Walk cycle bonanza

Started by Lasca, Mon 20/11/2017 12:31:36

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Lasca

Hey everybody!
So after a preeeetty long break (3 years?) I decided to rediscover the wonderful world of adventure game making, and especially the art of pixel pushing.
I picked up where I left of, working on a one room game where I focus on the stuff that I enjoy the most; story, mood and graphics.
Anyway, the main character, believe it or not, walks, so I've been working on his walk cycle. He's a bit tense, shy, slim and around 19 years old, and I want to try to make the cycle reflect that. I've put a lot of time on the cycle, and it's a whopping 16 frames (I wanted him to walk kinda slow). I think it looks alright, but you know how it is when you put a lot of work on something: you get a bit blind looking at it. You push somewhere to fix something, and something else pulls out and makes it look even weirder, and suddenly you've gone all crazy. I still feel like his moonwalking/sliding a bit in game, but I'm not sure how to fix that, and perhaps I'll just have to live with it.
But I'd really love for this animation to look top-notch, perfa-derf, spick-and-span etc. So any critique, suggestions, paintovers or whatever is more than welcome!

Here's the cycle:


Here he is standing:
[imgzoom]https://i.imgur.com/dZN8jJA.png[/imgzoom]

And here's a concept sketch of him:

Click'd

#1
The walk cycle only "cycles" when I open the picture in a new tab. And then it stops again.

Creamy

#2
I like his face.

Right now, the side view is hard to read. You could add shading to help differentiate the body parts, even if his suit is black :
[imgzoom]http://creamy.r.c.f.unblog.fr/files/2017/11/9pt2ysz-.gif[/imgzoom]

QuoteThe walk cycle only "cycles" when I open the picture in a new tab. And then it stops again.
Yes, it doesn't loop.
 

Lasca

Fixed the cycle so it actually moves.

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