard worked on a game that was nominated for an AGS Award!
      Crimson Wizard worked on a game that won an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #50 on: 16 Nov 2017, 17:05 »
How do I get AGS to save games to a folder in the game folder instead of to a folder in My Docuements?
This can be now done only through game setup.
If you are using latest AGS 3.4.1, then there is the Default Setup pane, where you can set "Use custom game save path" option.
For AGS 3.4.0 you would need to do that on advanced tab in winsetup, but also copy acsetup.cfg from My Documents to Compiled folder when you're done, or these changes will stay in your personal settings (in my documents).
« Last Edit: 16 Nov 2017, 17:07 by Crimson Wizard »

Re: MAGS November "Contest" (OPEN)
« Reply #51 on: 16 Nov 2017, 21:33 »


I've only had time to make the base car models so expect some very non-aerodynamic additions to some of the competitor cars. :D

Especially Hemo's Murder Machine...

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #52 on: 16 Nov 2017, 23:16 »
How do I get AGS to save games to a folder in the game folder instead of to a folder in My Docuements?
This can be now done only through game setup.
If you are using latest AGS 3.4.1, then there is the Default Setup pane, where you can set "Use custom game save path" option.
For AGS 3.4.0 you would need to do that on advanced tab in winsetup, but also copy acsetup.cfg from My Documents to Compiled folder when you're done, or these changes will stay in your personal settings (in my documents).

Ahhhhh...that's it!

Thanks so much CW!



I've only had time to make the base car models so expect some very non-aerodynamic additions to some of the competitor cars. :D

Especially Hemo's Murder Machine...

DROOOOOOOOOOL!!! (Not that I'm a car-nut, just a pixel-nut...)

Cassiebsg

  • Cavefish
  • Fleeing the Cylon tyrrany...
    • Cassiebsg worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #53 on: 17 Nov 2017, 21:24 »
Moving forward, I now have a re-designed GUI, and almost all inventory items... if I'm lucky I'll do the last one after dinner... if not, tomorrow. (laugh)

And a in game screen-grab. :-D
Add spoiler tag for Hidden:

EDIT:

Started working on my game BG (still WIP): :-D
Add spoiler tag for Hidden:

Also made a low-poly horse. (nod) Find him! ;)
« Last Edit: 19 Nov 2017, 21:47 by Cassiebsg »
There are those who believe that life here began out there...

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #54 on: 20 Nov 2017, 16:02 »
I've compiled a test version of my game so far that I will download on a remote computer and test.

If it works as expected I will most likely release it as my entry even though the interface is quite a bit flawed.

I've saved way too many example questions in the current build to want to go back and start again if any changes made in the editor break the save game.

But, with a bit of following instructions, anyone should be able to use the current build to either play the trivia game so far, or add their own questions to it, or create their own completely original set of trivia questions based on any theme.

It's mainly an experiment for future projects and a study for myself into how user input could be used to change gameplay in constructive ways and evolve simple games into more complex ones.

Hopefully it works on any computer... Testing tomorrow...

Crimson Wizard

  • AGS Project Tracker Admins
    • Best Innovation Award Winner 2013, for spearheading the AGS 3.3.0 project
    •  
    • Lifetime Achievement Award Winner
    •  
    • Crimson Wizard worked on a game that was nominated for an AGS Award!
      Crimson Wizard worked on a game that won an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #55 on: 20 Nov 2017, 22:57 »
There may be a game from me and Jim Reed (art + tech ideas), eventually.

I can frankly admit that lost capability of working under time pressure, and if not for Jim and him keeping pushing me, I would give up somewhere in the middle of the month.

Had to significantly simplify original concept to be able to make it in time. :-X . Opponent AI is to blame...

Hopefully the game will be at least playable. Even if not, I still keep hopes to make a more complete game later, because the code and art have good potential.

A small teaser:
Add spoiler tag for Hidden:
« Last Edit: 20 Nov 2017, 23:54 by Crimson Wizard »

Slasher

  • slasher
    • I can help with AGS tutoring
    •  
    • I can help with scripting
    •  
    • I can help with story design
    •  
    • Slasher worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #56 on: 21 Nov 2017, 07:16 »
Things are really hotting up around here..

Burning rubber (laugh)

We have some great entries (nod)

KyriakosCH

  • Alien spiral maker
    • I can help with backgrounds
    •  
    • I can help with story design
    •  
    • I can help with translating
    •  
Re: MAGS November "Contest" (OPEN)
« Reply #57 on: 21 Nov 2017, 10:08 »
In the end i am not seeing how i can finish anything on time... I wouldn't stand to win anyway, with awesome games previewed here, but i also decided to not do the more 3d looking game i started making screens of :D

Riaise

    • I can help with play testing
    •  
    • I can help with proof reading
    •  
    • Riaise worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #58 on: 21 Nov 2017, 14:03 »
That's a shame, Kyriakos. I thought your screenshots looked really good! I hope that you can bring something together from what you've made so far, even if it's a very small game. :)

Yay, Crimson Wizard! I know you've been putting a lot of work into the next version of AGS, so it's really great that you've found the time to work on a MAGS game! It's looking fantastic, too! ;-D

Everything else is still looking good! Keep up the great work, everyone! :-D

Mandle

  • NO PIXEL LEFT BEHIND!!!
    • Mandle worked on a game that was nominated for an AGS Award!
Re: MAGS November "Contest" (OPEN)
« Reply #59 on: 22 Nov 2017, 01:02 »
Wow, Jim Reed doing the graphics for a car racing game in a MAGS... Takes me back!