Author Topic: Is AGS compatable with Ios yet?  (Read 779 times)

Squinky

  • I am Tom Selleck's Love Child.
Is AGS compatable with Ios yet?
« on: 15 Dec 2017, 23:04 »
Hey guys,
Just an old timer popping in to ask about the state of AGS. I looked around and couldn't find any info on this, so forgive me if I am asking obvious questions.

Back when I made AGS games, it was pretty normal for people to go to a website and download my stuff. I think that era is gone, and it leaves me wondering if producing a game with AGS is worthwhile. The only real route to an audience I see is to somehow get on Steam, which is beyond me I think.

I'd love to make an ags game that could be played on a phone or tablet. Is this possible without being a hardcore programmer at this stage?

Thanks for any help.

Privateer Puddin'

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Re: Is AGS compatable with Ios yet?
« Reply #1 on: 16 Dec 2017, 02:15 »
Hey Squinky!

Janet from Wadjet Eye put together a really good guide for releasing iOS versions:

http://www.adventuregamestudio.co.uk/forums/index.php?topic=52219.0

Seems pretty doable following that guide!

Pirate Fry Four?? ;)

m0ds

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Re: Is AGS compatable with Ios yet?
« Reply #2 on: 16 Dec 2017, 11:27 »
Quote
The only real route to an audience I see is to somehow get on Steam, which is beyond me I think.

Do you have $100?

That's all it takes nowadays...

Squinky

  • I am Tom Selleck's Love Child.
Re: Is AGS compatable with Ios yet?
« Reply #3 on: 17 Dec 2017, 05:37 »
Hey Puddin!

Thanks for the help there, that is awesome! It looks like a lot to digest, but doable. And I am kinda surprised you even remember Pirate Fry to be honest :)

Also MJL, I had no idea that all it took was some cash to get on steam. That changes a lot. Thanks. I thought you had to have it voted on or something?

Cl...

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Re: Is AGS compatable with Ios yet?
« Reply #4 on: 17 Dec 2017, 05:45 »
Not anymore. They killed off Steam Greenlight for the even worse Steam Direct.
http://store.steampowered.com/sub/163632/

Squinky

  • I am Tom Selleck's Love Child.
Re: Is AGS compatable with Ios yet?
« Reply #5 on: 17 Dec 2017, 06:18 »
Huh, well on one hand it's cool that it is attainable...But super weird that they require you to earn so much before you can earn than back.

Cl...

  • Don't listen to me.
    • I can help with play testing
    •  
    • I can help with proof reading
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Re: Is AGS compatable with Ios yet?
« Reply #6 on: 17 Dec 2017, 07:01 »
I guess it's supposed to deter people who make "games" just to get rich off of the trading cards.

Re: Is AGS compatable with Ios yet?
« Reply #7 on: 24 Dec 2017, 10:35 »
I would play the crap out of a 4th Pirate Fry if it were to come.

Frodo

  • Welcome down... to my Planet Hell!
Re: Is AGS compatable with Ios yet?
« Reply #8 on: 24 Dec 2017, 11:37 »
The only real route to an audience I see is to somehow get on Steam, which is beyond me I think.

Many of us don't like steam, since it's a form of DRM, so we don't touch games that are steam-only.
You'd be depriving yourself of a huge audience if you make your games steam-only.  :sad:

Making a website, and adding your games there so people can download them, is STILL the best way to go.  :wink:

Re: Is AGS compatable with Ios yet?
« Reply #9 on: 26 Dec 2017, 20:19 »
erm... itch.io anyone?

It's just like Steam, only completely different.
In a sense that you get all the benefits of Steam, with almost no drawbacks. And no exposure, but that can be argued over even on Steam, so yeah...

Radiant

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Re: Is AGS compatable with Ios yet?
« Reply #10 on: 26 Dec 2017, 22:35 »
I'm sure that anyone who (incorrectly) considers Steam to be DRM would also consider Itch to be DRM :grin:  Or for that matter, IndieDB.

Anyway, you don't get a lot of exposure on either Steam or Itch, but both include forums and announcement channels, so you'll clearly get more there than on your personal website.

LimpingFish

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Re: Is AGS compatable with Ios yet?
« Reply #11 on: 26 Dec 2017, 22:46 »
You'd be depriving yourself of a huge audience if you make your games steam-only.  :sad:

I'm no Steam apologist (and I do consider Steam DRM), but I would argue that the potential audience loss versus the potential audience exposure would entirely negate (perhaps many times over) the benefits of not using Steam. Like it or not, and I myself lean towards the not, Steam is the only realistic choice when it comes to commercial PC games. But by all means try and go through GOG and other DRM-free options, as well as using Steam, for those who wish to purchase games in this manner.

Wanting to provide a DRM-free option doesn't have to mean avoiding Steam altogether.
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