Author Topic: AGS compiles with VS2017  (Read 565 times)

AGS compiles with VS2017
« on: 03 Dec 2017, 11:48 »
Hi,

a few days ago I tried to compile the ags sources under Visual Studio 2017. And it works fine.
AGS.Editor.Full.sln

The engine doesn't at the moment. (perhaps i need ogg vorbis and theora) It says, that a type is not defined.

AGS Editor with another Preferences menu

I changed the File->Preferences... menu.
It has now tabs. You can check this out.


I only want to inform you about this. (No need to answer any questions.)


Greetings
Rulaman
Zak: Komm mit mir Sushi.
Zak: Come with me Sushi.

Crimson Wizard

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Re: AGS compiles with VS2017
« Reply #1 on: 03 Dec 2017, 15:31 »
I only want to inform you about this.

Well, true, after we upgraded it to VS2015, it now supposed to work with later versions too.
Also, there are prebuilt libraries (allegro etc) for Editor and Engine in case you have troubles building them yourself:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=54965.0
« Last Edit: 03 Dec 2017, 15:41 by Crimson Wizard »