AGS compiles with VS2017

Started by Rulaman, Sun 03/12/2017 11:48:46

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Rulaman

Hi,

a few days ago I tried to compile the ags sources under Visual Studio 2017. And it works fine.
AGS.Editor.Full.sln

The engine doesn't at the moment. (perhaps i need ogg vorbis and theora) It says, that a type is not defined.

AGS Editor with another Preferences menu

I changed the File->Preferences... menu.
It has now tabs. You can check this out.


I only want to inform you about this. (No need to answer any questions.)


Greetings
Rulaman
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Crimson Wizard

#1
Quote from: Rulaman on Sun 03/12/2017 11:48:46
I only want to inform you about this.

Well, true, after we upgraded it to VS2015, it now supposed to work with later versions too.
Also, there are prebuilt libraries (allegro etc) for Editor and Engine in case you have troubles building them yourself:
http://www.adventuregamestudio.co.uk/forums/index.php?topic=54965.0

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